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https://github.com/openseadragon/openseadragon.git
synced 2025-01-19 17:21:50 +03:00
Stupid typo, added 'static' methods to a wrong class...
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@ -1176,7 +1176,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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// Stop the loop if lower-res tiles would all be covered by
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// already drawn tiles
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if ($.TileSource._providesCoverage(this.coverage, level)) {
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if ($.TiledImage._providesCoverage(this.coverage, level)) {
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break;
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}
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}
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@ -1287,8 +1287,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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});
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}
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$.TileSource._resetCoverage(this.coverage, level);
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$.TileSource._resetCoverage(this.loadingCoverage, level);
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$.TiledImage._resetCoverage(this.coverage, level);
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$.TiledImage._resetCoverage(this.loadingCoverage, level);
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//OK, a new drawing so do your calculations
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var cornerTiles = this._getCornerTiles(level, topLeftBound, bottomRightBound);
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@ -1392,18 +1392,18 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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});
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}
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$.TileSource._setCoverage( this.coverage, level, x, y, false );
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$.TiledImage._setCoverage( this.coverage, level, x, y, false );
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var loadingCoverage = tile.loaded || tile.loading || $.TileSource._isCovered(this.loadingCoverage, level, x, y);
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$.TileSource._setCoverage(this.loadingCoverage, level, x, y, loadingCoverage);
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var loadingCoverage = tile.loaded || tile.loading || $.TiledImage._isCovered(this.loadingCoverage, level, x, y);
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$.TiledImage._setCoverage(this.loadingCoverage, level, x, y, loadingCoverage);
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if ( !tile.exists ) {
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return best;
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}
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if ( haveDrawn && !drawTile ) {
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if ( $.TileSource._isCovered( this.coverage, level, x, y ) ) {
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$.TileSource._setCoverage( this.coverage, level, x, y, true );
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if ( $.TiledImage._isCovered( this.coverage, level, x, y ) ) {
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$.TiledImage._setCoverage( this.coverage, level, x, y, true );
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} else {
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drawTile = true;
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}
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@ -1789,7 +1789,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this.lastDrawn.push( tile );
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if ( opacity === 1 ) {
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$.TileSource._setCoverage( this.coverage, level, x, y, true );
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$.TiledImage._setCoverage( this.coverage, level, x, y, true );
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this._hasOpaqueTile = true;
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} else if ( deltaTime < blendTimeMillis ) {
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return true;
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@ -2100,7 +2100,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @param {Number} y - The Y position of the tile.
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* @returns {Boolean}
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*/
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$.TileSource._providesCoverage = function( coverage, level, x, y ) {
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$.TiledImage._providesCoverage = function( coverage, level, x, y ) {
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var rows,
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cols,
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i, j;
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@ -2145,7 +2145,7 @@ $.TileSource._providesCoverage = function( coverage, level, x, y ) {
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* @param {Number} y - The Y position of the tile.
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* @returns {Boolean}
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*/
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$.TileSource._isCovered = function( coverage, level, x, y ) {
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$.TiledImage._isCovered = function( coverage, level, x, y ) {
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if ( x === undefined || y === undefined ) {
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return this._providesCoverage( coverage, level + 1 );
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} else {
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@ -2169,7 +2169,7 @@ $.TileSource._isCovered = function( coverage, level, x, y ) {
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* @param {Number} y - The Y position of the tile.
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* @param {Boolean} covers - Whether the tile provides coverage.
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*/
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$.TileSource._setCoverage = function( coverage, level, x, y, covers ) {
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$.TiledImage._setCoverage = function( coverage, level, x, y, covers ) {
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if ( !coverage[ level ] ) {
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$.console.warn(
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"Setting coverage for a tile before its level's coverage has been reset: %s",
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@ -2195,7 +2195,7 @@ $.TileSource._setCoverage = function( coverage, level, x, y, covers ) {
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* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
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* @param {Number} level - The resolution level of tiles to completely reset.
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*/
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$.TileSource._resetCoverage = function( coverage, level ) {
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$.TiledImage._resetCoverage = function( coverage, level ) {
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coverage[ level ] = {};
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};
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