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add documentation; rename parameters for clarity
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@ -1040,10 +1040,14 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @returns {Array} Array of Tiles that make up the current view
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* @returns {Array} Array of Tiles that make up the current view
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*/
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*/
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getTilesToDraw: function(){
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getTilesToDraw: function(){
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// start with all the tiles added to this._tilesToDraw during the most recent
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// call to this.update. Then update them so the blending and coverage properties
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// are updated based on the current time
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let tileArray = this._tilesToDraw.flat();
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let tileArray = this._tilesToDraw.flat();
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// update all tiles (so blending can happen right at the time of drawing)
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// update all tiles, which can change the coverage provided
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this._updateTilesInViewport(tileArray);
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this._updateTilesInViewport(tileArray);
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// _tilesToDraw might have been updated by the update; refresh it
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// _tilesToDraw might have been updated by the update; refresh it
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tileArray = this._tilesToDraw.flat();
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tileArray = this._tilesToDraw.flat();
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@ -1362,7 +1366,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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);
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);
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// Update the level and keep track of 'best' tiles to load
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// Update the level and keep track of 'best' tiles to load
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// the bestTiles
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var result = this._updateLevel(
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var result = this._updateLevel(
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haveDrawn,
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haveDrawn,
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drawLevel,
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drawLevel,
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@ -1374,8 +1378,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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bestTiles
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bestTiles
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);
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);
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bestTiles = result.best;
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bestTiles = result.bestTiles;
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var tiles = result.tiles.filter(tile => tile.loaded);
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var tiles = result.updatedTiles.filter(tile => tile.loaded);
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var makeTileInfoObject = (function(level, levelOpacity, currentTime){
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var makeTileInfoObject = (function(level, levelOpacity, currentTime){
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return function(tile){
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return function(tile){
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return {
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return {
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@ -1451,7 +1455,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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}
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}
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}
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}
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// Update each tile in the _lastDrawn list. As the tiles are updated,
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// Update each tile in the list of tiles. As the tiles are updated,
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// the coverage provided is also updated. If a level provides coverage
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// the coverage provided is also updated. If a level provides coverage
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// as part of this process, discard tiles from lower levels
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// as part of this process, discard tiles from lower levels
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let level = 0;
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let level = 0;
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@ -1529,7 +1533,8 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @param {Number} levelVisibility
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* @param {Number} levelVisibility
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* @param {OpenSeadragon.Rect} drawArea
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* @param {OpenSeadragon.Rect} drawArea
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* @param {Number} currentTime
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* @param {Number} currentTime
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* @param {Object} result Dictionary {best: OpenSeadragon.Tile - the current "best" tiles to draw, tiles: Array(OpenSeadragon.Tile) - the updated tiles}.
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* @param {OpenSeadragon.Tile[]} best Array of the current best tiles
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* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile - the current "best" tiles to draw, updatedTiles: OpenSeadragon.Tile) - the updated tiles}.
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*/
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*/
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_updateLevel: function(haveDrawn, drawLevel, level, levelOpacity,
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_updateLevel: function(haveDrawn, drawLevel, level, levelOpacity,
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levelVisibility, drawArea, currentTime, best) {
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levelVisibility, drawArea, currentTime, best) {
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@ -1624,15 +1629,15 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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currentTime,
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currentTime,
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best
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best
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);
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);
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best = result.best;
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best = result.bestTiles;
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tiles[tileIndex] = result.tile;
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tiles[tileIndex] = result.tile;
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tileIndex += 1;
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tileIndex += 1;
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}
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}
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}
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}
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return {
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return {
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best: best,
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bestTiles: best,
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tiles: tiles
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updatedTiles: tiles
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};
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};
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},
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},
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@ -1702,6 +1707,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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* @param {Number} numberOfTiles
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* @param {Number} numberOfTiles
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* @param {Number} currentTime
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* @param {Number} currentTime
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* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
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* @param {OpenSeadragon.Tile} best - The current "best" tile to draw.
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* @returns {Object} Dictionary {bestTiles: OpenSeadragon.Tile[] - the current best tiles, tile: OpenSeadragon.Tile the current tile}
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*/
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*/
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_updateTile: function( haveDrawn, drawLevel, x, y, level,
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_updateTile: function( haveDrawn, drawLevel, x, y, level,
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levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
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levelVisibility, viewportCenter, numberOfTiles, currentTime, best){
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@ -1739,7 +1745,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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if ( !tile.exists ) {
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if ( !tile.exists ) {
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return {
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return {
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best: best,
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bestTiles: best,
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tile: tile
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tile: tile
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};
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};
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}
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}
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@ -1756,7 +1762,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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if ( !drawTile ) {
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if ( !drawTile ) {
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return {
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return {
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best: best,
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bestTiles: best,
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tile: tile
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tile: tile
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};
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};
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}
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}
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@ -1788,7 +1794,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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}
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}
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return {
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return {
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best: best,
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bestTiles: best,
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tile: tile
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tile: tile
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};
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};
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},
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},
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@ -368,10 +368,8 @@ $.TileSource.prototype = {
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getTileAtPoint: function(level, point) {
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getTileAtPoint: function(level, point) {
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var validPoint = point.x >= 0 && point.x <= 1 &&
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var validPoint = point.x >= 0 && point.x <= 1 &&
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point.y >= 0 && point.y <= 1 / this.aspectRatio;
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point.y >= 0 && point.y <= 1 / this.aspectRatio;
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// $.console.assert(validPoint, "[TileSource.getTileAtPoint] must be called with a valid point.");
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$.console.assert(validPoint, "[TileSource.getTileAtPoint] must be called with a valid point.");
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if(!validPoint){
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$.console.warn("[TileSource.getTileAtPoint] called with an invalid point.");
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}
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var widthScaled = this.dimensions.x * this.getLevelScale(level);
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var widthScaled = this.dimensions.x * this.getLevelScale(level);
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var pixelX = point.x * widthScaled;
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var pixelX = point.x * widthScaled;
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