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90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_FRAME_PARSER_H_
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#define NET_WEBSOCKETS_WEBSOCKET_FRAME_PARSER_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <memory>
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#include <vector>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "net/base/net_export.h"
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#include "net/websockets/websocket_errors.h"
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#include "net/websockets/websocket_frame.h"
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namespace net {
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// Parses WebSocket frames from byte stream.
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//
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// Specification of WebSocket frame format is available at
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// <http://tools.ietf.org/html/rfc6455#section-5>.
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class NET_EXPORT WebSocketFrameParser {
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public:
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WebSocketFrameParser();
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~WebSocketFrameParser();
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// Decodes the given byte stream and stores parsed WebSocket frames in
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// |frame_chunks|.
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//
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// If the parser encounters invalid payload length format, Decode() fails
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// and returns false. Once Decode() has failed, the parser refuses to decode
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// any more data and future invocations of Decode() will simply return false.
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//
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// Payload data of parsed WebSocket frames may be incomplete; see comments in
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// websocket_frame.h for more details.
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bool Decode(const char* data,
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size_t length,
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std::vector<std::unique_ptr<WebSocketFrameChunk>>* frame_chunks);
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// Returns kWebSocketNormalClosure if the parser has not failed to decode
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// WebSocket frames. Otherwise returns WebSocketError which is defined in
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// websocket_errors.h. We can convert net::WebSocketError to net::Error by
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// using WebSocketErrorToNetError().
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WebSocketError websocket_error() const { return websocket_error_; }
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private:
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// Tries to decode a frame header from |current_read_pos_|.
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// If successful, this function updates |current_read_pos_|,
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// |current_frame_header_|, and |masking_key_| (if available).
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// This function may set |failed_| to true if it observes a corrupt frame.
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// If there is not enough data in the remaining buffer to parse a frame
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// header, this function returns without doing anything.
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void DecodeFrameHeader();
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// Decodes frame payload and creates a WebSocketFrameChunk object.
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// This function updates |current_read_pos_| and |frame_offset_| after
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// parsing. This function returns a frame object even if no payload data is
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// available at this moment, so the receiver could make use of frame header
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// information. If the end of frame is reached, this function clears
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// |current_frame_header_|, |frame_offset_| and |masking_key_|.
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std::unique_ptr<WebSocketFrameChunk> DecodeFramePayload(bool first_chunk);
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// Internal buffer to store the data to parse.
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std::vector<char> buffer_;
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// Position in |buffer_| where the next round of parsing starts.
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size_t current_read_pos_;
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// Frame header and masking key of the current frame.
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// |masking_key_| is filled with zeros if the current frame is not masked.
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std::unique_ptr<WebSocketFrameHeader> current_frame_header_;
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WebSocketMaskingKey masking_key_;
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// Amount of payload data read so far for the current frame.
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uint64_t frame_offset_;
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WebSocketError websocket_error_;
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DISALLOW_COPY_AND_ASSIGN(WebSocketFrameParser);
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};
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_FRAME_PARSER_H_
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