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https://github.com/openseadragon/openseadragon.git
synced 2024-11-21 20:56:09 +03:00
updates to viewer
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parent
1a1e2c20c0
commit
1239b22c30
@ -62,7 +62,7 @@ class CanvasDrawer extends $.DrawerBase{
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this.sketchContext = null;
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// Image smoothing for canvas rendering (only if canvas is used).
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// Canvas default is "true", so this will only be changed if user specifies "false" in setImageSmoothinEnabled.
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// Canvas default is "true", so this will only be changed if user specifies "false" in the options or via setImageSmoothinEnabled.
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this._imageSmoothingEnabled = true;
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}
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@ -138,7 +138,7 @@ class CanvasDrawer extends $.DrawerBase{
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* {@link OpenSeadragon.Options} for more explanation.
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*/
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setImageSmoothingEnabled(imageSmoothingEnabled){
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this._imageSmoothingEnabled = imageSmoothingEnabled;
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this._imageSmoothingEnabled = !!imageSmoothingEnabled;
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this._updateImageSmoothingEnabled(this.context);
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this.viewer.forceRedraw();
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}
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@ -447,6 +447,8 @@ $.Viewer = function( options ) {
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}
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let drawerCandidates = Array.isArray(this.drawer) ? this.drawer : [this.drawer];
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if (drawerCandidates.length === 0){
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// if an empty array was passed in, throw a warning and use the defaults
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// note: if the drawer option is not specified, the defaults will already be set so this won't apply
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drawerCandidates = [$.DEFAULT_SETTINGS.drawer].flat(); // ensure it is a list
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$.console.warn('No valid drawers were selected. Using the default value.');
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}
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@ -487,13 +489,15 @@ $.Viewer = function( options ) {
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throw('Error with creating the selected drawer(s)');
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}
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// Pass the imageSmoothingEnabled option along to the drawer
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this.drawer.setImageSmoothingEnabled(this.imageSmoothingEnabled);
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// Overlay container
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this.overlaysContainer = $.makeNeutralElement( "div" );
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this.canvas.appendChild( this.overlaysContainer );
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// Now that we have a drawer, see if it supports rotate. If not we need to remove the rotate buttons
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if (this.drawer && !this.drawer.canRotate()) {
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if (!this.drawer.canRotate()) {
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// Disable/remove the rotate left/right buttons since they aren't supported
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if (this.rotateLeft) {
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i = this.buttonGroup.buttons.indexOf(this.rotateLeft);
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@ -392,8 +392,10 @@
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* @param {Boolean} enabled
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*/
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setImageSmoothingEnabled(enabled){
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this._clippingContext.imageSmoothingEnabled = enabled;
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this._outputContext.imageSmoothingEnabled = enabled;
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//TODO: does imageSmoothingEnabled make sense in the WebGL drawer?
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// We aren't scaling small images up to larger ones using context2d canvas operations so it may not apply
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this._clippingContext.imageSmoothingEnabled = !!enabled;
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this._outputContext.imageSmoothingEnabled = !!enabled;
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}
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/**
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