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https://github.com/openseadragon/openseadragon.git
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clean up comments and small fixes
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@ -1417,7 +1417,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Update all tiles that contribute to the current view
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* Update all tiles that contribute to the current view
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*
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*
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*/
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*/
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@ -1475,7 +1474,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Updates the opacity of a tile according to the time it has been on screen
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* Updates the opacity of a tile according to the time it has been on screen
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* to perform a fade-in.
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* to perform a fade-in.
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* Updates coverage once a tile is fully opaque.
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* Updates coverage once a tile is fully opaque.
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@ -1640,7 +1638,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* @param {OpenSeadragon.Tile} tile
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* @param {OpenSeadragon.Tile} tile
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* @param {Boolean} overlap
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* @param {Boolean} overlap
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* @param {OpenSeadragon.Viewport} viewport
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* @param {OpenSeadragon.Viewport} viewport
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@ -1694,7 +1691,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Update a single tile at a particular resolution level.
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* Update a single tile at a particular resolution level.
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* @param {Boolean} haveDrawn
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* @param {Boolean} haveDrawn
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* @param {Boolean} drawLevel
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* @param {Boolean} drawLevel
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@ -1842,24 +1838,19 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Obtains a tile at the given location.
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* Obtains a tile at the given location.
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* @param {Number} x
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* @param {Number} x
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* @param {Number} y
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* @param {Number} y
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* @param {Number} level
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* @param {Number} level
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* @param {Number} time
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* @param {Number} time
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* @param {Number} numTiles
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* @param {Number} numTiles
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* @param {Number} worldWidth
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* @param {Number} worldHeight
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* @returns {OpenSeadragon.Tile}
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* @returns {OpenSeadragon.Tile}
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*/
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*/
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_getTile: function(
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_getTile: function(
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x, y,
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x, y,
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level,
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level,
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time,
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time,
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numTiles,
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numTiles
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worldWidth,
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worldHeight
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) {
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) {
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var xMod,
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var xMod,
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yMod,
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yMod,
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@ -1946,7 +1937,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Dispatch a job to the ImageLoader to load the Image for a Tile.
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* Dispatch a job to the ImageLoader to load the Image for a Tile.
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* @param {OpenSeadragon.Tile} tile
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* @param {OpenSeadragon.Tile} tile
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* @param {Number} time
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* @param {Number} time
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@ -1974,7 +1964,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Callback fired when a Tile's Image finished downloading.
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* Callback fired when a Tile's Image finished downloading.
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* @param {OpenSeadragon.Tile} tile
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* @param {OpenSeadragon.Tile} tile
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* @param {Number} time
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* @param {Number} time
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@ -2030,7 +2019,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* @param {OpenSeadragon.Tile} tile
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* @param {OpenSeadragon.Tile} tile
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* @param {*} data image data, the data sent to ImageJob.prototype.finish(), by default an Image object
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* @param {*} data image data, the data sent to ImageJob.prototype.finish(), by default an Image object
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* @param {Number|undefined} cutoff
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* @param {Number|undefined} cutoff
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@ -2124,7 +2112,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Determines the 'best tiles' from the given 'last best' tiles and the
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* Determines the 'best tiles' from the given 'last best' tiles and the
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* tile in question.
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* tile in question.
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*
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*
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@ -2147,7 +2134,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Sorts tiles in an array according to distance and visibility.
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* Sorts tiles in an array according to distance and visibility.
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*
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*
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* @param {OpenSeadragon.Tile[]} tiles The tiles.
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* @param {OpenSeadragon.Tile[]} tiles The tiles.
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@ -2171,7 +2157,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Returns true if the given tile provides coverage to lower-level tiles of
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* Returns true if the given tile provides coverage to lower-level tiles of
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* lower resolution representing the same content. If neither x nor y is
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* lower resolution representing the same content. If neither x nor y is
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* given, returns true if the entire visible level provides coverage.
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* given, returns true if the entire visible level provides coverage.
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@ -2220,7 +2205,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Returns true if the given tile is completely covered by higher-level
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* Returns true if the given tile is completely covered by higher-level
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* tiles of higher resolution representing the same content. If neither x
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* tiles of higher resolution representing the same content. If neither x
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* nor y is given, returns true if the entire visible level is covered.
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* nor y is given, returns true if the entire visible level is covered.
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@ -2246,7 +2230,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Sets whether the given tile provides coverage or not.
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* Sets whether the given tile provides coverage or not.
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*
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*
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* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
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* @param {Object} coverage - A '3d' dictionary [level][x][y] --> Boolean.
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@ -2273,7 +2256,6 @@ $.extend($.TiledImage.prototype, $.EventSource.prototype, /** @lends OpenSeadrag
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/**
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/**
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* @private
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* @private
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* @inner
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* Resets coverage information for the given level. This should be called
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* Resets coverage information for the given level. This should be called
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* after every draw routine. Note that at the beginning of the next draw
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* after every draw routine. Note that at the beginning of the next draw
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* routine, coverage for every visible tile should be explicitly set.
