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synced 2024-11-22 05:06:09 +03:00
Added pinchRotate option.
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@ -298,6 +298,7 @@
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* @property {Boolean} [gestureSettingsMouse.flickEnabled=false] - Enable flick gesture
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* @property {Number} [gestureSettingsMouse.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsMouse.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsMouse.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {OpenSeadragon.GestureSettings} [gestureSettingsTouch]
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* Settings for gestures generated by a touch pointer device. (See {@link OpenSeadragon.GestureSettings})
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@ -309,6 +310,7 @@
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* @property {Boolean} [gestureSettingsTouch.flickEnabled=true] - Enable flick gesture
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* @property {Number} [gestureSettingsTouch.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsTouch.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsTouch.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {OpenSeadragon.GestureSettings} [gestureSettingsPen]
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* Settings for gestures generated by a pen pointer device. (See {@link OpenSeadragon.GestureSettings})
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@ -320,6 +322,7 @@
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* @property {Boolean} [gestureSettingsPen.flickEnabled=false] - Enable flick gesture
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* @property {Number} [gestureSettingsPen.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsPen.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsPen.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {OpenSeadragon.GestureSettings} [gestureSettingsUnknown]
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* Settings for gestures generated by unknown pointer devices. (See {@link OpenSeadragon.GestureSettings})
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@ -331,6 +334,7 @@
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* @property {Boolean} [gestureSettingsUnknown.flickEnabled=true] - Enable flick gesture
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* @property {Number} [gestureSettingsUnknown.flickMinSpeed=120] - If flickEnabled is true, the minimum speed to initiate a flick gesture (pixels-per-second)
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* @property {Number} [gestureSettingsUnknown.flickMomentum=0.25] - If flickEnabled is true, the momentum factor for the flick gesture
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* @property {Boolean} [gestureSettingsUnknown.pinchRotate=false] - If pinchRotate is true, the user will have the ability to rotate the image using their fingers.
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*
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* @property {Number} [zoomPerClick=2.0]
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* The "zoom distance" per mouse click or touch tap. <em><strong>Note:</strong> Setting this to 1.0 effectively disables the click-to-zoom feature (also see gestureSettings[Mouse|Touch|Pen].clickToZoom/dblClickToZoom).</em>
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@ -916,10 +920,10 @@ window.OpenSeadragon = window.OpenSeadragon || function( options ){
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dblClickDistThreshold: 20,
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springStiffness: 6.5,
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animationTime: 1.2,
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gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25 },
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gestureSettingsMouse: { scrollToZoom: true, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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gestureSettingsTouch: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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gestureSettingsPen: { scrollToZoom: false, clickToZoom: true, dblClickToZoom: false, pinchToZoom: false, flickEnabled: false, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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gestureSettingsUnknown: { scrollToZoom: false, clickToZoom: false, dblClickToZoom: true, pinchToZoom: true, flickEnabled: true, flickMinSpeed: 120, flickMomentum: 0.25, pinchRotate: false },
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zoomPerClick: 2,
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zoomPerScroll: 1.2,
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zoomPerSecond: 1.0,
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@ -2464,13 +2464,15 @@ function onCanvasPinch( event ) {
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this.viewport.panBy( panByPt, true );
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this.viewport.applyConstraints();
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}
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if ( gestureSettings.pinchRotate ) {
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// Pinch rotate
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var angle1 = Math.atan2(event.gesturePoints[0].currentPos.y - event.gesturePoints[1].currentPos.y,
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event.gesturePoints[0].currentPos.x - event.gesturePoints[1].currentPos.x);
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var angle2 = Math.atan2(event.gesturePoints[0].lastPos.y - event.gesturePoints[1].lastPos.y,
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event.gesturePoints[0].lastPos.x - event.gesturePoints[1].lastPos.x);
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this.viewport.setRotation(this.viewport.getRotation() + ((angle1 - angle2) * (180 / Math.PI)));
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}
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}
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// Pinch rotate
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var angle1 = Math.atan2(event.gesturePoints[0].currentPos.y - event.gesturePoints[1].currentPos.y,
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event.gesturePoints[0].currentPos.x - event.gesturePoints[1].currentPos.x);
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var angle2 = Math.atan2(event.gesturePoints[0].lastPos.y - event.gesturePoints[1].lastPos.y,
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event.gesturePoints[0].lastPos.x - event.gesturePoints[1].lastPos.x);
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this.viewport.setRotation(this.viewport.getRotation() + ((angle1 - angle2) * (180 / Math.PI)));
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/**
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* Raised when a pinch event occurs on the {@link OpenSeadragon.Viewer#canvas} element.
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*
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