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https://github.com/openseadragon/openseadragon.git
synced 2024-11-22 13:16:10 +03:00
issue:
canvas pans when tap on touch screen reason: onTouchStart calls onMouseDown which registers 'mousemove' event handler. when I tap on touch screen, even though browser did not dispatch 'touchmove' event, it dispatched 'mousemove' event. therefore, the 'mousemove' handler pans canvas. fix: stop onTouchStart handler registering 'mousemove' handler as onMouseMove will be properly triggered by onTouchMove
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0ef98be0b7
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0bb9c5be97
@ -663,7 +663,7 @@
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* @private
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* @inner
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*/
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function onMouseDown( tracker, event ) {
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function onMouseDown( tracker, event, noCapture ) {
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var delegate = THIS[ tracker.hash ],
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propagate;
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@ -693,6 +693,10 @@
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$.cancelEvent( event );
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}
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if ( noCapture ) {
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return;
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}
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if ( !( $.Browser.vendor == $.BROWSERS.IE && $.Browser.version < 9 ) ||
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!IS_CAPTURING ) {
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captureMouse( tracker );
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@ -719,7 +723,9 @@
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THIS[ tracker.hash ].lastTouch = event.touches[ 0 ];
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onMouseOver( tracker, event.changedTouches[ 0 ] );
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onMouseDown( tracker, event.touches[ 0 ] );
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// call with no capture as the onMouseMove will
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// be triggered by onTouchMove
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onMouseDown( tracker, event.touches[ 0 ], true );
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}
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if( event.touches.length == 2 ){
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@ -790,7 +796,9 @@
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THIS[ tracker.hash ].lastTouch = null;
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onMouseUpWindow( tracker, event.changedTouches[ 0 ] );
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// call with no release, as the mouse events are
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// not registered in onTouchStart
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onMouseUpWindow( tracker, event.changedTouches[ 0 ], true );
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onMouseOut( tracker, event.changedTouches[ 0 ] );
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}
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if( event.touches.length + event.changedTouches.length == 2 ){
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@ -849,10 +857,15 @@
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* @private
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* @inner
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*/
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function onMouseUpWindow( tracker, event ) {
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function onMouseUpWindow( tracker, event, noRelease ) {
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if ( ! THIS[ tracker.hash ].insideElement ) {
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onMouseUp( tracker, event );
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}
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if (noRelease) {
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return;
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}
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releaseMouse( tracker );
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}
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