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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_FUZZED_SOCKET_FACTORY_H_
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#define NET_SOCKET_FUZZED_SOCKET_FACTORY_H_
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#include <memory>
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#include "base/macros.h"
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#include "net/socket/client_socket_factory.h"
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namespace base {
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class FuzzedDataProvider;
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}
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namespace net {
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// A socket factory that creates FuzzedSockets that share the same
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// FuzzedDataProvider. To behave consistently, the read operations on all
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// sockets must be the same, and in the same order (both on each socket, and
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// between sockets).
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//
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// Currently doesn't support UDP or SSL sockets - just returns sockets that
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// synchronously fail to connect when trying to create either type of socket.
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// TODO(mmenke): Add support for both types of socket.
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// TODO(mmenke): add fuzzing for generation of valid cryptographically signed
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// messages.
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class FuzzedSocketFactory : public ClientSocketFactory {
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public:
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// |data_provider| must outlive the FuzzedSocketFactory, and all sockets it
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// creates. Other objects can also continue to consume |data_provider|, as
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// long as their calls into it are made on the CLientSocketFactory's thread
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// and the calls are deterministic.
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explicit FuzzedSocketFactory(base::FuzzedDataProvider* data_provider);
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~FuzzedSocketFactory() override;
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std::unique_ptr<DatagramClientSocket> CreateDatagramClientSocket(
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DatagramSocket::BindType bind_type,
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const RandIntCallback& rand_int_cb,
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NetLog* net_log,
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const NetLogSource& source) override;
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std::unique_ptr<StreamSocket> CreateTransportClientSocket(
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const AddressList& addresses,
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
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NetLog* net_log,
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const NetLogSource& source) override;
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std::unique_ptr<SSLClientSocket> CreateSSLClientSocket(
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std::unique_ptr<ClientSocketHandle> transport_socket,
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const HostPortPair& host_and_port,
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const SSLConfig& ssl_config,
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const SSLClientSocketContext& context) override;
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void ClearSSLSessionCache() override;
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// Sets whether Connect()ions on returned sockets can be asynchronously
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// delayed or outright fail. Defaults to true.
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void set_fuzz_connect_result(bool v) { fuzz_connect_result_ = v; }
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private:
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base::FuzzedDataProvider* data_provider_;
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bool fuzz_connect_result_;
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DISALLOW_COPY_AND_ASSIGN(FuzzedSocketFactory);
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};
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} // namespace net
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#endif // NET_SOCKET_FUZZED_SOCKET_FACTORY_H_
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