clean up comments and small fixes

This commit is contained in:
Tom 2023-12-14 20:59:55 -05:00
parent 3f7e7141b9
commit 074b65bfcd
2 changed files with 29 additions and 32 deletions

View File

@ -1417,7 +1417,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Update all tiles that contribute to the current view * Update all tiles that contribute to the current view
* *
*/ */
@ -1475,7 +1474,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Updates the opacity of a tile according to the time it has been on screen * Updates the opacity of a tile according to the time it has been on screen
* to perform a fade-in. * to perform a fade-in.
* Updates coverage once a tile is fully opaque. * Updates coverage once a tile is fully opaque.
@ -1640,7 +1638,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* @param {OpenSeadragon.Tile} tile * @param {OpenSeadragon.Tile} tile
* @param {Boolean} overlap * @param {Boolean} overlap
* @param {OpenSeadragon.Viewport} viewport * @param {OpenSeadragon.Viewport} viewport
@ -1694,7 +1691,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Update a single tile at a particular resolution level. * Update a single tile at a particular resolution level.
* @param {Boolean} haveDrawn * @param {Boolean} haveDrawn
* @param {Boolean} drawLevel * @param {Boolean} drawLevel
@ -1842,24 +1838,19 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Obtains a tile at the given location. * Obtains a tile at the given location.
* @param {Number} x * @param {Number} x
* @param {Number} y * @param {Number} y
* @param {Number} level * @param {Number} level
* @param {Number} time * @param {Number} time
* @param {Number} numTiles * @param {Number} numTiles
* @param {Number} worldWidth
* @param {Number} worldHeight
* @returns {OpenSeadragon.Tile} * @returns {OpenSeadragon.Tile}
*/ */
_getTile: function( _getTile: function(
x, y, x, y,
level, level,
time, time,
numTiles, numTiles
worldWidth,
worldHeight
) { ) {
var xMod, var xMod,
yMod, yMod,
@ -1946,7 +1937,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Dispatch a job to the ImageLoader to load the Image for a Tile. * Dispatch a job to the ImageLoader to load the Image for a Tile.
* @param {OpenSeadragon.Tile} tile * @param {OpenSeadragon.Tile} tile
* @param {Number} time * @param {Number} time
@ -1974,7 +1964,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Callback fired when a Tile's Image finished downloading. * Callback fired when a Tile's Image finished downloading.
* @param {OpenSeadragon.Tile} tile * @param {OpenSeadragon.Tile} tile
* @param {Number} time * @param {Number} time
@ -2030,7 +2019,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* @param {OpenSeadragon.Tile} tile * @param {OpenSeadragon.Tile} tile
* @param {*} data image data, the data sent to ImageJob.prototype.finish(), by default an Image object * @param {*} data image data, the data sent to ImageJob.prototype.finish(), by default an Image object
* @param {Number|undefined} cutoff * @param {Number|undefined} cutoff
@ -2124,7 +2112,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Determines the 'best tiles' from the given 'last best' tiles and the * Determines the 'best tiles' from the given 'last best' tiles and the
* tile in question. * tile in question.
* *
@ -2147,7 +2134,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Sorts tiles in an array according to distance and visibility. * Sorts tiles in an array according to distance and visibility.
* *
* @param {OpenSeadragon.Tile[]} tiles The tiles. * @param {OpenSeadragon.Tile[]} tiles The tiles.
@ -2171,7 +2157,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Returns true if the given tile provides coverage to lower-level tiles of * Returns true if the given tile provides coverage to lower-level tiles of
* lower resolution representing the same content. If neither x nor y is * lower resolution representing the same content. If neither x nor y is
* given, returns true if the entire visible level provides coverage. * given, returns true if the entire visible level provides coverage.
@ -2220,7 +2205,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Returns true if the given tile is completely covered by higher-level * Returns true if the given tile is completely covered by higher-level
* tiles of higher resolution representing the same content. If neither x * tiles of higher resolution representing the same content. If neither x
* nor y is given, returns true if the entire visible level is covered. * nor y is given, returns true if the entire visible level is covered.
@ -2246,7 +2230,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Sets whether the given tile provides coverage or not. * Sets whether the given tile provides coverage or not.
* *
* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean. * @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
@ -2273,7 +2256,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
/** /**
* @private * @private
* @inner
* Resets coverage information for the given level. This should be called * Resets coverage information for the given level. This should be called
* after every draw routine. Note that at the beginning of the next draw * after every draw routine. Note that at the beginning of the next draw
* routine, coverage for every visible tile should be explicitly set. * routine, coverage for every visible tile should be explicitly set.

