openseadragon/test/demo/flipping.html

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<!DOCTYPE html>
<html>
<head>
<title>OpenSeadragon Flipping Demo</title>
<script type="text/javascript" src='../../build/openseadragon/openseadragon.js'></script>
<script type="text/javascript" src='../lib/jquery-1.9.1.min.js'></script>
<style type="text/css">
.openseadragon1 {
width: 800px;
height: 600px;
float: left;
}
.options {
margin: 0.5em;
}
.button {
margin: 0.3em;
}
</style>
</head>
<body>
<div>
Simple demo page to show image flipping.
</div>
<div id="contentDiv" class="openseadragon1">
</div>
<div class="options">
First
<div class="button">
<input type="checkbox" id="ffirst" onchange="flip(0, this.checked)">
<label for="ffirst">Flip</label>
</div>
<div class="button">
<input type="checkbox" id="rfirst" onchange="rotate(0, this.checked * 45)">
<label for="rfirst">Rotate</label>
</div>
</div>
<div class="options">
Second
<div class="button">
<input type="checkbox" id="fsecond" onchange="flip(1, this.checked)" checked>
<label for="fsecond">Flip</label>
</div>
<div class="button">
<input type="checkbox" id="rsecond" onchange="rotate(1, this.checked * 45)">
<label for="rsecond">Rotate</label>
</div>
</div>
<div class="options">
Viewport
<div class="button">
<input type="checkbox" id="fview" onchange="flipViewport(this.checked)">
<label for="fview">Flip Viewport</label>
</div>
<div class="button">
<input type="checkbox" id="debug" onchange="debug(this.checked)">
<label for="debug">Debug Mode</label>
</div>
</div>
<script type="text/javascript">
var viewer = OpenSeadragon({
// debugMode: true,
id: "contentDiv",
prefixUrl: "../../build/openseadragon/images/",
showNavigator:true,
tileSources: [
{
tileSource: "../data/testpattern.dzi",
x: 0,
y: 0,
flipped: document.getElementById("ffirst").checked,
degrees: document.getElementById("rfirst").checked * 45,
}, {
tileSource: "../data/testpattern.dzi",
x: 1,
y: 0,
flipped: document.getElementById("fsecond").checked,
degrees: document.getElementById("rsecond").checked * 45,
}
]
});
viewer.viewport.setFlip(document.getElementById("fview").checked);
function debug(v) {
viewer.setDebugMode(v);
}
function flip(n, v) {
viewer.world.getItemAt(n).setFlip(v);
}
function rotate(n, v) {
viewer.world.getItemAt(n).setRotation(v);
}
function flipViewport(v) {
viewer.viewport.setFlip(v);
}
</script>
</body>
</html>