mirror of
https://github.com/openseadragon/openseadragon.git
synced 2025-02-18 07:43:13 +03:00
Merge webgl PR - problems with tained canvas and texture upload.
This commit is contained in:
commit
135fa76fde
@ -5,7 +5,7 @@ OPENSEADRAGON CHANGELOG
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* BREAKING CHANGE: Dropped support for IE11 (#2300, #2361 @AndrewADev)
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* DEPRECATION: The OpenSeadragon.createCallback function is no longer recommended (#2367 @akansjain)
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* The viewer now uses WebGL when available (#2310, #2462, #2466 @pearcetm, @Aiosa)
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* The viewer now uses WebGL when available (#2310, #2462, #2466, #2468, #2469, #2472, #2478 @pearcetm, @Aiosa, @thec0keman)
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* Added webp to supported image formats (#2455 @BeebBenjamin)
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* Introduced maxTilesPerFrame option to allow loading more tiles simultaneously (#2387 @jetic83)
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* Now when creating a viewer or navigator, we leave its position style alone if possible (#2393 @VIRAT9358)
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@ -15,6 +15,8 @@ OPENSEADRAGON CHANGELOG
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* Fixed: Strange behavior if IIIF sizes were not in ascending order (#2416 @lutzhelm)
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* Fixed: Two-finger tap on a Mac trackpad would zoom you out (#2431 @cavenel)
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* Fixed: dragToPan gesture could not be disabled when flickEnabled was activated (#2464 @jonasengelmann)
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* Fixed: placeholderFillStyle didn't work properly when the image was rotated (#2469 @pearcetm)
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* Fixed: Sometimes exponential springs wouldn't ever settle (#2469 @pearcetm)
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4.1.0:
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@ -143,6 +143,7 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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this.canvas.height = 1;
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this.sketchCanvas = null;
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this.sketchContext = null;
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this.container.removeChild(this.canvas);
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}
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/**
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@ -392,9 +393,9 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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}
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usedClip = true;
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}
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tiledImage._hasOpaqueTile = false;
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if ( tiledImage.placeholderFillStyle && tiledImage._hasOpaqueTile === false ) {
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let placeholderRect = this.viewportToDrawerRectangle(tiledImage.getBounds(true));
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let placeholderRect = this.viewportToDrawerRectangle(tiledImage.getBoundsNoRotate(true));
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if (sketchScale) {
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placeholderRect = placeholderRect.times(sketchScale);
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}
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@ -402,7 +403,7 @@ class CanvasDrawer extends OpenSeadragon.DrawerBase{
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placeholderRect = placeholderRect.translate(sketchTranslate);
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}
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let fillStyle;
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let fillStyle = null;
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if ( typeof tiledImage.placeholderFillStyle === "function" ) {
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fillStyle = tiledImage.placeholderFillStyle(tiledImage, this.context);
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}
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@ -327,6 +327,37 @@ OpenSeadragon.DrawerBase = class DrawerBase{
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});
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}
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/**
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* Called by implementations to fire the drawer-error event
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* @private
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*/
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_raiseDrawerErrorEvent(tiledImage, errorMessage){
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if(!this.viewer) {
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return;
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}
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/**
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* Raised when a tiled image is drawn to the canvas. Used internally for testing.
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* The update-viewport event is preferred if you want to know when a frame has been drawn.
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*
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* @event drawer-error
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* @memberof OpenSeadragon.Viewer
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* @type {object}
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* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
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* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
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* @property {OpenSeadragon.DrawerBase} drawer - The drawer that raised the error.
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* @property {String} error - A message describing the error.
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* @property {?Object} userData - Arbitrary subscriber-defined object.
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* @private
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*/
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this.viewer.raiseEvent( 'drawer-error', {
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tiledImage: tiledImage,
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drawer: this,
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error: errorMessage,
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});
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}
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};
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}( OpenSeadragon ));
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@ -130,7 +130,7 @@ class HTMLDrawer extends OpenSeadragon.DrawerBase{
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* Destroy the drawer (unload current loaded tiles)
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*/
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destroy() {
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this.canvas.innerHTML = "";
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this.container.removeChild(this.canvas);
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}
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/**
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@ -212,7 +212,7 @@ $.Spring.prototype = {
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update: function() {
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this.current.time = $.now();
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var startValue, targetValue;
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let startValue, targetValue;
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if (this._exponential) {
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startValue = this.start._logValue;
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targetValue = this.target._logValue;
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@ -221,23 +221,25 @@ $.Spring.prototype = {
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targetValue = this.target.value;
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}
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var currentValue = (this.current.time >= this.target.time) ?
