openseadragon/src/eventhandler.js

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/*
* OpenSeadragon - EventHandler
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function($){
/**
* For use by classes which want to support custom, non-browser events.
* TODO: This is an aweful name! This thing represents an "event source",
* not an "event handler". PLEASE change the to EventSource. Also please
* change 'addHandler', 'removeHandler' and 'raiseEvent' to 'bind',
* 'unbind', and 'trigger' respectively. Finally add a method 'one' which
* automatically unbinds a listener after the first triggered event that
* matches.
* @class
*/
$.EventHandler = function() {
this.events = {};
};
$.EventHandler.prototype = {
/**
* Add an event handler for a given event.
* @function
* @param {String} eventName - Name of event to register.
* @param {Function} handler - Function to call when event is triggered.
*/
addHandler: function( eventName, handler ) {
var events = this.events[ eventName ];
if( !events ){
this.events[ eventName ] = events = [];
}
if( handler && $.isFunction( handler ) ){
events[ events.length ] = handler;
}
},
/**
* Remove a specific event handler for a given event.
* @function
* @param {String} eventName - Name of event for which the handler is to be removed.
* @param {Function} handler - Function to be removed.
*/
removeHandler: function( eventName, handler ) {
var events = this.events[ eventName ],
handlers = [],
i;
if ( !events ){
return;
}
if( $.isArray( events ) ){
for( i = 0; i < events.length; i++ ){
if( events[ i ] !== handler ){
handlers.push( events[ i ] );
}
}
this.events[ eventName ] = handlers;
}
},
/**
* Remove all event handlers for a given event type. If no type is given all
* event handlers for every event type are removed.
* @function
* @param {String} eventName - Name of event for which all handlers are to be removed.
*/
removeAllHandlers: function( eventName ) {
if (eventName){
this.events[ eventName ] = [];
} else{
for (var eventType in this.events) {
this.events[eventType] = [];
}
}
},
/**
* Retrive the list of all handlers registered for a given event.
* @function
* @param {String} eventName - Name of event to get handlers for.
*/
getHandler: function( eventName ) {
var events = this.events[ eventName ];
if ( !events || !events.length ){
return null;
}
events = events.length === 1 ?
[ events[ 0 ] ] :
Array.apply( null, events );
return function( source, args ) {
var i,
length = events.length;
for ( i = 0; i < length; i++ ) {
if( events[ i ] ){
events[ i ]( source, args );
}
}
};
},
/**
* Trigger an event, optionally passing additional information.
* @function
* @param {String} eventName - Name of event to register.
* @param {Function} handler - Function to call when event is triggered.
*/
raiseEvent: function( eventName, eventArgs ) {
//uncomment if you want to get a log of all events
//$.console.log( eventName );
var handler = this.getHandler( eventName );
if ( handler ) {
if ( !eventArgs ) {
eventArgs = {};
}
handler( this, eventArgs );
}
}
};
}( OpenSeadragon ));