openseadragon/src/overlay.js

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/*
* OpenSeadragon - Overlay
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2024 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function($) {
/**
* An enumeration of positions that an overlay may be assigned relative to
* the viewport.
* It is identical to OpenSeadragon.Placement but is kept for backward
* compatibility.
* @member OverlayPlacement
* @memberof OpenSeadragon
* @see OpenSeadragon.Placement
* @static
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* @readonly
* @type {Object}
* @property {Number} CENTER
* @property {Number} TOP_LEFT
* @property {Number} TOP
* @property {Number} TOP_RIGHT
* @property {Number} RIGHT
* @property {Number} BOTTOM_RIGHT
* @property {Number} BOTTOM
* @property {Number} BOTTOM_LEFT
* @property {Number} LEFT
*/
$.OverlayPlacement = $.Placement;
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/**
* An enumeration of possible ways to handle overlays rotation
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* @member OverlayRotationMode
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* @memberOf OpenSeadragon
* @static
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* @readonly
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* @property {Number} NO_ROTATION The overlay ignore the viewport rotation.
* @property {Number} EXACT The overlay use CSS 3 transforms to rotate with
* the viewport. If the overlay contains text, it will get rotated as well.
* @property {Number} BOUNDING_BOX The overlay adjusts for rotation by
* taking the size of the bounding box of the rotated bounds.
* Only valid for overlays with Rect location and scalable in both directions.
*/
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$.OverlayRotationMode = $.freezeObject({
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NO_ROTATION: 1,
EXACT: 2,
BOUNDING_BOX: 3
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});
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/**
* @class Overlay
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* @classdesc Provides a way to float an HTML element on top of the viewer element.
*
* @memberof OpenSeadragon
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* @param {Object} options
* @param {Element} options.element
* @param {OpenSeadragon.Point|OpenSeadragon.Rect} options.location - The
* location of the overlay on the image. If a {@link OpenSeadragon.Point}
* is specified, the overlay will be located at this location with respect
* to the placement option. If a {@link OpenSeadragon.Rect} is specified,
* the overlay will be placed at this location with the corresponding width
* and height and placement TOP_LEFT.
* @param {OpenSeadragon.Placement} [options.placement=OpenSeadragon.Placement.TOP_LEFT]
* Defines what part of the overlay should be at the specified options.location
* @param {OpenSeadragon.Overlay.OnDrawCallback} [options.onDraw]
* @param {Boolean} [options.checkResize=true] Set to false to avoid to
* check the size of the overlay every time it is drawn in the directions
* which are not scaled. It will improve performances but will cause a
* misalignment if the overlay size changes.
* @param {Number} [options.width] The width of the overlay in viewport
* coordinates. If specified, the width of the overlay will be adjusted when
* the zoom changes.
* @param {Number} [options.height] The height of the overlay in viewport
* coordinates. If specified, the height of the overlay will be adjusted when
* the zoom changes.
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* @param {Boolean} [options.rotationMode=OpenSeadragon.OverlayRotationMode.EXACT]
* How to handle the rotation of the viewport.
*/
$.Overlay = function(element, location, placement) {
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/**
* onDraw callback signature used by {@link OpenSeadragon.Overlay}.
*
* @callback OnDrawCallback
* @memberof OpenSeadragon.Overlay
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
* @param {Element} element
*/
var options;
if ($.isPlainObject(element)) {
options = element;
} else {
options = {
element: element,
location: location,
placement: placement
};
}
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this.element = options.element;
this.element.innerHTML = "<div>" + this.element.innerHTML + "</div>";
this.style = options.element.style;
this._init(options);
};
/** @lends OpenSeadragon.Overlay.prototype */
$.Overlay.prototype = {
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// private
_init: function(options) {
this.location = options.location;
this.placement = options.placement === undefined ?
$.Placement.TOP_LEFT : options.placement;
this.onDraw = options.onDraw;
this.checkResize = options.checkResize === undefined ?
true : options.checkResize;
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// When this.width is not null, the overlay get scaled horizontally
this.width = options.width === undefined ? null : options.width;
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// When this.height is not null, the overlay get scaled vertically
this.height = options.height === undefined ? null : options.height;
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this.rotationMode = options.rotationMode || $.OverlayRotationMode.EXACT;
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// Having a rect as location is a syntactic sugar
if (this.location instanceof $.Rect) {
this.width = this.location.width;
this.height = this.location.height;
this.location = this.location.getTopLeft();
this.placement = $.Placement.TOP_LEFT;
}
// Deprecated properties kept for backward compatibility.
this.scales = this.width !== null && this.height !== null;
this.bounds = new $.Rect(
this.location.x, this.location.y, this.width, this.height);
this.position = this.location;
},
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/**
* Internal function to adjust the position of an overlay
* depending on it size and placement.