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targetValue :
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startValue +
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( targetValue - startValue ) *
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transform(
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this.springStiffness,
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( this.current.time - this.start.time ) /
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( this.target.time - this.start.time )
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);
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if (this._exponential) {
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this.current.value = Math.exp(currentValue);
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if(this.current.time >= this.target.time){
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this.current.value = this.target.value;
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} else {
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this.current.value = currentValue;
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let currentValue = startValue +
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( targetValue - startValue ) *
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transform(
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this.springStiffness,
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( this.current.time - this.start.time ) /
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( this.target.time - this.start.time )
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);
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if (this._exponential) {
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this.current.value = Math.exp(currentValue);
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} else {
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this.current.value = currentValue;
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}
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}
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return currentValue !== targetValue;
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return this.current.value !== this.target.value;
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},
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/**
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@ -161,14 +161,16 @@ $.TiledImage = function( options ) {
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loadingCoverage: {}, // A '3d' dictionary [level][x][y] --> Boolean; shows what areas are loaded or are being loaded/blended.
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lastDrawn: [], // An unordered list of Tiles drawn last frame.
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lastResetTime: 0, // Last time for which the tiledImage was reset.
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_needsDraw: true, // Does the tiledImage need to update the viewport again?
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_hasOpaqueTile: false, // Do we have even one fully opaque tile?
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_needsDraw: true, // Does the tiledImage need to be drawn again?
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_needsUpdate: true, // Does the tiledImage need to update the viewport again?
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_hasOpaqueTile: false, // Do we have even one fully opaque tile?
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_tilesLoading: 0, // The number of pending tile requests.
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_zombieCache: false, // Allow cache to stay in memory upon deletion.
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_tilesToDraw: [], // info about the tiles currently in the viewport, two deep: array[level][tile]
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_lastDrawn: [], // array of tiles that were last fetched by the drawer
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_isBlending: false, // Are any tiles still being blended?
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_wasBlending: false, // Were any tiles blending before the last draw?
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_isTainted: false, // Has a Tile been found with tainted data?
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//configurable settings
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springStiffness: $.DEFAULT_SETTINGS.springStiffness,
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animationTime: $.DEFAULT_SETTINGS.animationTime,
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@ -327,13 +329,14 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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let scaleUpdated = this._scaleSpring.update();
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let degreesUpdated = this._degreesSpring.update();
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let updated = (xUpdated || yUpdated || scaleUpdated || degreesUpdated);
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let updated = (xUpdated || yUpdated || scaleUpdated || degreesUpdated || this._needsUpdate);
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if (updated || viewportChanged || !this._fullyLoaded){
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let fullyLoadedFlag = this._updateLevelsForViewport();
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this._setFullyLoaded(fullyLoadedFlag);
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}
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this._needsUpdate = false;
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if (updated) {
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this._updateForScale();
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@ -357,6 +360,25 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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return this._needsDraw;
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},
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/**
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* Set the internal _isTainted flag for this TiledImage. Lazy loaded - not
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* checked each time a Tile is loaded, but can be set if a consumer of the
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* tiles (e.g. a Drawer) discovers a Tile to have tainted data so that further
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* checks are not needed and alternative rendering strategies can be used.
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* @private
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*/
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setTainted(isTainted){
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this._isTainted = isTainted;
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},
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/**
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* @private
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* @returns {Boolean} whether the TiledImage has been marked as tainted
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*/
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isTainted(){
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return this._isTainted;
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},
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/**
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* Destroy the TiledImage (unload current loaded tiles).
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*/
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@ -705,6 +727,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._xSpring.resetTo(position.x);
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this._ySpring.resetTo(position.y);
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this._needsDraw = true;
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this._needsUpdate = true;
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} else {
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if (sameTarget) {
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return;
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@ -713,6 +736,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._xSpring.springTo(position.x);
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this._ySpring.springTo(position.y);
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this._needsDraw = true;
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this._needsUpdate = true;
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}
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if (!sameTarget) {
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@ -1042,6 +1066,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._degreesSpring.springTo(degrees);
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}
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this._needsDraw = true;
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this._needsUpdate = true;
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this._raiseBoundsChange();
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},
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@ -1252,6 +1277,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._scaleSpring.resetTo(scale);
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this._updateForScale();
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this._needsDraw = true;
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this._needsUpdate = true;
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} else {
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if (sameTarget) {
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return;
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@ -1260,6 +1286,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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this._scaleSpring.springTo(scale);
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this._updateForScale();
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this._needsDraw = true;
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this._needsUpdate = true;
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}
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if (!sameTarget) {
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@ -1492,7 +1519,7 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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lowestLevel
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);
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_this._isBlending = _this._isBlending || tileIsBlending;
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_this._needsDraw = _this._needsDraw || tileIsBlending || this._wasBlending;
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_this._needsDraw = _this._needsDraw || tileIsBlending || _this._wasBlending;
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}
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}
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@ -473,35 +473,13 @@ $.Viewer = function( options ) {
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this.drawer = null;
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for (let i = 0; i < drawerCandidates.length; i++) {
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let drawerCandidate = drawerCandidates[i];
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let Drawer = null;
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|
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//if inherits from a drawer base, use it
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if (drawerCandidate && drawerCandidate.prototype instanceof $.DrawerBase) {
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Drawer = drawerCandidate;
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drawerCandidate = 'custom';
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} else if (typeof drawerCandidate === "string") {
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Drawer = $.determineDrawer(drawerCandidate);
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} else {
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$.console.warn('Unsupported drawer! Drawer must be an existing string type, or a class that extends OpenSeadragon.DrawerBase.');
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continue;
|
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}
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|
||||
// if the drawer is supported, create it and break the loop
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if (Drawer && Drawer.isSupported()) {
|
||||
this.drawer = new Drawer({
|
||||
viewer: this,
|
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viewport: this.viewport,
|
||||
element: this.canvas,
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debugGridColor: this.debugGridColor,
|
||||
options: this.drawerOptions[drawerCandidate],
|
||||
});
|
||||
|
||||
for (const drawerCandidate of drawerCandidates){
|
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let success = this.requestDrawer(drawerCandidate, {mainDrawer: true, redrawImmediately: false});
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if(success){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.drawer){
|
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$.console.error('No drawer could be created!');
|
||||
throw('Error with creating the selected drawer(s)');
|
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@ -968,6 +946,73 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
|
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this.removeAllHandlers();
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},
|
||||
|
||||
/**
|
||||
* Request a drawer for this viewer, as a supported string or drawer constructor.
