2011-12-06 07:50:25 +04:00
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(function( $ ){
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2012-01-25 23:14:02 +04:00
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/**
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* @class
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*/
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2012-01-24 07:48:45 +04:00
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$.TileSource = function( width, height, tileSize, tileOverlap, minLevel, maxLevel ) {
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2011-12-06 07:50:25 +04:00
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this.aspectRatio = width / height;
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2012-01-24 07:48:45 +04:00
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this.dimensions = new $.Point( width, height );
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this.tileSize = tileSize ? tileSize : 0;
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this.tileOverlap = tileOverlap ? tileOverlap : 0;
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this.minLevel = minLevel ? minLevel : 0;
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this.maxLevel = maxLevel ? maxLevel :
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2012-01-18 03:30:41 +04:00
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Math.ceil(
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Math.log( Math.max( width, height ) ) /
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Math.log( 2 )
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);
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2011-12-06 07:50:25 +04:00
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};
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$.TileSource.prototype = {
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2012-01-24 07:48:45 +04:00
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getLevelScale: function( level ) {
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return 1 / ( 1 << ( this.maxLevel - level ) );
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2011-12-06 07:50:25 +04:00
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},
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2012-01-24 07:48:45 +04:00
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getNumTiles: function( level ) {
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var scale = this.getLevelScale( level ),
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x = Math.ceil( scale * this.dimensions.x / this.tileSize ),
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y = Math.ceil( scale * this.dimensions.y / this.tileSize );
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2011-12-06 07:50:25 +04:00
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2012-01-24 07:48:45 +04:00
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return new $.Point( x, y );
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2011-12-06 07:50:25 +04:00
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},
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2012-01-24 07:48:45 +04:00
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getPixelRatio: function( level ) {
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var imageSizeScaled = this.dimensions.times( this.getLevelScale( level ) ),
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rx = 1.0 / imageSizeScaled.x,
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ry = 1.0 / imageSizeScaled.y;
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2011-12-06 07:50:25 +04:00
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return new $.Point(rx, ry);
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},
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2012-01-24 07:48:45 +04:00
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getTileAtPoint: function( level, point ) {
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var pixel = point.times( this.dimensions.x ).times( this.getLevelScale(level ) ),
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tx = Math.floor( pixel.x / this.tileSize ),
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ty = Math.floor( pixel.y / this.tileSize );
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2011-12-06 07:50:25 +04:00
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2012-01-24 07:48:45 +04:00
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return new $.Point( tx, ty );
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2011-12-06 07:50:25 +04:00
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},
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2012-01-24 07:48:45 +04:00
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getTileBounds: function( level, x, y ) {
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var dimensionsScaled = this.dimensions.times( this.getLevelScale( level ) ),
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px = ( x === 0 ) ? 0 : this.tileSize * x - this.tileOverlap,
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py = ( y === 0 ) ? 0 : this.tileSize * y - this.tileOverlap,
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sx = this.tileSize + ( x === 0 ? 1 : 2 ) * this.tileOverlap,
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sy = this.tileSize + ( y === 0 ? 1 : 2 ) * this.tileOverlap,
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scale = 1.0 / dimensionsScaled.x;
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2011-12-06 07:50:25 +04:00
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2012-01-24 07:48:45 +04:00
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sx = Math.min( sx, dimensionsScaled.x - px );
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sy = Math.min( sy, dimensionsScaled.y - py );
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2011-12-06 07:50:25 +04:00
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2012-01-24 07:48:45 +04:00
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return new $.Rect( px * scale, py * scale, sx * scale, sy * scale );
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2011-12-06 07:50:25 +04:00
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},
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2011-12-13 16:24:34 +04:00
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getTileUrl: function( level, x, y ) {
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2012-01-24 07:48:45 +04:00
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throw new Error( "Method not implemented." );
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2011-12-06 07:50:25 +04:00
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},
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2011-12-13 16:24:34 +04:00
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tileExists: function( level, x, y ) {
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var numTiles = this.getNumTiles( level );
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return level >= this.minLevel &&
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level <= this.maxLevel &&
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x >= 0 &&
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y >= 0 &&
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x < numTiles.x &&
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y < numTiles.y;
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2011-12-06 07:50:25 +04:00
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}
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};
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}( OpenSeadragon ));
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