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Fixes #195: debug feature now works with rotation.
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@ -1140,12 +1140,24 @@ function drawDebugInfo( drawer, tile, count, i ){
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drawer.context.font = 'small-caps bold 13px ariel';
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drawer.context.strokeStyle = drawer.debugGridColor;
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drawer.context.fillStyle = drawer.debugGridColor;
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offsetForRotation( tile, drawer.canvas, drawer.context, drawer.viewport.degrees );
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drawer.context.strokeRect(
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tile.position.x,
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tile.position.y,
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tile.size.x,
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tile.size.y
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);
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var tileCenterX = tile.position.x + (tile.size.x / 2);
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var tileCenterY = tile.position.y + (tile.size.y / 2);
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// Rotate the text the right way around.
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drawer.context.translate( tileCenterX, tileCenterY );
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drawer.context.rotate( Math.PI / 180 * -drawer.viewport.degrees );
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drawer.context.translate( -tileCenterX, -tileCenterY );
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if( tile.x === 0 && tile.y === 0 ){
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drawer.context.fillText(
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"Zoom: " + drawer.viewport.getZoom(),
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@ -1188,6 +1200,7 @@ function drawDebugInfo( drawer, tile, count, i ){
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tile.position.x + 10,
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tile.position.y + 70
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);
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restoreRotationChanges( tile, drawer.canvas, drawer.context );
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drawer.context.restore();
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}
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}
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