|
||||
* @param {String | OpenSeadragon.DrawerBase} drawerCandidate The type of drawer to try to construct.
|
||||
* @param { Object } options
|
||||
* @param { Boolean } [options.mainDrawer] Whether to use this as the viewer's main drawer. Default = true.
|
||||
* @param { Boolean } [options.redrawImmediately] Whether to immediately draw a new frame. Only used if options.mainDrawer = true. Default = true.
|
||||
* @param { Object } [options.drawerOptions] Options for this drawer. Defaults to viewer.drawerOptions.
|
||||
* for this viewer type. See {@link OpenSeadragon.Options}.
|
||||
* @returns {Object | Boolean} The drawer that was created, or false if the requested drawer is not supported
|
||||
*/
|
||||
requestDrawer(drawerCandidate, options){
|
||||
const defaultOpts = {
|
||||
mainDrawer: true,
|
||||
redrawImmediately: true,
|
||||
drawerOptions: null
|
||||
};
|
||||
options = $.extend(true, defaultOpts, options);
|
||||
const mainDrawer = options.mainDrawer;
|
||||
const redrawImmediately = options.redrawImmediately;
|
||||
const drawerOptions = options.drawerOptions;
|
||||
|
||||
const oldDrawer = this.drawer;
|
||||
|
||||
let Drawer = null;
|
||||
|
||||
//if the candidate inherits from a drawer base, use it
|
||||
if (drawerCandidate && drawerCandidate.prototype instanceof $.DrawerBase) {
|
||||
Drawer = drawerCandidate;
|
||||
drawerCandidate = 'custom';
|
||||
} else if (typeof drawerCandidate === "string") {
|
||||
Drawer = $.determineDrawer(drawerCandidate);
|
||||
}
|
||||
|
||||
if(!Drawer){
|
||||
$.console.warn('Unsupported drawer! Drawer must be an existing string type, or a class that extends OpenSeadragon.DrawerBase.');
|
||||
}
|
||||
|
||||
// if the drawer is supported, create it and return true
|
||||
if (Drawer && Drawer.isSupported()) {
|
||||
|
||||
// first destroy the previous drawer
|
||||
if(oldDrawer && mainDrawer){
|
||||
oldDrawer.destroy();
|
||||
}
|
||||
|
||||
// create the new drawer
|
||||
const newDrawer = new Drawer({
|
||||
viewer: this,
|
||||
viewport: this.viewport,
|
||||
element: this.canvas,
|
||||
debugGridColor: this.debugGridColor,
|
||||
options: drawerOptions || this.drawerOptions[drawerCandidate],
|
||||
});
|
||||
|
||||
if(mainDrawer){
|
||||
this.drawer = newDrawer;
|
||||
if(redrawImmediately){
|
||||
this.forceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
return newDrawer;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
/**
|
||||
* @function
|
||||
* @returns {Boolean}
|
||||
|
@ -86,6 +86,7 @@
|
||||
this._clippingCanvas = null;
|
||||
this._clippingContext = null;
|
||||
this._renderingCanvas = null;
|
||||
this._backupCanvasDrawer = null;
|
||||
|
||||
// Reject listening for the tile-drawing and tile-drawn events, which this drawer does not fire
|
||||
this.viewer.rejectEventHandler("tile-drawn", "The WebGLDrawer does not raise the tile-drawn event");
|
||||
@ -159,6 +160,16 @@
|
||||
// set our webgl context reference to null to enable garbage collection
|
||||
this._gl = null;
|
||||
|
||||
if(this._backupCanvasDrawer){
|
||||
this._backupCanvasDrawer.destroy();
|
||||
this._backupCanvasDrawer = null;
|
||||
}
|
||||
|
||||
this.container.removeChild(this.canvas);
|
||||
if(this.viewer.drawer === this){
|
||||
this.viewer.drawer = null;
|
||||
}
|
||||
|
||||
// set our destroyed flag to true
|
||||
this._destroyed = true;
|
||||
}
|
||||
@ -208,6 +219,21 @@
|
||||
return canvas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the backup renderer (CanvasDrawer) to use if data cannot be used by webgl
|
||||
* Lazy loaded
|
||||
* @private
|
||||
* @returns {CanvasDrawer}
|
||||
*/
|
||||
_getBackupCanvasDrawer(){
|
||||
if(!this._backupCanvasDrawer){
|
||||
this._backupCanvasDrawer = this.viewer.requestDrawer('canvas', {mainDrawer: false});
|
||||
this._backupCanvasDrawer.canvas.style.setProperty('visibility', 'hidden');
|
||||
}
|
||||
|
