tiledImage. _needsDraw flag was only being set to true once the tile had been loaded which effectively made the initial tile loading sequential
This commit is contained in:
Simon Green 2016-08-25 13:44:12 -06:00
parent 23f3a9fb0d
commit 198e5b3461

View File

@ -947,6 +947,7 @@ function updateViewport( tiledImage ) {
// Load the new 'best' tile
if (best && !best.context2D) {
loadTile( tiledImage, best, currentTime );
tiledImage._needsDraw = true;
tiledImage._setFullyLoaded(false);
} else {
tiledImage._setFullyLoaded(true);