View File

@ -164,6 +164,7 @@
/** /**
* create the HTML element (canvas in this case) that the image will be drawn into * create the HTML element (canvas in this case) that the image will be drawn into
* @private
* @returns {Element} the canvas to draw into * @returns {Element} the canvas to draw into
*/ */
_createDrawingElement(){ _createDrawingElement(){
@ -356,7 +357,8 @@
} }
// Fire tiled-image-drawn event. // Fire tiled-image-drawn event.
// TODO: do we need to ensure the image has been drawn to the output canvas already? is it possible the image data may not be on the output canvas? // TODO: for discussion: do we need to ensure the image has been drawn to the output canvas already?
// Is it possible the image data may not be on the output canvas? Does it matter?
if( this.viewer ){ if( this.viewer ){
/** /**
* Raised when a tiled image is drawn to the canvas. Only valid * Raised when a tiled image is drawn to the canvas. Only valid
@ -496,6 +498,7 @@
} }
// private
_setupRenderer(){ _setupRenderer(){
let gl = this._gl; let gl = this._gl;
if(!gl){ if(!gl){
@ -531,6 +534,7 @@
} }
//private
_makeFirstPassShaderProgram(){ _makeFirstPassShaderProgram(){
let numTextures = this._glNumTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS); let numTextures = this._glNumTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
let makeMatrixUniforms = () => { let makeMatrixUniforms = () => {
@ -627,6 +631,7 @@
} }
// private
_makeSecondPassShaderProgram(){ _makeSecondPassShaderProgram(){
const vertexShaderProgram = ` const vertexShaderProgram = `
attribute vec2 a_output_position; attribute vec2 a_output_position;
@ -694,6 +699,7 @@
gl.uniformMatrix3fv(this._secondPass.uMatrix, false, matrix.values); gl.uniformMatrix3fv(this._secondPass.uMatrix, false, matrix.values);
} }
// private
_resizeRenderer(){ _resizeRenderer(){
let gl = this._gl; let gl = this._gl;
let w = this._renderingCanvas.width; let w = this._renderingCanvas.width;
@ -717,6 +723,7 @@
} }
// private
_setupCanvases(){ _setupCanvases(){
let _this = this; let _this = this;
@ -757,6 +764,7 @@
}); });
} }
// private
_makeQuadVertexBuffer(left, right, top, bottom){ _makeQuadVertexBuffer(left, right, top, bottom){
return new Float32Array([ return new Float32Array([
left, bottom, left, bottom,
@ -767,7 +775,7 @@
right, top]); right, top]);
} }
// private
_tileReadyHandler(event){ _tileReadyHandler(event){
let tile = event.tile; let tile = event.tile;
let tiledImage = event.tiledImage; let tiledImage = event.tiledImage;
@ -820,6 +828,7 @@
} }
// private
_calculateOverlapFraction(tile, tiledImage){ _calculateOverlapFraction(tile, tiledImage){
let overlap = tiledImage.source.tileOverlap; let overlap = tiledImage.source.tileOverlap;
let nativeWidth = tile.sourceBounds.width; // in pixels let nativeWidth = tile.sourceBounds.width; // in pixels
@ -834,6 +843,7 @@
}; };
} }
// private
_uploadImageData(tileContext){ _uploadImageData(tileContext){
let gl = this._gl; let gl = this._gl;
@ -851,11 +861,13 @@
} }
} }
// private
_imageUnloadedHandler(event){ _imageUnloadedHandler(event){
let canvas = event.context2D.canvas; let canvas = event.context2D.canvas;
this._cleanupImageData(canvas); this._cleanupImageData(canvas);
} }
// private
_cleanupImageData(tileCanvas){ _cleanupImageData(tileCanvas){
let textureInfo = this._TextureMap.get(tileCanvas); let textureInfo = this._TextureMap.get(tileCanvas);
//remove from the map //remove from the map
@ -867,6 +879,7 @@
} }
} }
// private // private
// necessary for clip testing to pass (test uses spyOnce(drawer._setClip)) // necessary for clip testing to pass (test uses spyOnce(drawer._setClip))
_setClip(rect){ _setClip(rect){
@ -874,6 +887,8 @@
this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height); this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height);
this._clippingContext.clip(); this._clippingContext.clip();
} }
// private
_renderToClippingCanvas(item){ _renderToClippingCanvas(item){
this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height); this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height);