diff --git a/src/openseadragon.js b/src/openseadragon.js index 6840e53d..d5b68441 100644 --- a/src/openseadragon.js +++ b/src/openseadragon.js @@ -2491,6 +2491,31 @@ function OpenSeadragon( options ){ }); + //TODO: $.console is often used inside a try/catch block which generally + // prevents allowings errors to occur with detection until a debugger + // is attached. Although I've been guilty of the same anti-pattern + // I eventually was convinced that errors should naturally propagate in + // all but the most special cases. + /** + * A convenient alias for console when available, and a simple null + * function when console is unavailable. + * @static + * @private + */ + var nullfunction = function( msg ){ + //document.location.hash = msg; + }; + + $.console = window.console || { + log: nullfunction, + debug: nullfunction, + info: nullfunction, + warn: nullfunction, + error: nullfunction, + assert: nullfunction + }; + + /** * The current browser vendor, version, and related information regarding detected features. * @member {Object} Browser @@ -2616,31 +2641,6 @@ function OpenSeadragon( options ){ })(); - //TODO: $.console is often used inside a try/catch block which generally - // prevents allowings errors to occur with detection until a debugger - // is attached. Although I've been guilty of the same anti-pattern - // I eventually was convinced that errors should naturally propagate in - // all but the most special cases. - /** - * A convenient alias for console when available, and a simple null - * function when console is unavailable. - * @static - * @private - */ - var nullfunction = function( msg ){ - //document.location.hash = msg; - }; - - $.console = window.console || { - log: nullfunction, - debug: nullfunction, - info: nullfunction, - warn: nullfunction, - error: nullfunction, - assert: nullfunction - }; - - // Adding support for HTML5's requestAnimationFrame as suggested by acdha. // Implementation taken from matt synder's post here: // http://mattsnider.com/cross-browser-and-legacy-supported-requestframeanimation/