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137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_SEQUENCE_CHECKER_H_
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#define BASE_SEQUENCE_CHECKER_H_
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#include "base/base_export.h"
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#include "base/dcheck_is_on.h"
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#include "base/sequence_checker_impl.h"
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// SequenceChecker is a helper class used to help verify that some methods of a
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// class are called sequentially (for thread-safety). It supports thread safety
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// annotations (see base/thread_annotations.h).
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//
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// Use the macros below instead of the SequenceChecker directly so that the
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// unused member doesn't result in an extra byte (four when padded) per
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// instance in production.
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//
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// This class is much prefered to ThreadChecker for thread-safety checks.
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// ThreadChecker should only be used for classes that are truly thread-affine
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// (use thread-local-storage or a third-party API that does).
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//
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// Debugging:
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// If SequenceChecker::EnableStackLogging() is called beforehand, then when
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// SequenceChecker fails, in addition to crashing with a stack trace of where
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// the violation occurred, it will also dump a stack trace of where the
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// checker was bound to a sequence.
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//
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// Usage:
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// class MyClass {
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// public:
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// MyClass() {
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// // Detaching on construction is necessary for objects that are
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// // constructed on one sequence and forever after used from another
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// // sequence.
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// DETACH_FROM_SEQUENCE(my_sequence_checker_);
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// }
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//
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// ~MyClass() {
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// // SequenceChecker doesn't automatically check it's destroyed on origin
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// // sequence for the same reason it's sometimes detached in the
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// // constructor. It's okay to destroy off sequence if the owner
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// // otherwise knows usage on the associated sequence is done. If you're
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// // not detaching in the constructor, you probably want to explicitly
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// // check in the destructor.
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// DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_);
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// }
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// void MyMethod() {
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// DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_);
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// ... (do stuff) ...
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// MyOtherMethod();
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// }
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//
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// void MyOtherMethod()
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// VALID_CONTEXT_REQUIRED(my_sequence_checker_) {
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// foo_ = 42;
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// }
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//
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// private:
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// // GUARDED_BY_CONTEXT() enforces that this member is only
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// // accessed from a scope that invokes DCHECK_CALLED_ON_VALID_SEQUENCE()
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// // or from a function annotated with VALID_CONTEXT_REQUIRED(). A
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// // DCHECK build will not compile if the member is accessed and these
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// // conditions are not met.
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// int foo_ GUARDED_BY_CONTEXT(my_sequence_checker_);
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//
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// SEQUENCE_CHECKER(my_sequence_checker_);
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// }
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#define SEQUENCE_CHECKER_INTERNAL_CONCAT2(a, b) a##b
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#define SEQUENCE_CHECKER_INTERNAL_CONCAT(a, b) \
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SEQUENCE_CHECKER_INTERNAL_CONCAT2(a, b)
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#define SEQUENCE_CHECKER_INTERNAL_UID(prefix) \
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SEQUENCE_CHECKER_INTERNAL_CONCAT(prefix, __LINE__)
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#if DCHECK_IS_ON()
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#define SEQUENCE_CHECKER(name) base::SequenceChecker name
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#define DCHECK_CALLED_ON_VALID_SEQUENCE(name, ...) \
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base::ScopedValidateSequenceChecker SEQUENCE_CHECKER_INTERNAL_UID( \
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scoped_validate_sequence_checker_)(name, ##__VA_ARGS__)
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#define DETACH_FROM_SEQUENCE(name) (name).DetachFromSequence()
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#else // DCHECK_IS_ON()
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// A no-op expansion that can be followed by a semicolon at class level.
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#define SEQUENCE_CHECKER(name) static_assert(true, "")
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#define DCHECK_CALLED_ON_VALID_SEQUENCE(name, ...) EAT_CHECK_STREAM_PARAMS()
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#define DETACH_FROM_SEQUENCE(name)
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#endif // DCHECK_IS_ON()
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namespace base {
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// Do nothing implementation, for use in release mode.
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//
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// Note: You should almost always use the SequenceChecker class (through the
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// above macros) to get the right version for your build configuration.
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// Note: This is marked with "context" capability in order to support
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// thread_annotations.h.
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class THREAD_ANNOTATION_ATTRIBUTE__(capability("context"))
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SequenceCheckerDoNothing {
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public:
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static void EnableStackLogging() {}
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SequenceCheckerDoNothing() = default;
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// Moving between matching sequences is allowed to help classes with
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// SequenceCheckers that want a default move-construct/assign.
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SequenceCheckerDoNothing(SequenceCheckerDoNothing&& other) = default;
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SequenceCheckerDoNothing& operator=(SequenceCheckerDoNothing&& other) =
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default;
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SequenceCheckerDoNothing(const SequenceCheckerDoNothing&) = delete;
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SequenceCheckerDoNothing& operator=(const SequenceCheckerDoNothing&) = delete;
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[[nodiscard]] bool CalledOnValidSequence(void* = nullptr) const {
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return true;
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}
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void DetachFromSequence() {}
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};
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#if DCHECK_IS_ON()
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using SequenceChecker = SequenceCheckerImpl;
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#else
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using SequenceChecker = SequenceCheckerDoNothing;
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#endif // DCHECK_IS_ON()
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#if DCHECK_IS_ON()
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class BASE_EXPORT SCOPED_LOCKABLE ScopedValidateSequenceChecker {
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public:
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explicit ScopedValidateSequenceChecker(const SequenceChecker& checker)
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EXCLUSIVE_LOCK_FUNCTION(checker);
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~ScopedValidateSequenceChecker() UNLOCK_FUNCTION();
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};
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#endif
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} // namespace base
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#endif // BASE_SEQUENCE_CHECKER_H_
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