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Remove reliance on getTileAtPoint for wrapping
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@ -996,6 +996,47 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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} else {
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this._setFullyLoaded(true);
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}
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},
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// private
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_getCornerTiles: function(level, topLeftBound, bottomRightBound) {
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var leftX;
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var rightX;
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if (this.wrapHorizontal) {
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leftX = $.positiveModulo(topLeftBound.x, 1);
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rightX = $.positiveModulo(bottomRightBound.x, 1);
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} else {
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leftX = Math.max(0, topLeftBound.x);
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rightX = Math.min(1, bottomRightBound.x);
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}
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var topY;
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var bottomY;
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var aspectRatio = 1 / this.source.aspectRatio;
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if (this.wrapVertical) {
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topY = $.positiveModulo(topLeftBound.y, aspectRatio);
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bottomY = $.positiveModulo(bottomRightBound.y, aspectRatio);
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} else {
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topY = Math.max(0, topLeftBound.y);
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bottomY = Math.min(aspectRatio, bottomRightBound.y);
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}
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var topLeftTile = this.source.getTileAtPoint(level, new $.Point(leftX, topY));
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var bottomRightTile = this.source.getTileAtPoint(level, new $.Point(rightX, bottomY));
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var numTiles = this.source.getNumTiles(level);
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if (this.wrapHorizontal) {
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topLeftTile.x += numTiles.x * Math.floor(topLeftBound.x);
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bottomRightTile.x += numTiles.x * Math.floor(bottomRightBound.x);
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}
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if (this.wrapVertical) {
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topLeftTile.y += numTiles.y * Math.floor(topLeftBound.y / aspectRatio);
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bottomRightTile.y += numTiles.y * Math.floor(bottomRightBound.y / aspectRatio);
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}
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return {
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topLeft: topLeftTile,
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bottomRight: bottomRightTile,
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};
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}
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});
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@ -1039,23 +1080,13 @@ function updateLevel(tiledImage, haveDrawn, drawLevel, level, levelOpacity,
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});
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}
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//OK, a new drawing so do your calculations
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var topLeftTile = tiledImage.source.getTileAtPoint(level, topLeftBound);
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var bottomRightTile = tiledImage.source.getTileAtPoint(level, bottomRightBound);
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var numberOfTiles = tiledImage.source.getNumTiles(level);
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resetCoverage(tiledImage.coverage, level);
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if (!tiledImage.wrapHorizontal) {
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// Adjust for floating point error
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topLeftTile.x = Math.max(topLeftTile.x, 0);
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bottomRightTile.x = Math.min(bottomRightTile.x, numberOfTiles.x - 1);
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}
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if (!tiledImage.wrapVertical) {
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// Adjust for floating point error
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topLeftTile.y = Math.max(topLeftTile.y, 0);
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bottomRightTile.y = Math.min(bottomRightTile.y, numberOfTiles.y - 1);
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}
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//OK, a new drawing so do your calculations
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var cornerTiles = tiledImage._getCornerTiles(level, topLeftBound, bottomRightBound);
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var topLeftTile = cornerTiles.topLeft;
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var bottomRightTile = cornerTiles.bottomRight;
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var numberOfTiles = tiledImage.source.getNumTiles(level);
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var viewportCenter = tiledImage.viewport.pixelFromPoint(
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tiledImage.viewport.getCenter());
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@ -345,18 +345,17 @@ $.TileSource.prototype = {
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* @param {OpenSeadragon.Point} point
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*/
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getTileAtPoint: function(level, point) {
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var validPoint = point.x >= 0 && point.x <= 1 &&
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point.y >= 0 && point.y <= 1 / this.aspectRatio;
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$.console.assert(validPoint, "[TileSource.getTileAtPoint] called with invalid point " + point.toString());
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var widthScaled = this.dimensions.x * this.getLevelScale(level);
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var pixelX = $.positiveModulo(point.x, 1) * widthScaled;
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var pixelY = $.positiveModulo(point.y, 1 / this.aspectRatio) * widthScaled;
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var pixelX = point.x * widthScaled;
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var pixelY = point.y * widthScaled;
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var x = Math.floor(pixelX / this.getTileWidth());
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var y = Math.floor(pixelY / this.getTileHeight());
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// Fix for wrapping
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var numTiles = this.getNumTiles(level);
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x += numTiles.x * Math.floor(point.x);
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y += numTiles.y * Math.floor(point.y * this.aspectRatio);
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return new $.Point(x, y);
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},
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