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Using "viewport coordinates" instead of "world coordinates"
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@ -544,11 +544,11 @@
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* If collectionMode is true, specifies whether to arrange vertically or horizontally.
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*
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* @property {Number} [collectionTileSize=800]
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* If collectionMode is true, specifies the size, in world coordinates, for each TiledImage to fit into.
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* If collectionMode is true, specifies the size, in viewport coordinates, for each TiledImage to fit into.
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* The TiledImage will be centered within a square of the specified size.
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*
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* @property {Number} [collectionTileMargin=80]
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* If collectionMode is true, specifies the margin, in world coordinates, between each TiledImage.
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* If collectionMode is true, specifies the margin, in viewport coordinates, between each TiledImage.
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*
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* @property {String|Boolean} [crossOriginPolicy=false]
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* Valid values are 'Anonymous', 'use-credentials', and false. If false, canvas requests will
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@ -48,10 +48,10 @@
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* @param {OpenSeadragon.TileCache} options.tileCache - The TileCache for this TiledImage to use.
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* @param {OpenSeadragon.Drawer} options.drawer - The Drawer for this TiledImage to draw onto.
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* @param {OpenSeadragon.ImageLoader} options.imageLoader - The ImageLoader for this TiledImage to use.
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* @param {Number} [options.x=0] - Left position, in world coordinates.
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* @param {Number} [options.y=0] - Top position, in world coordinates.
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* @param {Number} [options.width=1] - Width, in world coordinates.
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* @param {Number} [options.height] - Height, in world coordinates.
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* @param {Number} [options.x=0] - Left position, in viewport coordinates.
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* @param {Number} [options.y=0] - Top position, in viewport coordinates.
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* @param {Number} [options.width=1] - Width, in viewport coordinates.
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* @param {Number} [options.height] - Height, in viewport coordinates.
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* @param {Number} [options.minZoomImageRatio] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.wrapHorizontal] - See {@link OpenSeadragon.Options}.
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* @param {Boolean} [options.wrapVertical] - See {@link OpenSeadragon.Options}.
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@ -165,7 +165,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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},
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/**
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* @returns {OpenSeadragon.Rect} This TiledImage's bounds in world coordinates.
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* @returns {OpenSeadragon.Rect} This TiledImage's bounds in viewport coordinates.
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*/
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getBounds: function() {
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return new $.Rect( this._worldX, this._worldY, this._worldWidth, this._worldHeight );
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@ -313,7 +313,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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* Sets the TiledImage's position in the world.
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* @param {OpenSeadragon.Point} position - The new position, in world coordinates.
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* @param {OpenSeadragon.Point} position - The new position, in viewport coordinates.
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* @fires OpenSeadragon.TiledImage.event:bounds-change
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*/
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setPosition: function(position) {
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@ -329,7 +329,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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* Sets the TiledImage's width in the world, adjusting the height to match based on aspect ratio.
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* @param {Number} width - The new width, in world coordinates.
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* @param {Number} width - The new width, in viewport coordinates.
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* @fires OpenSeadragon.TiledImage.event:bounds-change
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*/
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setWidth: function(width) {
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@ -344,7 +344,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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* Sets the TiledImage's height in the world, adjusting the width to match based on aspect ratio.
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* @param {Number} height - The new height, in world coordinates.
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* @param {Number} height - The new height, in viewport coordinates.
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* @fires OpenSeadragon.TiledImage.event:bounds-change
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*/
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setHeight: function(height) {
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@ -1250,10 +1250,10 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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* named 'getTileUrl', it is treated as a custom TileSource.
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* @param {Number} [options.index] The index of the item. Added on top of
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* all other items if not specified.
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* @param {Number} [options.x=0] The X position for the image in world coordinates.
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* @param {Number} [options.y=0] The Y position for the image in world coordinates.
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* @param {Number} [options.width=1] The width for the image in world coordinates.
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* @param {Number} [options.height] The height for the image in world coordinates.
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* @param {Number} [options.x=0] The X position for the image in viewport coordinates.
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* @param {Number} [options.y=0] The Y position for the image in viewport coordinates.
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* @param {Number} [options.width=1] The width for the image in viewport coordinates.
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* @param {Number} [options.height] The height for the image in viewport coordinates.
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* @param {Function} [options.success] A function that gets called when the image is
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* successfully added. It's passed the event object which contains a single property:
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* "item", the resulting TiledImage.
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@ -163,8 +163,8 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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/**
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* Updates the viewport's home bounds and constraints.
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* @function
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* @param {OpenSeadragon.Rect} bounds - the new bounds in world coordinates
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* @param {Number} contentFactor - how many content units per world unit
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* @param {OpenSeadragon.Rect} bounds - the new bounds in viewport coordinates
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* @param {Number} contentFactor - how many content units per viewport unit
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* @fires OpenSeadragon.Viewer.event:reset-size
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*/
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setHomeBounds: function(bounds, contentFactor) {
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@ -303,7 +303,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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/**
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* @function
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* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to, in world coordinates.
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* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to, in viewport coordinates.
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*/
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getBounds: function( current ) {
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var center = this.getCenter( current ),
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@ -322,7 +322,7 @@ $.Viewport.prototype = /** @lends OpenSeadragon.Viewport.prototype */{
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* @function
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* @param {Boolean} current - Pass true for the current location; defaults to false (target location).
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* @returns {OpenSeadragon.Rect} The location you are zoomed/panned to,
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* including the space taken by margins, in world coordinates.
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* including the space taken by margins, in viewport coordinates.
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*/
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getBoundsWithMargins: function( current ) {
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var bounds = this.getBounds(current);
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@ -245,7 +245,7 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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},
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/**
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* @returns {OpenSeadragon.Rect} The smallest rectangle that encloses all items, in world coordinates.
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* @returns {OpenSeadragon.Rect} The smallest rectangle that encloses all items, in viewport coordinates.
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*/
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getHomeBounds: function() {
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return this._homeBounds.clone();
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@ -253,9 +253,9 @@ $.extend( $.World.prototype, $.EventSource.prototype, /** @lends OpenSeadragon.W
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/**
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* To facilitate zoom constraints, we keep track of the pixel density of the
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* densest item in the World (i.e. the item whose content size to world size
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* densest item in the World (i.e. the item whose content size to viewport size
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* ratio is the highest) and save it as this "content factor".
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* @returns {Number} the number of content units per world unit.
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* @returns {Number} the number of content units per viewport unit.
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*/
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getContentFactor: function() {
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return this._contentFactor;
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