mirror of
https://github.com/openseadragon/openseadragon.git
synced 2024-11-24 14:16:10 +03:00
Add support for imageSmoothingEnabled to WebGLDrawer
This commit is contained in:
parent
e1e0ec6b24
commit
16dbfc62be
@ -92,6 +92,8 @@
|
|||||||
this._renderingCanvas = null;
|
this._renderingCanvas = null;
|
||||||
this._backupCanvasDrawer = null;
|
this._backupCanvasDrawer = null;
|
||||||
|
|
||||||
|
this._imageSmoothingEnabled = true; // will be updated by setImageSmoothingEnabled
|
||||||
|
|
||||||
// Add listeners for events that require modifying the scene or camera
|
// Add listeners for events that require modifying the scene or camera
|
||||||
this._boundToTileReady = ev => this._tileReadyHandler(ev);
|
this._boundToTileReady = ev => this._tileReadyHandler(ev);
|
||||||
this._boundToImageUnloaded = ev => this._imageUnloadedHandler(ev);
|
this._boundToImageUnloaded = ev => this._imageUnloadedHandler(ev);
|
||||||
@ -135,10 +137,7 @@
|
|||||||
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
||||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||||
|
|
||||||
let canvases = Array.from(this._TextureMap.keys());
|
this._unloadTextures();
|
||||||
canvases.forEach(canvas => {
|
|
||||||
this._cleanupImageData(canvas); // deletes texture, removes from _TextureMap
|
|
||||||
});
|
|
||||||
|
|
||||||
// Delete all our created resources
|
// Delete all our created resources
|
||||||
gl.deleteBuffer(this._secondPass.bufferOutputPosition);
|
gl.deleteBuffer(this._secondPass.bufferOutputPosition);
|
||||||
@ -486,11 +485,18 @@
|
|||||||
|
|
||||||
// Public API required by all Drawer implementations
|
// Public API required by all Drawer implementations
|
||||||
/**
|
/**
|
||||||
* Required by DrawerBase, but has no effect on WebGLDrawer.
|
* Sets whether image smoothing is enabled or disabled
|
||||||
* @param {Boolean} enabled
|
* @param {Boolean} enabled If true, uses gl.LINEAR as the TEXTURE_MIN_FILTER and TEXTURE_MAX_FILTER, otherwise gl.NEAREST.
|
||||||
*/
|
*/
|
||||||
setImageSmoothingEnabled(enabled){
|
setImageSmoothingEnabled(enabled){
|
||||||
// noop - this property does not impact WebGLDrawer
|
const changed = this._imageSmoothingEnabled !== enabled;
|
||||||
|
this._imageSmoothingEnabled = enabled;
|
||||||
|
if( changed ){
|
||||||
|
// We need to unload all existing textures so they can be recreated with the new filter
|
||||||
|
this._unloadTextures();
|
||||||
|
}
|
||||||
|
// trigger a re-draw
|
||||||
|
this.viewer.world.draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -600,6 +606,11 @@
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// private
|
||||||
|
_textureFilter(){
|
||||||
|
return this._imageSmoothingEnabled ? this._gl.LINEAR : this._gl.NEAREST;
|
||||||
|
}
|
||||||
|
|
||||||
// private
|
// private
|
||||||
_setupRenderer(){
|
_setupRenderer(){
|
||||||
let gl = this._gl;
|
let gl = this._gl;
|
||||||
@ -616,7 +627,7 @@
|
|||||||
gl.activeTexture(gl.TEXTURE0);
|
gl.activeTexture(gl.TEXTURE0);
|
||||||
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
|
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
|
||||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this._renderingCanvas.width, this._renderingCanvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, this._renderingCanvas.width, this._renderingCanvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._textureFilter());
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||||
|
|
||||||
@ -815,7 +826,7 @@
|
|||||||
gl.activeTexture(gl.TEXTURE0);
|
gl.activeTexture(gl.TEXTURE0);
|
||||||
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
|
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
|
||||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._textureFilter());
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||||
|
|
||||||
@ -955,8 +966,8 @@
|
|||||||
// Set the parameters so we can render any size image.
|
// Set the parameters so we can render any size image.
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this._textureFilter());
|
||||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, this._textureFilter());
|
||||||
|
|
||||||
// Upload the image into the texture.
|
// Upload the image into the texture.
|
||||||
this._uploadImageData(tileContext);
|
this._uploadImageData(tileContext);
|
||||||
@ -980,6 +991,14 @@
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// private
|
||||||
|
_unloadTextures(){
|
||||||
|
let canvases = Array.from(this._TextureMap.keys());
|
||||||
|
canvases.forEach(canvas => {
|
||||||
|
this._cleanupImageData(canvas); // deletes texture, removes from _TextureMap
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// private
|
// private
|
||||||
_uploadImageData(tileContext){
|
_uploadImageData(tileContext){
|
||||||
|
|
||||||
|
@ -193,6 +193,11 @@ function updateTiledImage(tiledImage, data, value, item){
|
|||||||
tiledImage.setOpacity(Number(value));
|
tiledImage.setOpacity(Number(value));
|
||||||
} else if (field == 'flipped'){
|
} else if (field == 'flipped'){
|
||||||
tiledImage.setFlip($(item).prop('checked'));
|
tiledImage.setFlip($(item).prop('checked'));
|
||||||
|
} else if (field == 'smoothing'){
|
||||||
|
const checked = $(item).prop('checked');
|
||||||
|
viewer1.drawer.setImageSmoothingEnabled(checked);
|
||||||
|
viewer2.drawer.setImageSmoothingEnabled(checked);
|
||||||
|
$('[data-field=smoothing]').prop('checked', checked);
|
||||||
} else if (field == 'cropped'){
|
} else if (field == 'cropped'){
|
||||||
if( $(item).prop('checked') ){
|
if( $(item).prop('checked') ){
|
||||||
let scale = tiledImage.source.width;
|
let scale = tiledImage.source.width;
|
||||||
@ -355,6 +360,7 @@ function makeImagePickerElement(key, label){
|
|||||||
<label>Debug: <input type="checkbox" data-image="" data-field="debug"></label>
|
<label>Debug: <input type="checkbox" data-image="" data-field="debug"></label>
|
||||||
<label>Composite: <select data-image="" data-field="composite"></select></label>
|
<label>Composite: <select data-image="" data-field="composite"></select></label>
|
||||||
<label>Wrap: <select data-image="" data-field="wrapping"></select></label>
|
<label>Wrap: <select data-image="" data-field="wrapping"></select></label>
|
||||||
|
<label>Smoothing: <input type="checkbox" data-image="" data-field="smoothing" checked></label>
|
||||||
</div>
|
</div>
|
||||||
</div>`.replaceAll('data-image=""', `data-image="${key}"`).replace('__title__', label));
|
</div>`.replaceAll('data-image=""', `data-image="${key}"`).replace('__title__', label));
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user