* @function
* @param {OpenSeadragon.Point} position
* @param {OpenSeadragon.Point} size
*/
adjust: function(position, size) {
var properties = $.Placement.properties[this.placement];
if (!properties) {
return;
}
if (properties.isHorizontallyCentered) {
position.x -= size.x / 2;
} else if (properties.isRight) {
position.x -= size.x;
}
if (properties.isVerticallyCentered) {
position.y -= size.y / 2;
} else if (properties.isBottom) {
position.y -= size.y;
}
},
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/**
* @function
*/
destroy: function() {
var element = this.element;
var style = this.style;
if (element.parentNode) {
element.parentNode.removeChild(element);
//this should allow us to preserve overlays when required between
//pages
if (element.prevElementParent) {
style.display = 'none';
//element.prevElementParent.insertBefore(
// element,
// element.prevNextSibling
//);
document.body.appendChild(element);
}
}
// clear the onDraw callback
this.onDraw = null;
style.top = "";
style.left = "";
style.position = "";
if (this.width !== null) {
style.width = "";
}
if (this.height !== null) {
style.height = "";
}
var transformOriginProp = $.getCssPropertyWithVendorPrefix(
'transformOrigin');
var transformProp = $.getCssPropertyWithVendorPrefix(
'transform');
if (transformOriginProp && transformProp) {
style[transformOriginProp] = "";
style[transformProp] = "";
}
},
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/**
* @function
* @param {Element} container
*/
drawHTML: function(container, viewport) {
var element = this.element;
if (element.parentNode !== container) {
//save the source parent for later if we need it
element.prevElementParent = element.parentNode;
element.prevNextSibling = element.nextSibling;
container.appendChild(element);
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// have to set position before calculating size, fix #1116
this.style.position = "absolute";
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// this.size is used by overlays which don't get scaled in at
// least one direction when this.checkResize is set to false.
this.size = $.getElementSize(element);
}
var positionAndSize = this._getOverlayPositionAndSize(viewport);
var position = positionAndSize.position;
var size = this.size = positionAndSize.size;
var outerScale = "";
if (viewport.overlayContentFlipped) {
outerScale = viewport.flipped ? " scaleX(-1)" : " scaleX(1)";
}
var rotate = viewport.flipped ? -positionAndSize.rotate : positionAndSize.rotate;
var scale = viewport.flipped ? " scaleX(-1)" : "";
// call the onDraw callback if it exists to allow one to overwrite
// the drawing/positioning/sizing of the overlay
if (this.onDraw) {
this.onDraw(position, size, this.element);
} else {
var style = this.style;
var outerElement = element.firstChild;
var outerStyle = outerElement.style;
style.left = position.x + "px";
style.top = position.y + "px";
if (this.width !== null) {
style.width = size.x + "px";
}
if (this.height !== null) {
style.height = size.y + "px";
}
var transformOriginProp = $.getCssPropertyWithVendorPrefix(
'transformOrigin');
var transformProp = $.getCssPropertyWithVendorPrefix(
'transform');
if (transformOriginProp && transformProp) {
if (rotate && !viewport.flipped) {
outerStyle[transformProp] = "";
style[transformOriginProp] = this._getTransformOrigin();
style[transformProp] = "rotate(" + rotate + "deg)";
} else if (!rotate && viewport.flipped) {
outerStyle[transformProp] = outerScale;
style[transformOriginProp] = this._getTransformOrigin();
style[transformProp] = scale;
} else if (rotate && viewport.flipped){
outerStyle[transformProp] = outerScale;
style[transformOriginProp] = this._getTransformOrigin();
style[transformProp] = "rotate(" + rotate + "deg)" + scale;
} else {
outerStyle[transformProp] = "";
style[transformOriginProp] = "";
style[transformProp] = "";
}
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}
style.display = 'block';
}
},
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// private
_getOverlayPositionAndSize: function(viewport) {
var position = viewport.pixelFromPoint(this.location, true);
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var size = this._getSizeInPixels(viewport);
this.adjust(position, size);
var rotate = 0;
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if (viewport.getRotation(true) &&
this.rotationMode !== $.OverlayRotationMode.NO_ROTATION) {
// BOUNDING_BOX is only valid if both directions get scaled.
