openseadragon/src/eventhandler.js

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/*
* OpenSeadragon - EventHandler
*
* Copyright (C) 2009 CodePlex Foundation
* Copyright (C) 2010-2013 OpenSeadragon contributors
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of CodePlex Foundation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
(function ($) {
/**
* For use by classes which want to support custom, non-browser events.
* TODO: This is an awful name! This thing represents an "event source",
* not an "event handler". PLEASE change the to EventSource. Also please
* change 'addHandler', 'removeHandler' and 'raiseEvent' to 'bind',
* 'unbind', and 'trigger' respectively. Finally add a method 'one' which
* automatically unbinds a listener after the first triggered event that
* matches.
* @class
*/
$.EventHandler = function () {
this.events = {};
};
$.EventHandler.prototype = {
/**
* Add an event handler for a given event.
* @function
* @param {String} eventName - Name of event to register.
* @param {Function} handler - Function to call when event is triggered.
* @param {Object} optional userData - Arbitrary object to be passed to the handler.
*/
addHandler: function (eventName, handler, userData) {
var events = this.events[eventName];
if (!events) {
this.events[eventName] = events = [];
}
if (handler && $.isFunction(handler)) {
events[events.length] = { handler: handler, userData: userData || null };
}
},
/**
* Remove a specific event handler for a given event.
* @function
* @param {String} eventName - Name of event for which the handler is to be removed.
* @param {Function} handler - Function to be removed.
*/
removeHandler: function (eventName, handler) {
var events = this.events[eventName],
handlers = [],
i;
if (!events) {
return;
}
if ($.isArray(events)) {
for (i = 0; i < events.length; i++) {
if (events[i].handler !== handler) {
handlers.push(events[i]);
}
}
this.events[eventName] = handlers;
}
},
/**
* Remove all event handlers for a given event type. If no type is given all
* event handlers for every event type are removed.
* @function
* @param {String} eventName - Name of event for which all handlers are to be removed.
*/
removeAllHandlers: function (eventName) {
if (eventName) {
this.events[eventName] = [];
} else {
for (var eventType in this.events) {
this.events[eventType] = [];
}
}
},
/**
* Retrieve the list of all handlers registered for a given event.
* @function
* @param {String} eventName - Name of event to get handlers for.
*/
getHandler: function (eventName) {
var events = this.events[eventName];
if (!events || !events.length) {
return null;
}
events = events.length === 1 ?
[events[0]] :
Array.apply(null, events);
return function (source, args) {
var i,
length = events.length;
for (i = 0; i < length; i++) {
if (events[i]) {
args.userData = events[i].userData;
events[i].handler(source, args);
}
}
};
},
/**
* Trigger an event, optionally passing additional information.
* @function
* @param {String} eventName - Name of event to register.
* @param {Function} handler - Function to call when event is triggered.
*/
raiseEvent: function (eventName, eventArgs) {
//uncomment if you want to get a log of all events
//$.console.log( eventName );
var handler = this.getHandler(eventName);
if (handler) {
if (!eventArgs) {
eventArgs = {};
}
handler(this, eventArgs);
}
}
};
} (OpenSeadragon));