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fix viewport.update so tests don't stall
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@ -1133,7 +1133,7 @@ $.Viewport.prototype = {
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/**
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/**
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* Update the zoom, degrees, and center (X and Y) springs.
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* Update the zoom, degrees, and center (X and Y) springs.
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* @function
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* @function
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* @returns {Boolean} True if any spring is still animating, false otherwise.
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* @returns {Boolean} True if the viewport is still animating, false otherwise.
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*/
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*/
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update: function() {
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update: function() {
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var _this = this;
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var _this = this;
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@ -1153,17 +1153,25 @@ $.Viewport.prototype = {
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this.degreesSpring.update();
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this.degreesSpring.update();
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}
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}
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var changed = this.centerSpringX.current.value !== this._oldCenterX ||
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this.centerSpringY.current.value !== this._oldCenterY ||
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this.zoomSpring.current.value !== this._oldZoom ||
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this.degreesSpring.current.value !== this._oldDegrees;
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this._oldCenterX = this.centerSpringX.current.value;
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this._oldCenterX = this.centerSpringX.current.value;
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this._oldCenterY = this.centerSpringY.current.value;
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this._oldCenterY = this.centerSpringY.current.value;
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this._oldZoom = this.zoomSpring.current.value;
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this._oldZoom = this.zoomSpring.current.value;
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this._oldDegrees = this.degreesSpring.current.value;
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this._oldDegrees = this.degreesSpring.current.value;
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var stillUpdating = !this.zoomSpring.isAtTargetValue() ||
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var isAnimating = changed ||
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!this.centerSpringX.isAtTargetValue() ||
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!this.zoomSpring.isAtTargetValue() ||
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!this.centerSpringY.isAtTargetValue() ||
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!this.centerSpringX.isAtTargetValue() ||
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!this.degreesSpring.isAtTargetValue();
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!this.centerSpringY.isAtTargetValue() ||
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!this.degreesSpring.isAtTargetValue();
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return stillUpdating;
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return isAnimating;
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},
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},
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// private - pass true to use spring, or a number for degrees for immediate rotation
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// private - pass true to use spring, or a number for degrees for immediate rotation
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