Fix some typos in comments (found by codespell)

Signed-off-by: Stefan Weil <sw@weilnetz.de>
This commit is contained in:
Stefan Weil 2018-09-01 10:59:20 +02:00
parent 00551e6c2b
commit 0e2f5d49ef
13 changed files with 28 additions and 28 deletions

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@ -83,7 +83,7 @@ $.ButtonGroup = function( options ) {
$.setElementTouchActionNone( this.element ); $.setElementTouchActionNone( this.element );
/** /**
* Tracks mouse/touch/key events accross the group of buttons. * Tracks mouse/touch/key events across the group of buttons.
* @member {OpenSeadragon.MouseTracker} tracker * @member {OpenSeadragon.MouseTracker} tracker
* @memberof OpenSeadragon.ButtonGroup# * @memberof OpenSeadragon.ButtonGroup#
*/ */

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@ -167,7 +167,7 @@ $.Control.prototype = {
/** /**
* Determines if the control is currently visible. * Determines if the control is currently visible.
* @function * @function
* @return {Boolean} true if currenly visible, false otherwise. * @return {Boolean} true if currently visible, false otherwise.
*/ */
isVisible: function() { isVisible: function() {
return this.wrapper.style.display != "none"; return this.wrapper.style.display != "none";

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@ -48,7 +48,7 @@ $.Drawer = function( options ) {
$.console.assert( options.viewer, "[Drawer] options.viewer is required" ); $.console.assert( options.viewer, "[Drawer] options.viewer is required" );
//backward compatibility for positional args while prefering more //backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument //idiomatic javascript options object as the only argument
var args = arguments; var args = arguments;

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@ -198,7 +198,7 @@
// private // private
// //
// Builds the differents levels of the pyramid if possible // Builds the different levels of the pyramid if possible
// (i.e. if canvas API enabled and no canvas tainting issue). // (i.e. if canvas API enabled and no canvas tainting issue).
_buildLevels: function () { _buildLevels: function () {
var levels = [{ var levels = [{

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@ -190,7 +190,7 @@ $.extend( $.LegacyTileSource.prototype, $.TileSource.prototype, /** @lends OpenS
} ); } );
/** /**
* This method removes any files from the Array which dont conform to our * This method removes any files from the Array which don't conform to our
* basic requirements for a 'level' in the LegacyTileSource. * basic requirements for a 'level' in the LegacyTileSource.
* @private * @private
* @inner * @inner

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@ -152,7 +152,7 @@ $.Navigator = function( options ){
style.border = borderWidth + 'px solid ' + options.displayRegionColor; style.border = borderWidth + 'px solid ' + options.displayRegionColor;
style.margin = '0px'; style.margin = '0px';
style.padding = '0px'; style.padding = '0px';
//TODO: IE doesnt like this property being set //TODO: IE doesn't like this property being set
//try{ style.outline = '2px auto #909'; }catch(e){/*ignore*/} //try{ style.outline = '2px auto #909'; }catch(e){/*ignore*/}
style.background = 'transparent'; style.background = 'transparent';
@ -571,7 +571,7 @@ function onCanvasScroll( event ) {
originalEvent: event.originalEvent originalEvent: event.originalEvent
}); });
//dont scroll the page up and down if the user is scrolling //don't scroll the page up and down if the user is scrolling
//in the navigator //in the navigator
return false; return false;
} }

