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Merge pull request #616 from kim-company/optimize-tile-loading
Optimize tile loading by clearing the queue on a re-draw
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commit
237edc0d6a
@ -124,7 +124,8 @@ $.ImageLoader.prototype = /** @lends OpenSeadragon.ImageLoader.prototype */{
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jobOptions = {
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src: options.src,
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crossOriginPolicy: options.crossOriginPolicy,
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callback: complete
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callback: complete,
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abort: options.abort
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},
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newJob = new ImageJob( jobOptions );
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@ -142,6 +143,13 @@ $.ImageLoader.prototype = /** @lends OpenSeadragon.ImageLoader.prototype */{
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* @method
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*/
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clear: function() {
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for( var i = 0; i < this.jobQueue.length; i++ ) {
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var job = this.jobQueue[i];
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if ( typeof job.abort === "function" ) {
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job.abort();
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}
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}
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this.jobQueue = [];
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}
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};
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@ -883,6 +883,9 @@ function loadTile( tiledImage, tile, time ) {
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crossOriginPolicy: tiledImage.crossOriginPolicy,
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callback: function( image ){
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onTileLoad( tiledImage, tile, time, image );
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},
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abort: function() {
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tile.loading = false;
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}
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});
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}
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@ -673,7 +673,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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THIS[ this.hash ].animating = false;
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this.world.removeAll();
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this.imageLoader.clear();
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/**
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* Raised when the viewer is closed (see {@link OpenSeadragon.Viewer#close}).
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*
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@ -2926,6 +2926,7 @@ function resizeViewportAndRecenter( viewer, containerSize, oldBounds, oldCenter
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}
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function drawWorld( viewer ) {
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viewer.imageLoader.clear();
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viewer.drawer.clear();
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viewer.world.draw();
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