||||
return this._backupCanvasDrawer;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {Array} tiledImages Array of TiledImage objects to draw
|
||||
@ -239,173 +265,187 @@
|
||||
//iterate over tiled images and draw each one using a two-pass rendering pipeline if needed
|
||||
tiledImages.forEach( (tiledImage, tiledImageIndex) => {
|
||||
|
||||
let tilesToDraw = tiledImage.getTilesToDraw();
|
||||
|
||||
if(tilesToDraw.length === 0 || tiledImage.getOpacity() === 0){
|
||||
return;
|
||||
}
|
||||
let firstTile = tilesToDraw[0];
|
||||
|
||||
let useContext2dPipeline = ( tiledImage.compositeOperation ||
|
||||
this.viewer.compositeOperation ||
|
||||
tiledImage._clip ||
|
||||
tiledImage._croppingPolygons ||
|
||||
tiledImage.debugMode
|
||||
);
|
||||
|
||||
let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1) || firstTile.hasTransparency;
|
||||
|
||||
// using the context2d pipeline requires a clean rendering (back) buffer to start
|
||||
if(useContext2dPipeline){
|
||||
// if the rendering buffer has image data currently, write it to the output canvas now and clear it
|
||||
|
||||
if(tiledImage.isTainted()){
|
||||
// first, draw any data left in the rendering buffer onto the output canvas
|
||||
if(renderingBufferHasImageData){
|
||||
this._outputContext.drawImage(this._renderingCanvas, 0, 0);
|
||||
// clear the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT); // clear the back buffer
|
||||
renderingBufferHasImageData = false;
|
||||
}
|
||||
|
||||
// clear the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT); // clear the back buffer
|
||||
}
|
||||
// next, use the backup canvas drawer to draw this tainted image
|
||||
const canvasDrawer = this._getBackupCanvasDrawer();
|
||||
canvasDrawer.draw([tiledImage]);
|
||||
this._outputContext.drawImage(canvasDrawer.canvas, 0, 0);
|
||||
|
||||
// First rendering pass: compose tiles that make up this tiledImage
|
||||
gl.useProgram(this._firstPass.shaderProgram);
|
||||
|
||||
// bind to the framebuffer for render-to-texture if using two-pass rendering, otherwise back buffer (null)
|
||||
if(useTwoPassRendering){
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this._glFrameBuffer);
|
||||
// clear the buffer to draw a new image
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
} else {
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
// no need to clear, just draw on top of the existing pixels
|
||||
}
|
||||
let tilesToDraw = tiledImage.getTilesToDraw();
|
||||
|
||||
let overallMatrix = viewMatrix;
|
||||
if ( tiledImage.placeholderFillStyle && tiledImage._hasOpaqueTile === false ) {
|
||||
this._drawPlaceholder(tiledImage);
|
||||
}
|
||||
|
||||
let imageRotation = tiledImage.getRotation(true);
|
||||
// if needed, handle the tiledImage being rotated
|
||||
if( imageRotation % 360 !== 0){
|
||||
let imageRotationMatrix = $.Mat3.makeRotation(-imageRotation * Math.PI / 180);
|
||||
let imageCenter = tiledImage.getBoundsNoRotate(true).getCenter();
|
||||
let t1 = $.Mat3.makeTranslation(imageCenter.x, imageCenter.y);
|
||||
let t2 = $.Mat3.makeTranslation(-imageCenter.x, -imageCenter.y);
|
||||
|
||||
// update the view matrix to account for this image's rotation
|
||||
let localMatrix = t1.multiply(imageRotationMatrix).multiply(t2);
|
||||
overallMatrix = viewMatrix.multiply(localMatrix);
|
||||
}
|
||||
|
||||
let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
|
||||
if(maxTextures <= 0){
|
||||
// This can apparently happen on some systems if too many WebGL contexts have been created
|
||||
// in which case maxTextures can be null, leading to out of bounds errors with the array.
|
||||
// For example, when viewers were created and not destroyed in the test suite, this error
|
||||
// occured in the TravisCI tests, though it did not happen when testing locally either in
|
||||
// a browser or on the command line via grunt test.
