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https://github.com/openseadragon/openseadragon.git
synced 2024-11-25 14:46:10 +03:00
Fix some typos in comments (found by codespell)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
This commit is contained in:
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00551e6c2b
commit
0e2f5d49ef
@ -83,7 +83,7 @@ $.ButtonGroup = function( options ) {
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$.setElementTouchActionNone( this.element );
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$.setElementTouchActionNone( this.element );
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/**
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/**
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* Tracks mouse/touch/key events accross the group of buttons.
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* Tracks mouse/touch/key events across the group of buttons.
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* @member {OpenSeadragon.MouseTracker} tracker
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* @member {OpenSeadragon.MouseTracker} tracker
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* @memberof OpenSeadragon.ButtonGroup#
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* @memberof OpenSeadragon.ButtonGroup#
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*/
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*/
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@ -167,7 +167,7 @@ $.Control.prototype = {
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/**
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/**
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* Determines if the control is currently visible.
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* Determines if the control is currently visible.
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* @function
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* @function
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* @return {Boolean} true if currenly visible, false otherwise.
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* @return {Boolean} true if currently visible, false otherwise.
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*/
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*/
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isVisible: function() {
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isVisible: function() {
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return this.wrapper.style.display != "none";
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return this.wrapper.style.display != "none";
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@ -48,7 +48,7 @@ $.Drawer = function( options ) {
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$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
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$.console.assert( options.viewer, "[Drawer] options.viewer is required" );
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//backward compatibility for positional args while prefering more
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//backward compatibility for positional args while preferring more
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//idiomatic javascript options object as the only argument
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//idiomatic javascript options object as the only argument
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var args = arguments;
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var args = arguments;
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@ -198,7 +198,7 @@
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// private
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// private
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//
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//
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// Builds the differents levels of the pyramid if possible
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// Builds the different levels of the pyramid if possible
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// (i.e. if canvas API enabled and no canvas tainting issue).
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// (i.e. if canvas API enabled and no canvas tainting issue).
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_buildLevels: function () {
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_buildLevels: function () {
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var levels = [{
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var levels = [{
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@ -190,7 +190,7 @@ $.extend( $.LegacyTileSource.prototype, $.TileSource.prototype, /** @lends OpenS
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} );
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} );
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/**
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/**
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* This method removes any files from the Array which dont conform to our
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* This method removes any files from the Array which don't conform to our
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* basic requirements for a 'level' in the LegacyTileSource.
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* basic requirements for a 'level' in the LegacyTileSource.
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* @private
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* @private
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* @inner
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* @inner
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@ -152,7 +152,7 @@ $.Navigator = function( options ){
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style.border = borderWidth + 'px solid ' + options.displayRegionColor;
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style.border = borderWidth + 'px solid ' + options.displayRegionColor;
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style.margin = '0px';
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style.margin = '0px';
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style.padding = '0px';
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style.padding = '0px';
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//TODO: IE doesnt like this property being set
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//TODO: IE doesn't like this property being set
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//try{ style.outline = '2px auto #909'; }catch(e){/*ignore*/}
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//try{ style.outline = '2px auto #909'; }catch(e){/*ignore*/}
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style.background = 'transparent';
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style.background = 'transparent';
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@ -571,7 +571,7 @@ function onCanvasScroll( event ) {
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originalEvent: event.originalEvent
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originalEvent: event.originalEvent
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});
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});
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//dont scroll the page up and down if the user is scrolling
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//don't scroll the page up and down if the user is scrolling
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//in the navigator
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//in the navigator
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return false;
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return false;
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}
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}
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@ -247,7 +247,7 @@
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* The maximum ratio to allow a zoom-in to affect the highest level pixel
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* The maximum ratio to allow a zoom-in to affect the highest level pixel
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* ratio. This can be set to Infinity to allow 'infinite' zooming into the
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* ratio. This can be set to Infinity to allow 'infinite' zooming into the
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* image though it is less effective visually if the HTML5 Canvas is not
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* image though it is less effective visually if the HTML5 Canvas is not
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* availble on the viewing device.
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* available on the viewing device.
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*
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*
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* @property {Number} [smoothTileEdgesMinZoom=1.1]
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* @property {Number} [smoothTileEdgesMinZoom=1.1]
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* A zoom percentage ( where 1 is 100% ) of the highest resolution level.
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* A zoom percentage ( where 1 is 100% ) of the highest resolution level.
