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Debugging code
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@ -1018,6 +1018,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// Load the new 'best' tile
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// Load the new 'best' tile
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if (bestTile && !bestTile.context2D) {
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if (bestTile && !bestTile.context2D) {
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$.console.log('loading tile, level: ' + bestTile.level + ', x: ' + bestTile.x + ', y: ' + bestTile.y);
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loadTile(this, bestTile, currentTime);
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loadTile(this, bestTile, currentTime);
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this._needsDraw = true;
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this._needsDraw = true;
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this._setFullyLoaded(false);
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this._setFullyLoaded(false);
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