|
||||
|
||||
throw(new Error(`WegGL error: bad value for gl parameter MAX_TEXTURE_IMAGE_UNITS (${maxTextures}). This could happen
|
||||
if too many contexts have been created and not released, or there is another problem with the graphics card.`));
|
||||
}
|
||||
|
||||
let texturePositionArray = new Float32Array(maxTextures * 12); // 6 vertices (2 triangles) x 2 coordinates per vertex
|
||||
let textureDataArray = new Array(maxTextures);
|
||||
let matrixArray = new Array(maxTextures);
|
||||
let opacityArray = new Array(maxTextures);
|
||||
|
||||
// iterate over tiles and add data for each one to the buffers
|
||||
for(let tileIndex = 0; tileIndex < tilesToDraw.length; tileIndex++){
|
||||
let tile = tilesToDraw[tileIndex].tile;
|
||||
let indexInDrawArray = tileIndex % maxTextures;
|
||||
let numTilesToDraw = indexInDrawArray + 1;
|
||||
|
||||
if ( !tile.loaded ) {
|
||||
$.console.warn(
|
||||
"Attempting to draw tile %s when it's not yet loaded.",
|
||||
tile.toString()
|
||||
);
|
||||
if(tilesToDraw.length === 0 || tiledImage.getOpacity() === 0){
|
||||
return;
|
||||
}
|
||||
const textureInfo = this.getDataToDraw(tile, true);
|
||||
if (!textureInfo) {
|
||||
return;
|
||||
}
|
||||
this._getTileData(tile, tiledImage, textureInfo, overallMatrix, indexInDrawArray, texturePositionArray, textureDataArray, matrixArray, opacityArray);
|
||||
let firstTile = tilesToDraw[0];
|
||||
|
||||
if ((numTilesToDraw === maxTextures) || (tileIndex === tilesToDraw.length - 1)){
|
||||
// We've filled up the buffers: time to draw this set of tiles
|
||||
let useContext2dPipeline = ( tiledImage.compositeOperation ||
|
||||
this.viewer.compositeOperation ||
|
||||
tiledImage._clip ||
|
||||
tiledImage._croppingPolygons ||
|
||||
tiledImage.debugMode
|
||||
);
|
||||
|
||||
// bind each tile's texture to the appropriate gl.TEXTURE#
|
||||
for(let i = 0; i <= numTilesToDraw; i++){
|
||||
gl.activeTexture(gl.TEXTURE0 + i);
|
||||
gl.bindTexture(gl.TEXTURE_2D, textureDataArray[i]);
|
||||
let useTwoPassRendering = useContext2dPipeline || (tiledImage.opacity < 1) || firstTile.hasTransparency;
|
||||
|
||||
// using the context2d pipeline requires a clean rendering (back) buffer to start
|
||||
if(useContext2dPipeline){
|
||||
// if the rendering buffer has image data currently, write it to the output canvas now and clear it
|
||||
|
||||
if(renderingBufferHasImageData){
|
||||
this._outputContext.drawImage(this._renderingCanvas, 0, 0);
|
||||
}
|
||||
|
||||
// set the buffer data for the texture coordinates to use for each tile
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferTexturePosition);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, texturePositionArray, gl.DYNAMIC_DRAW);
|
||||
// clear the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT); // clear the back buffer
|
||||
}
|
||||
|
||||
// set the transform matrix uniform for each tile
|
||||
matrixArray.forEach( (matrix, index) => {
|
||||
gl.uniformMatrix3fv(this._firstPass.uTransformMatrices[index], false, matrix);
|
||||
});
|
||||
// set the opacity uniform for each tile
|
||||
gl.uniform1fv(this._firstPass.uOpacities, new Float32Array(opacityArray));
|
||||
// First rendering pass: compose tiles that make up this tiledImage
|
||||
gl.useProgram(this._firstPass.shaderProgram);
|
||||
|
||||
// bind vertex buffers and (re)set attributes before calling gl.drawArrays()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferOutputPosition);
|
||||
// bind to the framebuffer for render-to-texture if using two-pass rendering, otherwise back buffer (null)
|
||||
if(useTwoPassRendering){
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, this._glFrameBuffer);
|
||||
// clear the buffer to draw a new image
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
} else {
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
// no need to clear, just draw on top of the existing pixels
|
||||
}
|
||||
|
||||
let overallMatrix = viewMatrix;
|
||||
|
||||
let imageRotation = tiledImage.getRotation(true);
|
||||
// if needed, handle the tiledImage being rotated
|
||||
if( imageRotation % 360 !== 0){
|
||||
let imageRotationMatrix = $.Mat3.makeRotation(-imageRotation * Math.PI / 180);
|
||||
let imageCenter = tiledImage.getBoundsNoRotate(true).getCenter();
|
||||
let t1 = $.Mat3.makeTranslation(imageCenter.x, imageCenter.y);
|
||||
let t2 = $.Mat3.makeTranslation(-imageCenter.x, -imageCenter.y);
|
||||
|
||||
// update the view matrix to account for this image's rotation
|
||||
let localMatrix = t1.multiply(imageRotationMatrix).multiply(t2);
|
||||
overallMatrix = viewMatrix.multiply(localMatrix);
|
||||
}
|
||||
|
||||
let maxTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
|
||||
if(maxTextures <= 0){
|
||||
// This can apparently happen on some systems if too many WebGL contexts have been created
|
||||
// in which case maxTextures can be null, leading to out of bounds errors with the array.
