openseadragon/src/tile.js

154 lines
4.6 KiB
JavaScript
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(function( $ ){
/**
* @class
* @param {Number} level The zoom level this tile belongs to.
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {OpenSeadragon.Point} bounds Where this tile fits, in normalized
* coordinates
* @param {Boolean} exists Is this tile a part of a sparse image? ( Also has
* this tile failed to load?
* @param {String} url The URL of this tile's image.
*
* @property {Number} level The zoom level this tile belongs to.
* @property {Number} x The vector component 'x'.
* @property {Number} y The vector component 'y'.
* @property {OpenSeadragon.Point} bounds Where this tile fits, in normalized
* coordinates
* @property {Boolean} exists Is this tile a part of a sparse image? ( Also has
* this tile failed to load?
* @property {String} url The URL of this tile's image.
* @property {Boolean} loaded Is this tile loaded?
* @property {Boolean} loading Is this tile loading
* @property {Element} element The HTML element for this tile
* @property {Image} image The Image object for this tile
* @property {String} style The alias of this.element.style.
* @property {String} position This tile's position on screen, in pixels.
* @property {String} size This tile's size on screen, in pixels
* @property {String} blendStart The start time of this tile's blending
* @property {String} opacity The current opacity this tile should be.
* @property {String} distance The distance of this tile to the viewport center
* @property {String} visibility The visibility score of this tile.
* @property {Boolean} beingDrawn Whether this tile is currently being drawn
* @property {Number} lastTouchTime Timestamp the tile was last touched.
*/
$.Tile = function(level, x, y, bounds, exists, url) {
this.level = level;
this.x = x;
this.y = y;
this.bounds = bounds;
this.exists = exists;
this.url = url;
this.loaded = false;
this.loading = false;
this.element = null;
this.image = null;
this.style = null;
this.position = null;
this.size = null;
this.blendStart = null;
this.opacity = null;
this.distance = null;
this.visibility = null;
this.beingDrawn = false;
this.lastTouchTime = 0;
};
$.Tile.prototype = {
/**
* Provides a string representation of this tiles level and (x,y)
* components.
* @function
* @returns {String}
*/
toString: function() {
return this.level + "/" + this.x + "_" + this.y;
},
/**
* Renders the tile in an html container.
* @function
* @param {Element} container
*/
drawHTML: function( container ) {
var position = this.position.apply( Math.floor ),
size = this.size.apply( Math.ceil );
if ( !this.loaded ) {
$.console.warn(
"Attempting to draw tile %s when it's not yet loaded.",
this.toString()
);
return;
}
if ( !this.element ) {
this.element = $.makeNeutralElement("img");
this.element.src = this.url;
this.style = this.element.style;
this.style.position = "absolute";
this.style.msInterpolationMode = "nearest-neighbor";
}
if ( this.element.parentNode != container ) {
container.appendChild( this.element );
}
this.element.style.left = position.x + "px";
this.element.style.top = position.y + "px";
this.element.style.width = size.x + "px";
this.element.style.height = size.y + "px";
$.setElementOpacity( this.element, this.opacity );
},
/**
* Renders the tile in a canvas-based context.
* @function
* @param {Canvas} context
*/
drawCanvas: function( context ) {
var position = this.position,
size = this.size;
if ( !this.loaded ) {
$.console.warn(
"Attempting to draw tile %s when it's not yet loaded.",
this.toString()
);
return;
}
context.globalAlpha = this.opacity;
context.drawImage( this.image, position.x, position.y, size.x, size.y );
},
/**
* Removes tile from it's contianer.
* @function
*/
unload: function() {
if ( this.element && this.element.parentNode ) {
this.element.parentNode.removeChild( this.element );
}
this.element = null;
this.image = null;
this.loaded = false;
this.loading = false;
}
};
}( OpenSeadragon ));