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https://github.com/openseadragon/openseadragon.git
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thanks to josh1093 for finally translating the typo I couldn't make sense of when refactoring. 1 less TODO in the code base, thanks josh.
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@ -6,7 +6,7 @@
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PROJECT: openseadragon
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BUILD_MAJOR: 0
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BUILD_MINOR: 9
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BUILD_ID: 32
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BUILD_ID: 33
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BUILD: ${PROJECT}.${BUILD_MAJOR}.${BUILD_MINOR}.${BUILD_ID}
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VERSION: ${BUILD_MAJOR}.${BUILD_MINOR}.${BUILD_ID}
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@ -1,5 +1,5 @@
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/**
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* @version OpenSeadragon 0.9.32
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* @version OpenSeadragon 0.9.33
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*
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* @fileOverview
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* <h2>
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@ -6511,11 +6511,8 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
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levelOpacity,
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currentTime
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);
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} else if ( tile.Loading ) {
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//TODO: .Loading is never defined... did they mean .loading?
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// but they didnt do anything so what is this block if
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// if it does nothing?
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} else if ( tile.loading ) {
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// the tile is already in the download queue
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} else {
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best = compareTiles( best, tile );
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}
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@ -573,11 +573,8 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
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levelOpacity,
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currentTime
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);
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} else if ( tile.Loading ) {
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//TODO: .Loading is never defined... did they mean .loading?
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// but they didnt do anything so what is this block if
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// if it does nothing?
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} else if ( tile.loading ) {
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// the tile is already in the download queue
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} else {
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best = compareTiles( best, tile );
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}
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