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https://github.com/openseadragon/openseadragon.git
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Merge pull request #1937 from ronnymikalsen/1763-a11y-browser-zoom
fix(a11y): draw the level based on pixel density ratio
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commit
0a78916ff7
@ -986,7 +986,7 @@ function OpenSeadragon( options ){
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* @member {Number} pixelDensityRatio
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* @memberof OpenSeadragon
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*/
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$.pixelDensityRatio = (function () {
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$.getCurrentPixelDensityRatio = function() {
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if ( $.supportsCanvas ) {
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var context = document.createElement('canvas').getContext('2d');
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var devicePixelRatio = window.devicePixelRatio || 1;
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@ -999,7 +999,13 @@ function OpenSeadragon( options ){
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} else {
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return 1;
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}
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}());
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};
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/**
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* @member {Number} pixelDensityRatio
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* @memberof OpenSeadragon
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*/
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$.pixelDensityRatio = $.getCurrentPixelDensityRatio();
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}( OpenSeadragon ));
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@ -313,8 +313,8 @@ $.TileSource.prototype = {
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*/
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getPixelRatio: function( level ) {
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var imageSizeScaled = this.dimensions.times( this.getLevelScale( level ) ),
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rx = 1.0 / imageSizeScaled.x,
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ry = 1.0 / imageSizeScaled.y;
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rx = 1.0 / imageSizeScaled.x * $.pixelDensityRatio,
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ry = 1.0 / imageSizeScaled.y * $.pixelDensityRatio;
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return new $.Point(rx, ry);
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},
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@ -220,6 +220,7 @@ $.Viewer = function( options ) {
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this._updateRequestId = null;
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this._loadQueue = [];
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this.currentOverlays = [];
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this._updatePixelDensityRatioBind = null;
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this._lastScrollTime = $.now(); // variable used to help normalize the scroll event speed of different devices
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@ -426,6 +427,8 @@ $.Viewer = function( options ) {
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}
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}
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this._addUpdatePixelDensityRatioEvent();
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//Instantiate a navigator if configured
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if ( this.showNavigator){
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this.navigator = new $.Navigator({
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@ -748,6 +751,8 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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return;
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}
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this._removeUpdatePixelDensityRatioEvent();
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this.close();
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this.clearOverlays();
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@ -2268,6 +2273,38 @@ $.extend( $.Viewer.prototype, $.EventSource.prototype, $.ControlDock.prototype,
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} else {
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$.console.warn('Attempting to display a reference strip while "sequenceMode" is off.');
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}
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},
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/**
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* Adds _updatePixelDensityRatio to the window resize event.
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* @private
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*/
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_addUpdatePixelDensityRatioEvent: function() {
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this._updatePixelDensityRatioBind = this._updatePixelDensityRatio.bind(this);
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$.addEvent( window, 'resize', this._updatePixelDensityRatioBind );
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},
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/**
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* Removes _updatePixelDensityRatio from the window resize event.
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* @private
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*/
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_removeUpdatePixelDensityRatioEvent: function() {
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$.removeEvent( window, 'resize', this._updatePixelDensityRatioBind );
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},
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/**
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* Update pixel density ratio, clears all tiles and triggers updates for
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* all items if the ratio has changed.
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* @private
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*/
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_updatePixelDensityRatio: function() {
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var previusPixelDensityRatio = $.pixelDensityRatio;
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var currentPixelDensityRatio = $.getCurrentPixelDensityRatio();
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if (previusPixelDensityRatio !== currentPixelDensityRatio) {
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$.pixelDensityRatio = currentPixelDensityRatio;
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this.world.resetItems();
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this.forceRedraw();
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}
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}
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});
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