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https://github.com/openseadragon/openseadragon.git
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Adds option to set rotation increment for nav buttons and keyboard; Issue 1518
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@ -271,6 +271,9 @@
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* events between different devices, causing the faster devices to slow down enough to make the zoom control
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* events between different devices, causing the faster devices to slow down enough to make the zoom control
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* more manageable.
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* more manageable.
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*
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*
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* @property {Number} [rotationIncrement=90]
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* The number of degrees to rotate right or left when the rotate buttons or keyboard shortcuts are activated.
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*
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* @property {Number} [pixelsPerWheelLine=40]
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* @property {Number} [pixelsPerWheelLine=40]
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* For pixel-resolution scrolling devices, the number of pixels equal to one scroll line.
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* For pixel-resolution scrolling devices, the number of pixels equal to one scroll line.
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*
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*
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@ -1137,6 +1140,7 @@ function OpenSeadragon( options ){
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autoResize: true,
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autoResize: true,
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preserveImageSizeOnResize: false, // requires autoResize=true
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preserveImageSizeOnResize: false, // requires autoResize=true
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minScrollDeltaTime: 50,
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minScrollDeltaTime: 50,
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rotationIncrement: 90,
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//DEFAULT CONTROL SETTINGS
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//DEFAULT CONTROL SETTINGS
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showSequenceControl: true, //SEQUENCE
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showSequenceControl: true, //SEQUENCE
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@ -2640,19 +2640,19 @@ function onCanvasKeyPress( event ) {
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this.viewport.applyConstraints();
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this.viewport.applyConstraints();
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}
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}
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return false;
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return false;
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case 114: //r - 90 degrees clockwise rotation
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case 114: //r - clockwise rotation
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if(this.viewport.flipped){
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if(this.viewport.flipped){
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this.viewport.setRotation(this.viewport.degrees - 90);
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this.viewport.setRotation($.positiveModulo(this.viewport.degrees - this.rotationIncrement, 360));
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} else{
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} else{
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this.viewport.setRotation(this.viewport.degrees + 90);
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this.viewport.setRotation($.positiveModulo(this.viewport.degrees + this.rotationIncrement, 360));
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}
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}
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this.viewport.applyConstraints();
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this.viewport.applyConstraints();
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return false;
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return false;
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case 82: //R - 90 degrees counterclockwise rotation
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case 82: //R - counterclockwise rotation
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if(this.viewport.flipped){
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if(this.viewport.flipped){
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this.viewport.setRotation(this.viewport.degrees + 90);
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this.viewport.setRotation($.positiveModulo(this.viewport.degrees + this.rotationIncrement, 360));
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} else{
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} else{
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this.viewport.setRotation(this.viewport.degrees - 90);
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this.viewport.setRotation($.positiveModulo(this.viewport.degrees - this.rotationIncrement, 360));
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}
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}
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this.viewport.applyConstraints();
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this.viewport.applyConstraints();
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return false;
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return false;
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@ -3490,38 +3490,31 @@ function onFullScreen() {
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}
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}
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}
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}
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/**
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* Note: The current rotation feature is limited to 90 degree turns.
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*/
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function onRotateLeft() {
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function onRotateLeft() {
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if ( this.viewport ) {
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if ( this.viewport ) {
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var currRotation = this.viewport.getRotation();
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var currRotation = this.viewport.getRotation();
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if ( this.viewport.flipped ){
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if ( this.viewport.flipped ){
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currRotation = $.positiveModulo(currRotation + 90, 360);
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currRotation = $.positiveModulo(currRotation + this.rotationIncrement, 360);
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} else {
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} else {
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currRotation = $.positiveModulo(currRotation - 90, 360);
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currRotation = $.positiveModulo(currRotation - this.rotationIncrement, 360);
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}
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}
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this.viewport.setRotation(currRotation);
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this.viewport.setRotation(currRotation);
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}
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}
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}
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}
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/**
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* Note: The current rotation feature is limited to 90 degree turns.
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*/
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function onRotateRight() {
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function onRotateRight() {
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if ( this.viewport ) {
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if ( this.viewport ) {
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var currRotation = this.viewport.getRotation();
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var currRotation = this.viewport.getRotation();
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if ( this.viewport.flipped ){
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if ( this.viewport.flipped ){
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currRotation = $.positiveModulo(currRotation - 90, 360);
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currRotation = $.positiveModulo(currRotation - this.rotationIncrement, 360);
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} else {
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} else {
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currRotation = $.positiveModulo(currRotation + 90, 360);
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currRotation = $.positiveModulo(currRotation + this.rotationIncrement, 360);
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}
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}
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this.viewport.setRotation(currRotation);
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this.viewport.setRotation(currRotation);
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}
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}
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}
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}
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/**
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/**
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* Note: When pressed flip control button
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* Note: When pressed flip control button
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*/
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*/
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