mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 13:16:10 +03:00
completed first pass at refactor of buttons.js, next will be mousetracker so we can attack some significant anti-patterns that spill over into places like buttons.js because the MouseTracker doesnt have an idiomatic constructor. It may also be worth applying the MouseTracker as a mixin to avoid the extra .tracker property indirection.
This commit is contained in:
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@ -1,12 +1,12 @@
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#OpenSeadragon build.properties
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#TODO: how do you auto-increment build_id's with for every commit?
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#TODO: how do you auto-increment build_id's with every commit?
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# TRY: continuos integration
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# TRY: svn-hooks
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# TRY: git-hooks
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PROJECT: openseadragon
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BUILD_MAJOR: 0
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BUILD_MINOR: 8
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BUILD_ID: 13
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BUILD_ID: 14
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BUILD: ${PROJECT}.${BUILD_MAJOR}.${BUILD_MINOR}.${BUILD_ID}
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VERSION: ${BUILD_MAJOR}.${BUILD_MINOR}.${BUILD_ID}
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@ -3,7 +3,7 @@
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* (c) 2010 OpenSeadragon
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* (c) 2010 CodePlex Foundation
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*
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* OpenSeadragon 0.8.13
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* OpenSeadragon 0.8.14
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* ----------------------------------------------------------------------------
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*
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* License: New BSD License (BSD)
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@ -782,7 +782,7 @@ $.Utils = new $.Utils();
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$.MouseTracker = function (elmt, clickTimeThreshold, clickDistThreshold) {
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//Start Thatcher - TODO: remove local function definitions in favor of
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// - a global closre for MouseTracker so the number
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// - a global closure for MouseTracker so the number
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// - of Viewers has less memory impact. Also use
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// - prototype pattern instead of Singleton pattern.
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//End Thatcher
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@ -2767,6 +2767,8 @@ $.ButtonState = {
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$.Button = function( options ) {
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var _this = this;
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$.EventHandler.call( this );
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this.tooltip = options.tooltip;
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@ -2853,50 +2855,48 @@ $.Button = function( options ) {
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styleDown.top = "";
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}
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this.tracker.enterHandler = $.delegate( this, this._enterHandler );
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this.tracker.exitHandler = $.delegate( this, this._exitHandler );
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this.tracker.pressHandler = $.delegate( this, this._pressHandler );
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this.tracker.releaseHandler = $.delegate( this, this._releaseHandler );
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this.tracker.clickHandler = $.delegate( this, this._clickHandler );
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//TODO - refactor mousetracer next to avoid this extension
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$.extend( this.tracker, {
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enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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if ( buttonDownElmt ) {
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inTo( _this, $.ButtonState.DOWN );
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_this.raiseEvent( "onEnter", _this );
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} else if ( !buttonDownAny ) {
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inTo( _this, $.ButtonState.HOVER );
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}
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},
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exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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outTo( _this, $.ButtonState.GROUP );
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if ( buttonDownElmt ) {
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_this.raiseEvent( "onExit", _this );
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}
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},
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pressHandler: function(tracker, position) {
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inTo( _this, $.ButtonState.DOWN );
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this.raiseEvent( "onPress", _this );
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},
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releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
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if ( insideElmtPress && insideElmtRelease ) {
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outTo( _this, $.ButtonState.HOVER );
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this.raiseEvent( "onRelease", _this );
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} else if ( insideElmtPress ) {
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outTo( _this, $.ButtonState.GROUP );
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} else {
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inTo( _this, $.ButtonState.HOVER );
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}
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},
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clickHandler: function(tracker, position, quick, shift) {
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if ( quick ) {
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_this.raiseEvent("onClick", _this);
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}
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}
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});
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this.tracker.setTracking( true );
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outTo( this, $.ButtonState.REST );
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};
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$.extend( $.Button.prototype, $.EventHandler.prototype, {
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_enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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if ( buttonDownElmt ) {
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inTo( this, $.ButtonState.DOWN );
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this.raiseEvent( "onEnter", this );
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} else if ( !buttonDownAny ) {
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inTo( this, $.ButtonState.HOVER );
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}
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},
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_exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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outTo( this, $.ButtonState.GROUP );
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if ( buttonDownElmt ) {
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this.raiseEvent( "onExit", this );
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}
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},
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_pressHandler: function(tracker, position) {
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inTo( this, $.ButtonState.DOWN );
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this.raiseEvent( "onPress", this );
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},
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_releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
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if ( insideElmtPress && insideElmtRelease ) {
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outTo( this, $.ButtonState.HOVER );
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this.raiseEvent( "onRelease", this );
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} else if ( insideElmtPress ) {
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outTo( this, $.ButtonState.GROUP );
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} else {
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inTo( this, $.ButtonState.HOVER );
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}
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},
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_clickHandler: function(tracker, position, quick, shift) {
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if ( quick ) {
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this.raiseEvent("onClick", this);
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}
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},
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notifyGroupEnter: function() {
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inTo( this, $.ButtonState.GROUP );
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},
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@ -10,6 +10,8 @@ $.ButtonState = {
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$.Button = function( options ) {
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var _this = this;
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$.EventHandler.call( this );
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this.tooltip = options.tooltip;
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@ -96,50 +98,48 @@ $.Button = function( options ) {
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styleDown.top = "";
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}
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this.tracker.enterHandler = $.delegate( this, this._enterHandler );
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this.tracker.exitHandler = $.delegate( this, this._exitHandler );
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this.tracker.pressHandler = $.delegate( this, this._pressHandler );
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this.tracker.releaseHandler = $.delegate( this, this._releaseHandler );
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this.tracker.clickHandler = $.delegate( this, this._clickHandler );
