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throw error if MAX_TEXTURE_IMAGE_UNITS is a bad value
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@ -276,9 +276,15 @@
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let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
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let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
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if(maxTextures <= 0){
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if(maxTextures <= 0){
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// This can apparently happen on some systems if too many WebGL contexts have been created
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// This can apparently happen on some systems if too many WebGL contexts have been created
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// in which case maxTextures can be null, leading to out of bounds errors with the array
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// in which case maxTextures can be null, leading to out of bounds errors with the array.
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// For example, when viewers were created and not destroyed in the test suite, this error
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// occured in the TravisCI tests, though it did not happen when testing locally either in
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// a browser or on the command line via grunt test.
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// use plain console.error instead of $.console.error in order to have the message show up in the test log.
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// use plain console.error instead of $.console.error in order to have the message show up in the test log.
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console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
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console.error(`There was a WebGL problem: bad value for MAX_TEXTURE_IMAGE_UNITS (${maxTextures})`);
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throw(new Error(`WegGL error: bad value for gl parameter MAX_TEXTURE_IMAGE_UNITS (${maxTextures}). This could happen
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if too many contexts have been created and not released, or there is another problem with the graphics card.`));
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return;
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return;
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}
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}
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