|
||||
// For example, when viewers were created and not destroyed in the test suite, this error
|
||||
// occured in the TravisCI tests, though it did not happen when testing locally either in
|
||||
// a browser or on the command line via grunt test.
|
||||
|
||||
throw(new Error(`WegGL error: bad value for gl parameter MAX_TEXTURE_IMAGE_UNITS (${maxTextures}). This could happen
|
||||
if too many contexts have been created and not released, or there is another problem with the graphics card.`));
|
||||
}
|
||||
|
||||
let texturePositionArray = new Float32Array(maxTextures * 12); // 6 vertices (2 triangles) x 2 coordinates per vertex
|
||||
let textureDataArray = new Array(maxTextures);
|
||||
let matrixArray = new Array(maxTextures);
|
||||
let opacityArray = new Array(maxTextures);
|
||||
|
||||
// iterate over tiles and add data for each one to the buffers
|
||||
for(let tileIndex = 0; tileIndex < tilesToDraw.length; tileIndex++){
|
||||
let tile = tilesToDraw[tileIndex].tile;
|
||||
let indexInDrawArray = tileIndex % maxTextures;
|
||||
let numTilesToDraw = indexInDrawArray + 1;
|
||||
|
||||
const textureInfo = this.getDataToDraw(tile);
|
||||
if (!textureInfo) {
|
||||
return;
|
||||
}
|
||||
this._getTileData(tile, tiledImage, textureInfo, overallMatrix, indexInDrawArray, texturePositionArray, textureDataArray, matrixArray, opacityArray);
|
||||
|
||||
if( (numTilesToDraw === maxTextures) || (tileIndex === tilesToDraw.length - 1)){
|
||||
// We've filled up the buffers: time to draw this set of tiles
|
||||
|
||||
// bind each tile's texture to the appropriate gl.TEXTURE#
|
||||
for(let i = 0; i <= numTilesToDraw; i++){
|
||||
gl.activeTexture(gl.TEXTURE0 + i);
|
||||
gl.bindTexture(gl.TEXTURE_2D, textureDataArray[i]);
|
||||
}
|
||||
|
||||
// set the buffer data for the texture coordinates to use for each tile
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferTexturePosition);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, texturePositionArray, gl.DYNAMIC_DRAW);
|
||||
|
||||
// set the transform matrix uniform for each tile
|
||||
matrixArray.forEach( (matrix, index) => {
|
||||
gl.uniformMatrix3fv(this._firstPass.uTransformMatrices[index], false, matrix);
|
||||
});
|
||||
// set the opacity uniform for each tile
|
||||
gl.uniform1fv(this._firstPass.uOpacities, new Float32Array(opacityArray));
|
||||
|
||||
// bind vertex buffers and (re)set attributes before calling gl.drawArrays()
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferOutputPosition);
|
||||
gl.vertexAttribPointer(this._firstPass.aOutputPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferTexturePosition);
|
||||
gl.vertexAttribPointer(this._firstPass.aTexturePosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferIndex);
|
||||
gl.vertexAttribPointer(this._firstPass.aIndex, 1, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// Draw! 6 vertices per tile (2 triangles per rectangle)
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6 * numTilesToDraw );
|
||||
}
|
||||
}
|
||||
|
||||
if(useTwoPassRendering){
|
||||
// Second rendering pass: Render the tiled image from the framebuffer into the back buffer
|
||||
gl.useProgram(this._secondPass.shaderProgram);
|
||||
|
||||
// set the rendering target to the back buffer (null)
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
|
||||
// bind the rendered texture from the first pass to use during this second pass
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
|
||||
|
||||
// set opacity to the value for the current tiledImage
|
||||
this._gl.uniform1f(this._secondPass.uOpacityMultiplier, tiledImage.opacity);
|
||||
|
||||
// bind buffers and set attributes before calling gl.drawArrays
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._secondPass.bufferTexturePosition);
|
||||
gl.vertexAttribPointer(this._secondPass.aTexturePosition, 2, gl.FLOAT, false, 0, 0);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._secondPass.bufferOutputPosition);
|
||||
gl.vertexAttribPointer(this._firstPass.aOutputPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferTexturePosition);
|
||||
gl.vertexAttribPointer(this._firstPass.aTexturePosition, 2, gl.FLOAT, false, 0, 0);
|
||||
// Draw the quad (two triangles)
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._firstPass.bufferIndex);
|
||||
gl.vertexAttribPointer(this._firstPass.aIndex, 1, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// Draw! 6 vertices per tile (2 triangles per rectangle)
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6 * numTilesToDraw );
|
||||
}
|
||||
}
|
||||
|
||||
if(useTwoPassRendering){
|
||||
// Second rendering pass: Render the tiled image from the framebuffer into the back buffer
|
||||
gl.useProgram(this._secondPass.shaderProgram);
|
||||
renderingBufferHasImageData = true;
|
||||
|
||||
// set the rendering target to the back buffer (null)
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
if(useContext2dPipeline){
|
||||
// draw from the rendering canvas onto the output canvas, clipping/cropping if needed.