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//TODO - refactor mousetracer next to avoid this extension
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$.extend( this.tracker, {
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enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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if ( buttonDownElmt ) {
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inTo( _this, $.ButtonState.DOWN );
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_this.raiseEvent( "onEnter", _this );
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} else if ( !buttonDownAny ) {
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inTo( _this, $.ButtonState.HOVER );
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}
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},
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exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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outTo( _this, $.ButtonState.GROUP );
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if ( buttonDownElmt ) {
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_this.raiseEvent( "onExit", _this );
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}
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},
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pressHandler: function(tracker, position) {
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inTo( _this, $.ButtonState.DOWN );
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this.raiseEvent( "onPress", _this );
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},
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releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
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if ( insideElmtPress && insideElmtRelease ) {
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outTo( _this, $.ButtonState.HOVER );
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this.raiseEvent( "onRelease", _this );
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} else if ( insideElmtPress ) {
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outTo( _this, $.ButtonState.GROUP );
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} else {
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inTo( _this, $.ButtonState.HOVER );
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}
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},
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clickHandler: function(tracker, position, quick, shift) {
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if ( quick ) {
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_this.raiseEvent("onClick", _this);
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}
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}
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});
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this.tracker.setTracking( true );
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outTo( this, $.ButtonState.REST );
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};
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$.extend( $.Button.prototype, $.EventHandler.prototype, {
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_enterHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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if ( buttonDownElmt ) {
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inTo( this, $.ButtonState.DOWN );
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this.raiseEvent( "onEnter", this );
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} else if ( !buttonDownAny ) {
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inTo( this, $.ButtonState.HOVER );
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}
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},
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_exitHandler: function(tracker, position, buttonDownElmt, buttonDownAny) {
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outTo( this, $.ButtonState.GROUP );
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if ( buttonDownElmt ) {
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this.raiseEvent( "onExit", this );
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}
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},
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_pressHandler: function(tracker, position) {
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inTo( this, $.ButtonState.DOWN );
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this.raiseEvent( "onPress", this );
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},
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_releaseHandler: function(tracker, position, insideElmtPress, insideElmtRelease) {
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if ( insideElmtPress && insideElmtRelease ) {
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outTo( this, $.ButtonState.HOVER );
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this.raiseEvent( "onRelease", this );
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} else if ( insideElmtPress ) {
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outTo( this, $.ButtonState.GROUP );
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} else {
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inTo( this, $.ButtonState.HOVER );
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}
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},
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_clickHandler: function(tracker, position, quick, shift) {
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if ( quick ) {
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this.raiseEvent("onClick", this);
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}
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},
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notifyGroupEnter: function() {
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inTo( this, $.ButtonState.GROUP );
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},
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$.EventHandler.prototype = {
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addHandler: function(id, handler) {
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addHandler: function( id, handler ) {
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var events = this.events[ id ];
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if( !events ){
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this.events[ id ] = events = [];
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}
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events[events.length] = handler;
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events[ events.length ] = handler;
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},
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removeHandler: function(id, handler) {
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removeHandler: function( id, handler ) {
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//Start Thatcher - unneccessary indirection. Also, because events were
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// - not actually being removed, we need to add the code
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// - to do the removal ourselves. TODO
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var evt = this.events[ id ];
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if (!evt) return;
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var events = this.events[ id ];
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if ( !events ){
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return;
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}
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//End Thatcher
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},
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getHandler: function(id) {
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var evt = this.events[ id ];
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if (!evt || !evt.length) return null;
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evt = evt.length === 1 ?
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[evt[0]] :
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Array.apply( null, evt );
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return function(source, args) {
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for (var i = 0, l = evt.length; i < l; i++) {
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evt[i](source, args);
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getHandler: function( id ) {
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var events = this.events[ id ];
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if ( !events || !events.length ){
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return null;
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}
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events = events.length === 1 ?
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[ events[ 0 ] ] :
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Array.apply( null, events );
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return function( source, args ) {
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var i,
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l = events.length;
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for ( i = 0; i < l; i++ ) {
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events[ i ]( source, args );
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}
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};
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},
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raiseEvent: function(eventName, eventArgs) {
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raiseEvent: function( eventName, eventArgs ) {
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var handler = this.getHandler( eventName );
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if (handler) {
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if (!eventArgs) {
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if ( handler ) {
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if ( !eventArgs ) {
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eventArgs = new Object();
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}
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handler(this, eventArgs);
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handler( this, eventArgs );
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}
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}
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};
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@ -18,7 +18,7 @@
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$.MouseTracker = function (elmt, clickTimeThreshold, clickDistThreshold) {
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//Start Thatcher - TODO: remove local function definitions in favor of
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// - a global closre for MouseTracker so the number
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// - a global closure for MouseTracker so the number
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// - of Viewers has less memory impact. Also use
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// - prototype pattern instead of Singleton pattern.
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//End Thatcher
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