mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 06:36:11 +03:00
Merge pull request #860 from avandecreme/master
Fix edge smoothing with png tiles. Fix #854
This commit is contained in:
commit
322bf28a3e
22
src/tile.js
22
src/tile.js
@ -280,6 +280,17 @@ $.Tile.prototype = {
|
||||
|
||||
context.globalAlpha = this.opacity;
|
||||
|
||||
if (typeof scale === 'number' && scale !== 1) {
|
||||
// draw tile at a different scale
|
||||
position = position.times(scale);
|
||||
size = size.times(scale);
|
||||
}
|
||||
|
||||
if (translate instanceof $.Point) {
|
||||
// shift tile position slightly
|
||||
position = position.plus(translate);
|
||||
}
|
||||
|
||||
//if we are supposed to be rendering fully opaque rectangle,
|
||||
//ie its done fading or fading is turned off, and if we are drawing
|
||||
//an image with an alpha channel, then the only way
|
||||
@ -301,17 +312,6 @@ $.Tile.prototype = {
|
||||
// changes as we are rendering the image
|
||||
drawingHandler({context: context, tile: this, rendered: rendered});
|
||||
|
||||
if (typeof scale === 'number' && scale !== 1) {
|
||||
// draw tile at a different scale
|
||||
position = position.times(scale);
|
||||
size = size.times(scale);
|
||||
}
|
||||
|
||||
if (translate instanceof $.Point) {
|
||||
// shift tile position slightly
|
||||
position = position.plus(translate);
|
||||
}
|
||||
|
||||
context.drawImage(
|
||||
rendered.canvas,
|
||||
0,
|
||||
|
Loading…
Reference in New Issue
Block a user