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@ -441,7 +441,7 @@
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*
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*
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* @property {Number} [controlsFadeDelay=2000]
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* @property {Number} [controlsFadeDelay=2000]
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* The number of milliseconds to wait once the user has stopped interacting
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* The number of milliseconds to wait once the user has stopped interacting
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* with the interface before begining to fade the controls. Assumes
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* with the interface before beginning to fade the controls. Assumes
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* showNavigationControl and autoHideControls are both true.
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* showNavigationControl and autoHideControls are both true.
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*
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*
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* @property {Number} [controlsFadeLength=1500]
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* @property {Number} [controlsFadeLength=1500]
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@ -459,7 +459,7 @@
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* @property {Number} [minPixelRatio=0.5]
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* @property {Number} [minPixelRatio=0.5]
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* The higher the minPixelRatio, the lower the quality of the image that
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* The higher the minPixelRatio, the lower the quality of the image that
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* is considered sufficient to stop rendering a given zoom level. For
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* is considered sufficient to stop rendering a given zoom level. For
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* example, if you are targeting mobile devices with less bandwith you may
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* example, if you are targeting mobile devices with less bandwidth you may
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* try setting this to 1.5 or higher.
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* try setting this to 1.5 or higher.
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*
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*
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* @property {Boolean} [mouseNavEnabled=true]
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* @property {Boolean} [mouseNavEnabled=true]
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@ -1343,7 +1343,7 @@ function OpenSeadragon( options ){
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/**
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/**
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* Determines the position of the upper-left corner of the element.
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* Determines the position of the upper-left corner of the element.
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* @function
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* @function
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* @param {Element|String} element - the elemenet we want the position for.
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* @param {Element|String} element - the element we want the position for.
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* @returns {OpenSeadragon.Point} - the position of the upper left corner of the element.
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* @returns {OpenSeadragon.Point} - the position of the upper left corner of the element.
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*/
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*/
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getElementPosition: function( element ) {
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getElementPosition: function( element ) {
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@ -2086,7 +2086,7 @@ function OpenSeadragon( options ){
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/**
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/**
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* Similar to OpenSeadragon.delegate, but it does not immediately call
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* Similar to OpenSeadragon.delegate, but it does not immediately call
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* the method on the object, returning a function which can be called
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* the method on the object, returning a function which can be called
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* repeatedly to delegate the method. It also allows additonal arguments
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* repeatedly to delegate the method. It also allows additional arguments
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* to be passed during construction which will be added during each
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* to be passed during construction which will be added during each
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* invocation, and each invocation can add additional arguments as well.
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* invocation, and each invocation can add additional arguments as well.
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*
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*
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@ -2614,7 +2614,7 @@ function OpenSeadragon( options ){
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//TODO: $.console is often used inside a try/catch block which generally
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//TODO: $.console is often used inside a try/catch block which generally
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// prevents allowings errors to occur with detection until a debugger
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// prevents allowings errors to occur with detection until a debugger
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// is attached. Although I've been guilty of the same anti-pattern
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// is attached. Although I've been guilty of the same anti-pattern
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// I eventually was convinced that errors should naturally propogate in
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// I eventually was convinced that errors should naturally propagate in
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// all but the most special cases.
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// all but the most special cases.
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/**
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/**
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* A convenient alias for console when available, and a simple null
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* A convenient alias for console when available, and a simple null
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@ -84,10 +84,10 @@ $.Point.prototype = {
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},
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},
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/**
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/**
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* Substract another Point to this point and return a new Point.
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* Subtract another Point to this point and return a new Point.
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* @function
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* @function
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* @param {OpenSeadragon.Point} point The point to substract vector components.
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* @param {OpenSeadragon.Point} point The point to subtract vector components.
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* @returns {OpenSeadragon.Point} A new point representing the substraction of the
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* @returns {OpenSeadragon.Point} A new point representing the subtraction of the
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* vector components
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* vector components
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*/
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*/
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minus: function( point ) {
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minus: function( point ) {
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@ -53,7 +53,7 @@ var THIS = {};
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* TODO: The difficult part of this feature is figuring out how to express
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* TODO: The difficult part of this feature is figuring out how to express
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* this functionality as a combination of the functionality already
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* this functionality as a combination of the functionality already
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* provided by Drawer, Viewport, TileSource, and Navigator. It may
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* provided by Drawer, Viewport, TileSource, and Navigator. It may
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* require better abstraction at those points in order to effeciently
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* require better abstraction at those points in order to efficiently
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* reuse those paradigms.
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* reuse those paradigms.
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*/
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*/
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/**
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/**
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@ -113,7 +113,7 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
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//by asynchronously fetching their configuration data.