|
||||
this._applyContext2dPipeline(tiledImage, tilesToDraw, tiledImageIndex);
|
||||
renderingBufferHasImageData = false;
|
||||
// clear the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT); // clear the back buffer
|
||||
}
|
||||
|
||||
// bind the rendered texture from the first pass to use during this second pass
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._renderToTexture);
|
||||
|
||||
// set opacity to the value for the current tiledImage
|
||||
this._gl.uniform1f(this._secondPass.uOpacityMultiplier, tiledImage.opacity);
|
||||
|
||||
// bind buffers and set attributes before calling gl.drawArrays
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._secondPass.bufferTexturePosition);
|
||||
gl.vertexAttribPointer(this._secondPass.aTexturePosition, 2, gl.FLOAT, false, 0, 0);
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this._secondPass.bufferOutputPosition);
|
||||
gl.vertexAttribPointer(this._firstPass.aOutputPosition, 2, gl.FLOAT, false, 0, 0);
|
||||
|
||||
// Draw the quad (two triangles)
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
|
||||
}
|
||||
|
||||
renderingBufferHasImageData = true;
|
||||
|
||||
if(useContext2dPipeline){
|
||||
// draw from the rendering canvas onto the output canvas, clipping/cropping if needed.
|
||||
this._applyContext2dPipeline(tiledImage, tilesToDraw, tiledImageIndex);
|
||||
renderingBufferHasImageData = false;
|
||||
// clear the buffer
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT); // clear the back buffer
|
||||
}
|
||||
|
||||
// after drawing the first TiledImage, fire the tiled-image-drawn event (for testing)
|
||||
if(tiledImageIndex === 0){
|
||||
this._raiseTiledImageDrawnEvent(tiledImage, tilesToDraw.map(info=>info.tile));
|
||||
// after drawing the first TiledImage, fire the tiled-image-drawn event (for testing)
|
||||
if(tiledImageIndex === 0){
|
||||
this._raiseTiledImageDrawnEvent(tiledImage, tilesToDraw.map(info=>info.tile));
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
@ -891,10 +931,9 @@
|
||||
}
|
||||
|
||||
// private
|
||||
_setClip(rect){
|
||||
this._clippingContext.beginPath();
|
||||
this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height);
|
||||
this._clippingContext.clip();
|
||||
_setClip(){
|
||||
// no-op: called by _renderToClippingCanvas when tiledImage._clip is truthy
|
||||
// so that tests will pass.
|
||||
}
|
||||
|
||||
// private
|
||||
@ -902,11 +941,32 @@
|
||||
|
||||
this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height);
|
||||
this._clippingContext.save();
|
||||
if(this.viewer.viewport.getFlip()){
|
||||
const point = new $.Point(this.canvas.width / 2, this.canvas.height / 2);
|
||||
this._clippingContext.translate(point.x, 0);
|
||||
this._clippingContext.scale(-1, 1);
|
||||
this._clippingContext.translate(-point.x, 0);
|
||||
}
|
||||
|
||||
if(item._clip){
|
||||
var box = item.imageToViewportRectangle(item._clip, true);
|
||||
var rect = this.viewportToDrawerRectangle(box);
|
||||
this._setClip(rect);
|
||||
const polygon = [
|
||||
{x: item._clip.x, y: item._clip.y},
|
||||
{x: item._clip.x + item._clip.width, y: item._clip.y},
|
||||
{x: item._clip.x + item._clip.width, y: item._clip.y + item._clip.height},
|
||||
{x: item._clip.x, y: item._clip.y + item._clip.height},
|
||||
];
|
||||
let clipPoints = polygon.map(coord => {
|
||||
let point = item.imageToViewportCoordinates(coord.x, coord.y, true)
|
||||
.rotate(this.viewer.viewport.getRotation(true), this.viewer.viewport.getCenter(true));
|
||||
let clipPoint = this.viewportCoordToDrawerCoord(point);
|
||||
return clipPoint;
|
||||
});
|
||||
this._clippingContext.beginPath();
|
||||
clipPoints.forEach( (coord, i) => {
|
||||
this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
|
||||
});
|
||||
this._clippingContext.clip();
|
||||
this._setClip();
|
||||
}
|
||||