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@ -247,7 +247,7 @@
* The maximum ratio to allow a zoom-in to affect the highest level pixel * The maximum ratio to allow a zoom-in to affect the highest level pixel
* ratio. This can be set to Infinity to allow 'infinite' zooming into the * ratio. This can be set to Infinity to allow 'infinite' zooming into the
* image though it is less effective visually if the HTML5 Canvas is not * image though it is less effective visually if the HTML5 Canvas is not
* availble on the viewing device. * available on the viewing device.
* *
* @property {Number} [smoothTileEdgesMinZoom=1.1] * @property {Number} [smoothTileEdgesMinZoom=1.1]
* A zoom percentage ( where 1 is 100% ) of the highest resolution level. * A zoom percentage ( where 1 is 100% ) of the highest resolution level.
@ -441,7 +441,7 @@
* *
* @property {Number} [controlsFadeDelay=2000] * @property {Number} [controlsFadeDelay=2000]
* The number of milliseconds to wait once the user has stopped interacting * The number of milliseconds to wait once the user has stopped interacting
* with the interface before begining to fade the controls. Assumes * with the interface before beginning to fade the controls. Assumes
* showNavigationControl and autoHideControls are both true. * showNavigationControl and autoHideControls are both true.
* *
* @property {Number} [controlsFadeLength=1500] * @property {Number} [controlsFadeLength=1500]
@ -459,7 +459,7 @@
* @property {Number} [minPixelRatio=0.5] * @property {Number} [minPixelRatio=0.5]
* The higher the minPixelRatio, the lower the quality of the image that * The higher the minPixelRatio, the lower the quality of the image that
* is considered sufficient to stop rendering a given zoom level. For * is considered sufficient to stop rendering a given zoom level. For
* example, if you are targeting mobile devices with less bandwith you may * example, if you are targeting mobile devices with less bandwidth you may
* try setting this to 1.5 or higher. * try setting this to 1.5 or higher.
* *
* @property {Boolean} [mouseNavEnabled=true] * @property {Boolean} [mouseNavEnabled=true]
@ -1343,7 +1343,7 @@ function OpenSeadragon( options ){
/** /**
* Determines the position of the upper-left corner of the element. * Determines the position of the upper-left corner of the element.
* @function * @function
* @param {Element|String} element - the elemenet we want the position for. * @param {Element|String} element - the element we want the position for.
* @returns {OpenSeadragon.Point} - the position of the upper left corner of the element. * @returns {OpenSeadragon.Point} - the position of the upper left corner of the element.
*/ */
getElementPosition: function( element ) { getElementPosition: function( element ) {
@ -2086,7 +2086,7 @@ function OpenSeadragon( options ){
/** /**
* Similar to OpenSeadragon.delegate, but it does not immediately call * Similar to OpenSeadragon.delegate, but it does not immediately call
* the method on the object, returning a function which can be called * the method on the object, returning a function which can be called
* repeatedly to delegate the method. It also allows additonal arguments * repeatedly to delegate the method. It also allows additional arguments
* to be passed during construction which will be added during each * to be passed during construction which will be added during each
* invocation, and each invocation can add additional arguments as well. * invocation, and each invocation can add additional arguments as well.
* *
@ -2614,7 +2614,7 @@ function OpenSeadragon( options ){
//TODO: $.console is often used inside a try/catch block which generally //TODO: $.console is often used inside a try/catch block which generally
// prevents allowings errors to occur with detection until a debugger // prevents allowings errors to occur with detection until a debugger
// is attached. Although I've been guilty of the same anti-pattern // is attached. Although I've been guilty of the same anti-pattern
// I eventually was convinced that errors should naturally propogate in // I eventually was convinced that errors should naturally propagate in
// all but the most special cases. // all but the most special cases.
/** /**
* A convenient alias for console when available, and a simple null * A convenient alias for console when available, and a simple null

View File

@ -84,10 +84,10 @@ $.Point.prototype = {
}, },
/** /**
* Substract another Point to this point and return a new Point. * Subtract another Point to this point and return a new Point.
* @function * @function
* @param {OpenSeadragon.Point} point The point to substract vector components. * @param {OpenSeadragon.Point} point The point to subtract vector components.
* @returns {OpenSeadragon.Point} A new point representing the substraction of the * @returns {OpenSeadragon.Point} A new point representing the subtraction of the
* vector components * vector components
*/ */
minus: function( point ) { minus: function( point ) {

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@ -53,7 +53,7 @@ var THIS = {};
* TODO: The difficult part of this feature is figuring out how to express * TODO: The difficult part of this feature is figuring out how to express
* this functionality as a combination of the functionality already * this functionality as a combination of the functionality already
* provided by Drawer, Viewport, TileSource, and Navigator. It may * provided by Drawer, Viewport, TileSource, and Navigator. It may
* require better abstraction at those points in order to effeciently * require better abstraction at those points in order to efficiently
* reuse those paradigms. * reuse those paradigms.
*/ */
/** /**