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//by asynchronously fetching their configuration data.
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$.EventSource.call( this );
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$.EventSource.call( this );
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//we allow options to override anything we dont treat as
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//we allow options to override anything we don't treat as
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//required via idiomatic options or which is functionally
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//required via idiomatic options or which is functionally
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//set depending on the state of the readiness of this tile
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//set depending on the state of the readiness of this tile
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//source
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//source
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@ -172,7 +172,7 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
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}
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}
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if (this.url) {
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if (this.url) {
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//in case the getImageInfo method is overriden and/or implies an
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//in case the getImageInfo method is overridden and/or implies an
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//async mechanism set some safe defaults first
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//async mechanism set some safe defaults first
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this.aspectRatio = 1;
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this.aspectRatio = 1;
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this.dimensions = new $.Point( 10, 10 );
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this.dimensions = new $.Point( 10, 10 );
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@ -69,7 +69,7 @@ $.Viewer = function( options ) {
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i;
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i;
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//backward compatibility for positional args while prefering more
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//backward compatibility for positional args while preferring more
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//idiomatic javascript options object as the only argument
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//idiomatic javascript options object as the only argument
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if( !$.isPlainObject( options ) ){
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if( !$.isPlainObject( options ) ){
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options = {
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options = {
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@ -912,7 +912,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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nodes,
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nodes,
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i;
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i;
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//dont bother modifying the DOM if we are already in full page mode.
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//don't bother modifying the DOM if we are already in full page mode.
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if ( fullPage == this.isFullPage() ) {
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if ( fullPage == this.isFullPage() ) {
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return this;
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return this;
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}
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}
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@ -967,7 +967,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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bodyStyle.height = "100%";
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bodyStyle.height = "100%";
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docStyle.height = "100%";
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docStyle.height = "100%";
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//when entering full screen on the ipad it wasnt sufficient to leave
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//when entering full screen on the ipad it wasn't sufficient to leave
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//the body intact as only only the top half of the screen would
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//the body intact as only only the top half of the screen would
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//respond to touch events on the canvas, while the bottom half treated
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//respond to touch events on the canvas, while the bottom half treated
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//them as touch events on the document body. Thus we remove and store
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//them as touch events on the document body. Thus we remove and store
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@ -1906,11 +1906,11 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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* is closed which include when changing page.
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* is closed which include when changing page.
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* @method
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* @method
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* @param {Element|String|Object} element - A reference to an element or an id for
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* @param {Element|String|Object} element - A reference to an element or an id for
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* the element which will be overlayed. Or an Object specifying the configuration for the overlay.
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* the element which will be overlaid. Or an Object specifying the configuration for the overlay.
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* If using an object, see {@link OpenSeadragon.Overlay} for a list of
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* If using an object, see {@link OpenSeadragon.Overlay} for a list of
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* all available options.
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* all available options.
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* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
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* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
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* rectangle which will be overlayed. This is a viewport relative location.
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* rectangle which will be overlaid. This is a viewport relative location.
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* @param {OpenSeadragon.Placement} placement - The position of the
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* @param {OpenSeadragon.Placement} placement - The position of the
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* viewport which the location coordinates will be treated as relative
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* viewport which the location coordinates will be treated as relative
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* to.
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* to.
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@ -1969,9 +1969,9 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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* element id moving it to the new location, relative to the new placement.
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* element id moving it to the new location, relative to the new placement.
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* @method
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* @method
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* @param {Element|String} element - A reference to an element or an id for
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* @param {Element|String} element - A reference to an element or an id for
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* the element which is overlayed.
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* the element which is overlaid.
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* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
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* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
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* rectangle which will be overlayed. This is a viewport relative location.
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* rectangle which will be overlaid. This is a viewport relative location.
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* @param {OpenSeadragon.Placement} placement - The position of the
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* @param {OpenSeadragon.Placement} placement - The position of the
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* viewport which the location coordinates will be treated as relative
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* viewport which the location coordinates will be treated as relative
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* to.
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* to.
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@ -57,7 +57,7 @@
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*/
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*/
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$.Viewport = function( options ) {
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$.Viewport = function( options ) {
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//backward compatibility for positional args while prefering more
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//backward compatibility for positional args while preferring more
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//idiomatic javascript options object as the only argument
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//idiomatic javascript options object as the only argument
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var args = arguments;
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var args = arguments;
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if (args.length && args[0] instanceof $.Point) {
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if (args.length && args[0] instanceof $.Point) {
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