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Use resolution level dimensions provided in the info.json "sizes" field to determine tile sizes as well as the number of tiles that exist at a particular resolution. Fall back to calculation using ceil() if no resolution sizes provided. Avoids rounding errors for edge tiles and fixes https://github.com/openseadragon/openseadragon/issues/2321
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@ -2,7 +2,7 @@
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* OpenSeadragon - IIIFTileSource
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* OpenSeadragon - IIIFTileSource
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*
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*
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2022 OpenSeadragon contributors
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* Copyright (C) 2010-2023 OpenSeadragon contributors
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* modification, are permitted provided that the following conditions are
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@ -333,7 +333,45 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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}
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}
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}
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}
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return $.TileSource.prototype.getNumTiles.call(this, level);
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// Use supplied list of scaled resolution sizes if these exist
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var levelSize = this.getLevelSize(level);
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if( levelSize ) {
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var x = Math.ceil( levelSize.width / this.getTileWidth(level) ),
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y = Math.ceil( levelSize.height / this.getTileHeight(level) );
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return new $.Point( x, y );
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}
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// Otherwise call default TileSource->getNumTiles() function
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else {
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return $.TileSource.prototype.getNumTiles.call(this, level);
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}
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},
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/**
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* Determine image size at a given resolution level using the info.json "sizes" field
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* Returns null if this information is not present
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* @function {Number} level
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*/
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getLevelSize: function( level ) {
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var numLevels = this.maxLevel - this.minLevel;
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// Need to take into account that the list may or may not include the full resolution size
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if( this.sizes && ((this.sizes.length === numLevels) ||
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(this.sizes.length === numLevels + 1)) ) {
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var levelWidth, levelHeight;
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if( this.sizes.length === numLevels ) {
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levelWidth = (level === this.sizes.length) ? this.width : this.sizes[level].width;
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levelHeight = (level === this.sizes.length) ? this.height : this.sizes[level].height;
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}
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else {
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levelWidth = this.sizes[level].width;
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levelHeight = this.sizes[level].height;
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}
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return { width: levelWidth, height: levelHeight };
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}
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else {
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return null;
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}
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},
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},
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@ -375,10 +413,9 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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var IIIF_ROTATION = '0',
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var IIIF_ROTATION = '0',
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//## get the scale (level as a decimal)
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//## get the scale (level as a decimal)
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scale = Math.pow( 0.5, this.maxLevel - level ),
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scale = Math.pow( 0.5, this.maxLevel - level ),
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//# image dimensions at this level
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//# image dimensions at this level
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levelWidth = Math.round( this.width * scale ),
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levelWidth,
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levelHeight = Math.round( this.height * scale ),
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levelHeight,
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//## iiif region
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//## iiif region
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tileWidth,
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tileWidth,
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@ -396,6 +433,18 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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iiifQuality,
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iiifQuality,
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uri;
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uri;
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// Use supplied list of scaled resolution sizes if these exist
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var levelSize = this.getLevelSize( level );
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if( levelSize ) {
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levelWidth = levelSize.width;
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levelHeight = levelSize.height;
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}
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// Otherwise calculate the sizes ourselves
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else {
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levelWidth = Math.ceil( this.width * scale );
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levelHeight = Math.ceil( this.height * scale );
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}
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tileWidth = this.getTileWidth(level);
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tileWidth = this.getTileWidth(level);
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tileHeight = this.getTileHeight(level);
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tileHeight = this.getTileHeight(level);
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iiifTileSizeWidth = Math.round( tileWidth / scale );
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iiifTileSizeWidth = Math.round( tileWidth / scale );
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@ -426,8 +475,8 @@ $.extend( $.IIIFTileSource.prototype, $.TileSource.prototype, /** @lends OpenSea
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} else {
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} else {
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iiifRegion = [ iiifTileX, iiifTileY, iiifTileW, iiifTileH ].join( ',' );
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iiifRegion = [ iiifTileX, iiifTileY, iiifTileW, iiifTileH ].join( ',' );
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}
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}
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iiifSizeW = Math.round( iiifTileW * scale );
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iiifSizeW = Math.min( tileWidth, levelWidth - (x * tileWidth) );
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iiifSizeH = Math.round( iiifTileH * scale );
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iiifSizeH = Math.min( tileHeight, levelHeight - (y * tileHeight) );
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if ( this.version === 2 && iiifSizeW === this.width ) {
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if ( this.version === 2 && iiifSizeW === this.width ) {
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iiifSize = "full";
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iiifSize = "full";
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} else if ( this.version === 3 && iiifSizeW === this.width && iiifSizeH === this.height ) {
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} else if ( this.version === 3 && iiifSizeW === this.width && iiifSizeH === this.height ) {
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