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* routine, coverage for every visible tile should be explicitly set.
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@ -164,6 +164,7 @@
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/**
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/**
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* create the HTML element (canvas in this case) that the image will be drawn into
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* create the HTML element (canvas in this case) that the image will be drawn into
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* @private
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* @returns {Element} the canvas to draw into
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* @returns {Element} the canvas to draw into
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*/
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*/
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_createDrawingElement(){
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_createDrawingElement(){
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@ -356,7 +357,8 @@
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}
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}
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// Fire tiled-image-drawn event.
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// Fire tiled-image-drawn event.
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// TODO: do we need to ensure the image has been drawn to the output canvas already? is it possible the image data may not be on the output canvas?
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// TODO: for discussion: do we need to ensure the image has been drawn to the output canvas already?
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// Is it possible the image data may not be on the output canvas? Does it matter?
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if( this.viewer ){
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if( this.viewer ){
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/**
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/**
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* Raised when a tiled image is drawn to the canvas. Only valid
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* Raised when a tiled image is drawn to the canvas. Only valid
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@ -496,6 +498,7 @@
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}
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}
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// private
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_setupRenderer(){
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_setupRenderer(){
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let gl = this._gl;
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let gl = this._gl;
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if(!gl){
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if(!gl){
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@ -531,6 +534,7 @@
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}
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}
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//private
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_makeFirstPassShaderProgram(){
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_makeFirstPassShaderProgram(){
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let numTextures = this._glNumTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
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let numTextures = this._glNumTextures = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
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let makeMatrixUniforms = () => {
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let makeMatrixUniforms = () => {
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@ -627,6 +631,7 @@
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}
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}
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// private
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_makeSecondPassShaderProgram(){
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_makeSecondPassShaderProgram(){
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const vertexShaderProgram = `
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const vertexShaderProgram = `
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attribute vec2 a_output_position;
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attribute vec2 a_output_position;
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@ -694,6 +699,7 @@
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gl.uniformMatrix3fv(this._secondPass.uMatrix, false, matrix.values);
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gl.uniformMatrix3fv(this._secondPass.uMatrix, false, matrix.values);
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}
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}
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// private
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_resizeRenderer(){
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_resizeRenderer(){
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let gl = this._gl;
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let gl = this._gl;
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let w = this._renderingCanvas.width;
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let w = this._renderingCanvas.width;
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@ -717,6 +723,7 @@
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}
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}
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// private
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_setupCanvases(){
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_setupCanvases(){
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let _this = this;
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let _this = this;
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@ -757,6 +764,7 @@
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});
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});
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}
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}
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// private
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_makeQuadVertexBuffer(left, right, top, bottom){
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_makeQuadVertexBuffer(left, right, top, bottom){
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return new Float32Array([
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return new Float32Array([
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left, bottom,
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left, bottom,
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@ -767,7 +775,7 @@
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right, top]);
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right, top]);
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}
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}
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// private
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_tileReadyHandler(event){
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_tileReadyHandler(event){
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let tile = event.tile;
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let tile = event.tile;
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let tiledImage = event.tiledImage;
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let tiledImage = event.tiledImage;
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@ -820,6 +828,7 @@
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}
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}
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// private
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_calculateOverlapFraction(tile, tiledImage){
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_calculateOverlapFraction(tile, tiledImage){
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let overlap = tiledImage.source.tileOverlap;
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let overlap = tiledImage.source.tileOverlap;
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let nativeWidth = tile.sourceBounds.width; // in pixels
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let nativeWidth = tile.sourceBounds.width; // in pixels
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@ -834,6 +843,7 @@
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};
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};
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}
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}
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// private
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_uploadImageData(tileContext){
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_uploadImageData(tileContext){
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let gl = this._gl;
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let gl = this._gl;
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@ -851,11 +861,13 @@
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}
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}
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}
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}
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// private
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_imageUnloadedHandler(event){
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_imageUnloadedHandler(event){
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let canvas = event.context2D.canvas;
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let canvas = event.context2D.canvas;
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this._cleanupImageData(canvas);
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this._cleanupImageData(canvas);
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}
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}
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// private
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_cleanupImageData(tileCanvas){
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_cleanupImageData(tileCanvas){
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let textureInfo = this._TextureMap.get(tileCanvas);
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let textureInfo = this._TextureMap.get(tileCanvas);
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//remove from the map
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//remove from the map
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}
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}
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}
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}
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// private
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// private
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// necessary for clip testing to pass (test uses spyOnce(drawer._setClip))
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// necessary for clip testing to pass (test uses spyOnce(drawer._setClip))
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_setClip(rect){
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_setClip(rect){
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this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height);
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this._clippingContext.rect(rect.x, rect.y, rect.width, rect.height);
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this._clippingContext.clip();
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this._clippingContext.clip();
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}
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}
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// private
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_renderToClippingCanvas(item){
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_renderToClippingCanvas(item){
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this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height);
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this._clippingContext.clearRect(0, 0, this._clippingCanvas.width, this._clippingCanvas.height);
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