// Get replaced by EXACT otherwise.
if (this.rotationMode === $.OverlayRotationMode.BOUNDING_BOX &&
this.width !== null && this.height !== null) {
var rect = new $.Rect(position.x, position.y, size.x, size.y);
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var boundingBox = this._getBoundingBox(rect, viewport.getRotation(true));
position = boundingBox.getTopLeft();
size = boundingBox.getSize();
} else {
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rotate = viewport.getRotation(true);
}
}
if (viewport.flipped) {
position.x = (viewport.getContainerSize().x - position.x);
}
return {
position: position,
size: size,
rotate: rotate
};
},
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// private
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_getSizeInPixels: function(viewport) {
var width = this.size.x;
var height = this.size.y;
if (this.width !== null || this.height !== null) {
var scaledSize = viewport.deltaPixelsFromPointsNoRotate(
new $.Point(this.width || 0, this.height || 0), true);
if (this.width !== null) {
width = scaledSize.x;
}
if (this.height !== null) {
height = scaledSize.y;
}
}
if (this.checkResize &&
(this.width === null || this.height === null)) {
var eltSize = this.size = $.getElementSize(this.element);
if (this.width === null) {
width = eltSize.x;
}
if (this.height === null) {
height = eltSize.y;
}
}
return new $.Point(width, height);
},
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// private
_getBoundingBox: function(rect, degrees) {
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var refPoint = this._getPlacementPoint(rect);
return rect.rotate(degrees, refPoint).getBoundingBox();
},
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// private
_getPlacementPoint: function(rect) {
var result = new $.Point(rect.x, rect.y);
var properties = $.Placement.properties[this.placement];
if (properties) {
if (properties.isHorizontallyCentered) {
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result.x += rect.width / 2;
} else if (properties.isRight) {
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result.x += rect.width;
}
if (properties.isVerticallyCentered) {
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result.y += rect.height / 2;
} else if (properties.isBottom) {
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result.y += rect.height;
}
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}
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return result;
},
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// private
_getTransformOrigin: function() {
var result = "";
var properties = $.Placement.properties[this.placement];
if (!properties) {
return result;
}
if (properties.isLeft) {
result = "left";
} else if (properties.isRight) {
result = "right";
}
if (properties.isTop) {
result += " top";
} else if (properties.isBottom) {
result += " bottom";
}
return result;
},
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/**
* Changes the overlay settings.
* @function
* @param {OpenSeadragon.Point|OpenSeadragon.Rect|Object} location
* If an object is specified, the options are the same than the constructor
* except for the element which can not be changed.
* @param {OpenSeadragon.Placement} placement
*/
update: function(location, placement) {
var options = $.isPlainObject(location) ? location : {
location: location,
placement: placement
};
this._init({
location: options.location || this.location,
placement: options.placement !== undefined ?
options.placement : this.placement,
onDraw: options.onDraw || this.onDraw,
checkResize: options.checkResize || this.checkResize,
width: options.width !== undefined ? options.width : this.width,
height: options.height !== undefined ? options.height : this.height,
rotationMode: options.rotationMode || this.rotationMode
});
},
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/**
* Returns the current bounds of the overlay in viewport coordinates
* @function
* @param {OpenSeadragon.Viewport} viewport the viewport
* @returns {OpenSeadragon.Rect} overlay bounds
*/
getBounds: function(viewport) {
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$.console.assert(viewport,
'A viewport must now be passed to Overlay.getBounds.');
var width = this.width;
var height = this.height;
if (width === null || height === null) {
var size = viewport.deltaPointsFromPixelsNoRotate(this.size, true);
if (width === null) {
width = size.x;
}
if (height === null) {
height = size.y;
}
}
var location = this.location.clone();
this.adjust(location, new $.Point(width, height));
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return this._adjustBoundsForRotation(
viewport, new $.Rect(location.x, location.y, width, height));
},
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// private
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_adjustBoundsForRotation: function(viewport, bounds) {
if (!viewport ||
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viewport.getRotation(true) === 0 ||
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this.rotationMode === $.OverlayRotationMode.EXACT) {
return bounds;
}
if (this.rotationMode === $.OverlayRotationMode.BOUNDING_BOX) {
// If overlay not fully scalable, BOUNDING_BOX falls back to EXACT
if (this.width === null || this.height === null) {
return bounds;
}
// It is easier to just compute the position and size and
// convert to viewport coordinates.
var positionAndSize = this._getOverlayPositionAndSize(viewport);
return viewport.viewerElementToViewportRectangle(new $.Rect(
positionAndSize.position.x,
positionAndSize.position.y,
positionAndSize.size.x,
positionAndSize.size.y));
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}
// NO_ROTATION case
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return bounds.rotate(-viewport.getRotation(true),
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this._getPlacementPoint(bounds));
}
};
}(OpenSeadragon));