thanks to josh1093 for finally translating the typo I couldn't make sense of when refactoring. 1 less TODO in the code base, thanks josh.

This commit is contained in:
thatcher 2012-03-20 03:38:27 -04:00
parent 75c3e02b9e
commit 10a0db14f7
3 changed files with 6 additions and 12 deletions

View File

@ -6,7 +6,7 @@
PROJECT: openseadragon
BUILD_MAJOR: 0
BUILD_MINOR: 9
BUILD_ID: 32
BUILD_ID: 33
BUILD: ${PROJECT}.${BUILD_MAJOR}.${BUILD_MINOR}.${BUILD_ID}
VERSION: ${BUILD_MAJOR}.${BUILD_MINOR}.${BUILD_ID}

View File

@ -1,5 +1,5 @@
/**
* @version OpenSeadragon 0.9.32
* @version OpenSeadragon 0.9.33
*
* @fileOverview
* <h2>
@ -6511,11 +6511,8 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
levelOpacity,
currentTime
);
} else if ( tile.Loading ) {
//TODO: .Loading is never defined... did they mean .loading?
// but they didnt do anything so what is this block if
// if it does nothing?
} else if ( tile.loading ) {
// the tile is already in the download queue
} else {
best = compareTiles( best, tile );
}

View File

@ -573,11 +573,8 @@ function updateTile( drawer, drawLevel, haveDrawn, x, y, level, levelOpacity, le
levelOpacity,
currentTime
);
} else if ( tile.Loading ) {
//TODO: .Loading is never defined... did they mean .loading?
// but they didnt do anything so what is this block if
// if it does nothing?
} else if ( tile.loading ) {
// the tile is already in the download queue
} else {
best = compareTiles( best, tile );
}