openseadragon/src/rectangle.js

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/*
* OpenSeadragon - Rect
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function( $ ){
/**
* A Rectangle really represents a 2x2 matrix where each row represents a
* 2 dimensional vector component, the first is (x,y) and the second is
* (width, height). The latter component implies the equation of a simple
* plane.
*
* @class
* @param {Number} x The vector component 'x'.
* @param {Number} y The vector component 'y'.
* @param {Number} width The vector component 'height'.
* @param {Number} height The vector component 'width'.
* @property {Number} x The vector component 'x'.
* @property {Number} y The vector component 'y'.
* @property {Number} width The vector component 'width'.
* @property {Number} height The vector component 'height'.
*/
$.Rect = function( x, y, width, height ) {
this.x = typeof ( x ) == "number" ? x : 0;
this.y = typeof ( y ) == "number" ? y : 0;
this.width = typeof ( width ) == "number" ? width : 0;
this.height = typeof ( height ) == "number" ? height : 0;
};
$.Rect.prototype = {
/**
* The aspect ratio is simply the ratio of width to height.
* @function
* @returns {Number} The ratio of width to height.
*/
getAspectRatio: function() {
return this.width / this.height;
},
/**
* Provides the coordinates of the upper-left corner of the rectanglea s a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the upper-left corner of
* the rectangle.
*/
getTopLeft: function() {
return new $.Point( this.x, this.y );
},
/**
* Provides the coordinates of the bottom-right corner of the rectangle as a
* point.
* @function
* @returns {OpenSeadragon.Point} The coordinate of the bottom-right corner of
* the rectangle.
*/
getBottomRight: function() {
return new $.Point(
this.x + this.width,
this.y + this.height
);
},
/**
* Computes the center of the rectangle.
* @function
* @returns {OpenSeadragon.Point} The center of the rectangle as represnted
* as represented by a 2-dimensional vector (x,y)
*/
getCenter: function() {
return new $.Point(
this.x + this.width / 2.0,
this.y + this.height / 2.0
);
},
/**
* Returns the width and height component as a vector OpenSeadragon.Point
* @function
* @returns {OpenSeadragon.Point} The 2 dimensional vector represnting the
* the width and height of the rectangle.
*/
getSize: function() {
return new $.Point( this.width, this.height );
},
/**
* Determines if two Rectanlges have equivalent components.
* @function
* @param {OpenSeadragon.Rect} rectangle The Rectangle to compare to.
* @return {Boolean} 'true' if all components are equal, otherwise 'false'.
*/
equals: function( other ) {
return ( other instanceof $.Rect ) &&
( this.x === other.x ) &&
( this.y === other.y ) &&
( this.width === other.width ) &&
( this.height === other.height );
},
/**
* Provides a string representation of the retangle which is useful for
* debugging.
* @function
* @returns {String} A string representation of the rectangle.
*/
toString: function() {
return "[" +
Math.round(this.x*100) + "," +
Math.round(this.y*100) + "," +
Math.round(this.width*100) + "x" +
Math.round(this.height*100) +
"]";
}
};
}( OpenSeadragon ));