if(item._croppingPolygons){
|
||||
let polygons = item._croppingPolygons.map(polygon => {
|
||||
@ -918,7 +978,7 @@
|
||||
});
|
||||
});
|
||||
this._clippingContext.beginPath();
|
||||
polygons.forEach(polygon => {
|
||||
polygons.forEach((polygon) => {
|
||||
polygon.forEach( (coord, i) => {
|
||||
this._clippingContext[i === 0 ? 'moveTo' : 'lineTo'](coord.x, coord.y);
|
||||
});
|
||||
@ -926,6 +986,13 @@
|
||||
this._clippingContext.clip();
|
||||
}
|
||||
|
||||
if(this.viewer.viewport.getFlip()){
|
||||
const point = new $.Point(this.canvas.width / 2, this.canvas.height / 2);
|
||||
this._clippingContext.translate(point.x, 0);
|
||||
this._clippingContext.scale(-1, 1);
|
||||
this._clippingContext.translate(-point.x, 0);
|
||||
}
|
||||
|
||||
this._clippingContext.drawImage(this._renderingCanvas, 0, 0);
|
||||
|
||||
this._clippingContext.restore();
|
||||
@ -1065,6 +1132,30 @@
|
||||
context.restore();
|
||||
}
|
||||
|
||||
_drawPlaceholder(tiledImage){
|
||||
|
||||
const bounds = tiledImage.getBounds(true);
|
||||
const rect = this.viewportToDrawerRectangle(tiledImage.getBounds(true));
|
||||
const context = this._outputContext;
|
||||
|
||||
let fillStyle;
|
||||
if ( typeof tiledImage.placeholderFillStyle === "function" ) {
|
||||
fillStyle = tiledImage.placeholderFillStyle(tiledImage, context);
|
||||
}
|
||||
else {
|
||||
fillStyle = tiledImage.placeholderFillStyle;
|
||||
}
|
||||
|
||||
this._offsetForRotation({degrees: this.viewer.viewport.getRotation(true)});
|
||||
context.fillStyle = fillStyle;
|
||||
context.translate(rect.x, rect.y);
|
||||
context.rotate(Math.PI / 180 * bounds.degrees);
|
||||
context.translate(-rect.x, -rect.y);
|
||||
context.fillRect(rect.x, rect.y, rect.width, rect.height);
|
||||
this._restoreRotationChanges();
|
||||
|
||||
}
|
||||
|
||||
// private
|
||||
_restoreRotationChanges() {
|
||||
var context = this._outputContext;
|
||||
|
@ -32,17 +32,18 @@
|
||||
type: 'legacy-image-pyramid',
|
||||
levels: [
|
||||
{
|
||||
url: 'http://openseadragon.github.io/example-images/duomo/duomo_files/8/0_0.jpg',
|
||||
url: 'https://openseadragon.github.io/example-images/duomo/duomo_files/8/0_0.jpg',
|
||||
width: 218,
|
||||
height: 160
|
||||
}
|
||||
]
|
||||
],
|
||||
degrees: 30,
|
||||
};
|
||||
|
||||
var duomo = {
|
||||
Image: {
|
||||
xmlns: 'http://schemas.microsoft.com/deepzoom/2008',
|
||||
Url: 'http://openseadragon.github.io/example-images/duomo/duomo_files/',
|
||||
Url: 'https://openseadragon.github.io/example-images/duomo/duomo_files/',
|
||||
Format: 'jpg',
|
||||
Overlap: '2',
|
||||
TileSize: '256',
|
||||
@ -59,11 +60,14 @@
|
||||
tileSources: duomoStandin,
|
||||
minZoomImageRatio: 0.1,
|
||||
defaultZoomLevel: 0.1,
|
||||
zoomPerClick: 1
|
||||
zoomPerClick: 1,
|
||||
crossOriginPolicy: 'Anonymous'
|
||||
});
|
||||
|
||||
let swapped = false;
|
||||
viewer.addHandler('canvas-click', function(event) {
|
||||
if (event.quick) {
|
||||
if (event.quick && !swapped) {
|
||||
swapped = true;
|
||||
var standin = viewer.world.getItemAt(0);
|
||||
var standinBounds = standin.getBounds();
|
||||
viewer.viewport.fitBounds(standinBounds);
|
||||
@ -76,13 +80,10 @@
|
||||
index: 0, // Add the new image below the stand-in.
|
||||
success: function(event) {
|
||||
var fullImage = event.item;
|
||||
|
||||
// The changeover will look better if we wait for the first tile to be drawn.
|
||||
// The changeover will look better if we wait for the first draw after the changeover.
|
||||
var tileDrawnHandler = function(event) {
|
||||
if (event.tiledImage === fullImage) {
|
||||
viewer.removeHandler('update-viewport', tileDrawnHandler);
|
||||
viewer.world.removeItem(standin);
|
||||
}
|
||||
};
|
||||
|
||||
viewer.addHandler('update-viewport', tileDrawnHandler);
|
||||
|
Loading…
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Reference in New Issue
Block a user