openseadragon/src/htmldrawer.js

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JavaScript
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/*
* OpenSeadragon - HTMLDrawer
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*
* Copyright (C) 2009 CodePlex Foundation
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* Copyright (C) 2010-2024 OpenSeadragon contributors
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*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* @class HTMLDrawer
* @memberof OpenSeadragon
* @classdesc HTML-based implementation of DrawerBase for an {@link OpenSeadragon.Viewer}.
* @param {Object} options - Options for this Drawer.
* @param {OpenSeadragon.Viewer} options.viewer - The Viewer that owns this Drawer.
* @param {OpenSeadragon.Viewport} options.viewport - Reference to Viewer viewport.
* @param {Element} options.element - Parent element.
* @param {Number} [options.debugGridColor] - See debugGridColor in {@link OpenSeadragon.Options} for details.
*/
class HTMLDrawer extends $.DrawerBase{
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constructor(options){
super(options);
// Reject listening for the tile-drawing event, which this drawer does not fire
this.viewer.rejectEventHandler("tile-drawing", "The HTMLDrawer does not raise the tile-drawing event");
}
/**
* @returns {Boolean} always true
*/
static isSupported(){
return true;
}
getType(){
return 'html';
}
/**
* @returns {Boolean} Whether this drawer requires enforcing minimum tile overlap to avoid showing seams.
*/
minimumOverlapRequired() {
return true;
}
/**
* create the HTML element (e.g. canvas, div) that the image will be drawn into
* @returns {Element} the div to draw into
*/
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_createDrawingElement(){
let canvas = $.makeNeutralElement("div");
return canvas;
}
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/**
* Draws the TiledImages
*/
draw(tiledImages) {
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var _this = this;
this._prepareNewFrame(); // prepare to draw a new frame
tiledImages.forEach(function(tiledImage){
if (tiledImage.opacity !== 0 || tiledImage._preload) {
_this._drawTiles(tiledImage);
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}
});
}
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/**
* @returns {Boolean} False - rotation is not supported.
*/
canRotate() {
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return false;
}
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/**
* Destroy the drawer (unload current loaded tiles)
*/
destroy() {
this.canvas.innerHTML = "";
}
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/**
* Turns image smoothing on or off for this viewer. Note: Ignored by HTML Drawer
*
* @function
* @param {Boolean} [imageSmoothingEnabled] - Whether or not the image is
* drawn smoothly on the canvas; see imageSmoothingEnabled in
* {@link OpenSeadragon.Options} for more explanation.
*/
setImageSmoothingEnabled(){
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// noop - HTML Drawer does not deal with this property
}
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/**
* Clears the Drawer so it's ready to draw another frame.
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* @private
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*
*/
_prepareNewFrame() {
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this.canvas.innerHTML = "";
}
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/**
* Draws a TiledImage.
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* @private
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*
*/
_drawTiles( tiledImage ) {
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var lastDrawn = tiledImage.getTilesToDraw().map(info => info.tile);
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if (tiledImage.opacity === 0 || (lastDrawn.length === 0 && !tiledImage.placeholderFillStyle)) {
return;
}
// Iterate over the tiles to draw, and draw them
for (var i = lastDrawn.length - 1; i >= 0; i--) {
var tile = lastDrawn[ i ];
this._drawTile( tile );
if( this.viewer ){
/**
* Raised when a tile is drawn to the canvas. Only valid for
* context2d and html drawers.
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*
* @event tile-drawn
* @memberof OpenSeadragon.Viewer
* @type {object}
* @property {OpenSeadragon.Viewer} eventSource - A reference to the Viewer which raised the event.
* @property {OpenSeadragon.TiledImage} tiledImage - Which TiledImage is being drawn.
* @property {OpenSeadragon.Tile} tile
* @property {?Object} userData - Arbitrary subscriber-defined object.
*/
this.viewer.raiseEvent( 'tile-drawn', {
tiledImage: tiledImage,
tile: tile
});
}
}
}
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/**
* Draws the given tile.
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* @private
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* @param {OpenSeadragon.Tile} tile - The tile to draw.
* @param {Function} drawingHandler - Method for firing the drawing event if using canvas.
* drawingHandler({context, tile, rendered})
*/
_drawTile( tile ) {
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$.console.assert(tile, '[Drawer._drawTile] tile is required');
let container = this.canvas;
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if (!tile.cacheImageRecord) {
$.console.warn(
'[Drawer._drawTileToHTML] attempting to draw tile %s when it\'s not cached',
tile.toString());
return;
}
if ( !tile.loaded ) {
$.console.warn(
"Attempting to draw tile %s when it's not yet loaded.",
tile.toString()
);
return;
}
//EXPERIMENTAL - trying to figure out how to scale the container
// content during animation of the container size.
if ( !tile.element ) {
var image = tile.getImage();
if (!image) {
return;
}
tile.element = $.makeNeutralElement( "div" );
tile.imgElement = image.cloneNode();
tile.imgElement.style.msInterpolationMode = "nearest-neighbor";
tile.imgElement.style.width = "100%";
tile.imgElement.style.height = "100%";
tile.style = tile.element.style;
tile.style.position = "absolute";
}
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if ( tile.element.parentNode !== container ) {
container.appendChild( tile.element );
}
if ( tile.imgElement.parentNode !== tile.element ) {
tile.element.appendChild( tile.imgElement );
}
tile.style.top = tile.position.y + "px";
tile.style.left = tile.position.x + "px";
tile.style.height = tile.size.y + "px";
tile.style.width = tile.size.x + "px";
if (tile.flipped) {
tile.style.transform = "scaleX(-1)";
}
$.setElementOpacity( tile.element, tile.opacity );
}
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}
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$.HTMLDrawer = HTMLDrawer;
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}( OpenSeadragon ));