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https://github.com/openseadragon/openseadragon.git
synced 2024-11-21 20:56:09 +03:00
Add setAjaxHeaders method to Viewer and TiledImage
- First draft, not tested at all - See openseadragon/openseadragon#1748
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@ -147,6 +147,9 @@ $.TiledImage = function( options ) {
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var degrees = options.degrees || 0;
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delete options.degrees;
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var ajaxHeaders = options.ajaxHeaders;
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delete options.ajaxHeaders;
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$.extend( true, this, {
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//internal state properties
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@ -238,6 +241,9 @@ $.TiledImage = function( options ) {
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tiledImage: _this
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}, args));
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};
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this._ownAjaxHeaders = {};
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this.setAjaxHeaders(ajaxHeaders, false);
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};
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$.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.TiledImage.prototype */{
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@ -1003,6 +1009,57 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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});
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},
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/**
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* TODO
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*/
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setAjaxHeaders: function(ajaxHeaders, propagate){
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// use same headers if provided 'ajaxHeaders' is invalid (useful for propagation)
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if ($.isPlainObject(ajaxHeaders)) {
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this._ownAjaxHeaders = ajaxHeaders;
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} else {
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ajaxHeaders = this._ownAjaxHeaders;
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}
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// merge with viewer's headers
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if ($.isPlainObject(this.viewer.ajaxHeaders)) {
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this.ajaxHeaders = $.extend({}, this.viewer.ajaxHeaders, ajaxHeaders);
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} else {
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this.ajaxHeaders = ajaxHeaders;
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}
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// propagate header updates to all tiles and queued imageloader jobs
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if (propagate) {
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for (const [level, levelTiles] of Object.entries(this.tilesMatrix)) {
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const numTiles = this.source.getNumTiles(level);
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for (const [x, rowTiles] of Object.entries(levelTiles)) {
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const xMod = ( numTiles.x + ( x % numTiles.x ) ) % numTiles.x;
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for (const [y, tile] of Object.entries(rowTiles)) {
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const yMod = ( numTiles.y + ( y % numTiles.y ) ) % numTiles.y;
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tile.loadWithAjax = this.loadTilesWithAjax;
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if (tile.loadWithAjax) {
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const tileAjaxHeaders = this.source.getTileAjaxHeaders( level, xMod, yMod );
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tile.ajaxHeaders = $.extend({}, this.ajaxHeaders, tileAjaxHeaders);
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} else {
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tile.ajaxHeaders = null;
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}
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}
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}
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}
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// TODO: good enough? running jobs are not stored anywhere
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// maybe look through this._imageLoader.failedTiles and restart jobs? but which ones?
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for (const job of this._imageLoader.jobQueue) {
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job.loadWithAjax = job.tile.loadWithAjax;
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job.ajaxHeaders = job.tile.loadWithAjax ? job.tile.ajaxHeaders : null;
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}
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}
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},
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// private
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_setScale: function(scale, immediately) {
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var sameTarget = (this._scaleSpring.target.value === scale);
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@ -978,6 +978,21 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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this.forceRedraw();
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},
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/**
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* TODO
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*/
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setAjaxHeaders: function(ajaxHeaders, propagate){
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if ($.isPlainObject(ajaxHeaders)) {
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this.ajaxHeaders = ajaxHeaders;
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}
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if (propagate) {
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for (var i = 0; i < this.world.getItemCount(); i++) {
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this.world.getItemAt(i).setAjaxHeaders(null, propagate);
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}
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}
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},
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/**
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* Adds the given button to this viewer.
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*
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@ -1401,7 +1416,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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* @param {Object} [options.ajaxHeaders]
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* A set of headers to include when making tile AJAX requests.
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* Note that these headers will be merged over any headers specified in {@link OpenSeadragon.Options}.
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* Specifying a falsy value for a header will clear its existing value set at the Viewer level (if any).
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* Is this outdated? -> Specifying a falsy value for a header will clear its existing value set at the Viewer level (if any).
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* requests.
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* @param {Function} [options.success] A function that gets called when the image is
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* successfully added. It's passed the event object which contains a single property:
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@ -1450,10 +1465,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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if (options.loadTilesWithAjax === undefined) {
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options.loadTilesWithAjax = this.loadTilesWithAjax;
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}
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if (options.ajaxHeaders === undefined || options.ajaxHeaders === null) {
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options.ajaxHeaders = this.ajaxHeaders;
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} else if ($.isPlainObject(options.ajaxHeaders) && $.isPlainObject(this.ajaxHeaders)) {
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options.ajaxHeaders = $.extend({}, this.ajaxHeaders, options.ajaxHeaders);
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if (!$.isPlainObject(options.ajaxHeaders)) {
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options.ajaxHeaders = {};
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}
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var myQueueItem = {
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