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@ -113,7 +113,7 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
//by asynchronously fetching their configuration data. //by asynchronously fetching their configuration data.
$.EventSource.call( this ); $.EventSource.call( this );
//we allow options to override anything we dont treat as //we allow options to override anything we don't treat as
//required via idiomatic options or which is functionally //required via idiomatic options or which is functionally
//set depending on the state of the readiness of this tile //set depending on the state of the readiness of this tile
//source //source
@ -172,7 +172,7 @@ $.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLeve
} }
if (this.url) { if (this.url) {
//in case the getImageInfo method is overriden and/or implies an //in case the getImageInfo method is overridden and/or implies an
//async mechanism set some safe defaults first //async mechanism set some safe defaults first
this.aspectRatio = 1; this.aspectRatio = 1;
this.dimensions = new $.Point( 10, 10 ); this.dimensions = new $.Point( 10, 10 );

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@ -69,7 +69,7 @@ $.Viewer = function( options ) {
i; i;
//backward compatibility for positional args while prefering more //backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument //idiomatic javascript options object as the only argument
if( !$.isPlainObject( options ) ){ if( !$.isPlainObject( options ) ){
options = { options = {
@ -912,7 +912,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
nodes, nodes,
i; i;
//dont bother modifying the DOM if we are already in full page mode. //don't bother modifying the DOM if we are already in full page mode.
if ( fullPage == this.isFullPage() ) { if ( fullPage == this.isFullPage() ) {
return this; return this;
} }
@ -967,7 +967,7 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
bodyStyle.height = "100%"; bodyStyle.height = "100%";
docStyle.height = "100%"; docStyle.height = "100%";
//when entering full screen on the ipad it wasnt sufficient to leave //when entering full screen on the ipad it wasn't sufficient to leave
//the body intact as only only the top half of the screen would //the body intact as only only the top half of the screen would
//respond to touch events on the canvas, while the bottom half treated //respond to touch events on the canvas, while the bottom half treated
//them as touch events on the document body. Thus we remove and store //them as touch events on the document body. Thus we remove and store
@ -1906,11 +1906,11 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* is closed which include when changing page. * is closed which include when changing page.
* @method * @method
* @param {Element|String|Object} element - A reference to an element or an id for * @param {Element|String|Object} element - A reference to an element or an id for
* the element which will be overlayed. Or an Object specifying the configuration for the overlay. * the element which will be overlaid. Or an Object specifying the configuration for the overlay.
* If using an object, see {@link OpenSeadragon.Overlay} for a list of * If using an object, see {@link OpenSeadragon.Overlay} for a list of
* all available options. * all available options.
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or * @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
* rectangle which will be overlayed. This is a viewport relative location. * rectangle which will be overlaid. This is a viewport relative location.
* @param {OpenSeadragon.Placement} placement - The position of the * @param {OpenSeadragon.Placement} placement - The position of the
* viewport which the location coordinates will be treated as relative * viewport which the location coordinates will be treated as relative
* to. * to.
@ -1969,9 +1969,9 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
* element id moving it to the new location, relative to the new placement. * element id moving it to the new location, relative to the new placement.
* @method * @method
* @param {Element|String} element - A reference to an element or an id for * @param {Element|String} element - A reference to an element or an id for
* the element which is overlayed. * the element which is overlaid.
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or * @param {OpenSeadragon.Point|OpenSeadragon.Rect} location - The point or
* rectangle which will be overlayed. This is a viewport relative location. * rectangle which will be overlaid. This is a viewport relative location.
* @param {OpenSeadragon.Placement} placement - The position of the * @param {OpenSeadragon.Placement} placement - The position of the
* viewport which the location coordinates will be treated as relative * viewport which the location coordinates will be treated as relative
* to. * to.

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@ -57,7 +57,7 @@
*/ */
$.Viewport = function( options ) { $.Viewport = function( options ) {
//backward compatibility for positional args while prefering more //backward compatibility for positional args while preferring more
//idiomatic javascript options object as the only argument //idiomatic javascript options object as the only argument
var args = arguments; var args = arguments;
if (args.length && args[0] instanceof $.Point) { if (args.length && args[0] instanceof $.Point) {