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149 lines
4.7 KiB
C++
149 lines
4.7 KiB
C++
// Copyright 2020 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_SCOPED_OBSERVATION_H_
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#define BASE_SCOPED_OBSERVATION_H_
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#include <utility>
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#include "base/check.h"
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#include "base/check_op.h"
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#include "base/memory/raw_ptr.h"
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#include "base/scoped_observation_traits.h"
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namespace base {
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// `ScopedObservation` is used to keep track of a singular observation, i.e.,
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// where an observer observes a single source only. Use
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// `base::ScopedMultiSourceObservation` for objects that observe multiple
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// sources.
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//
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// When a `ScopedObservation` is destroyed, it unregisters the observer from the
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// observable if it was currently observing something. Otherwise it does
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// nothing.
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//
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// Using a `ScopedObservation` instead of manually observing and unobserving has
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// the following benefits:
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// - The observer cannot accidentally forget to stop observing when it is
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// destroyed.
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// - By calling `Reset`, an ongoing observation can be stopped before the
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// `ScopedObservation` is destroyed. If nothing was currently observed, then
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// calling `Reset` does nothing. This can be useful for when the observable is
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// destroyed before the observer is destroyed, because it prevents the
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// observer from accidentally unregistering itself from the destroyed
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// observable a second time when it itself is destroyed. Without
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// `ScopedObservation`, one might need to keep track of whether one has
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// already stopped observing in a separate boolean.
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//
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// A complete usage example can be found below.
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//
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// `observer.h`:
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// class Observer {
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// public:
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// virtual ~Observer() = default;
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//
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// virtual void OnEvent() {}
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// };
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//
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// `source.h`:
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// class Observer;
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// class Source {
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// public:
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// void AddObserver(Observer* observer);
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// void RemoveObserver(Observer* observer);
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// };
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//
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// `observer_impl.h`:
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// #include "observer.h"
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//
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// class Source;
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//
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// class ObserverImpl: public Observer {
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// public:
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// ObserverImpl(Source* source);
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// // Note how there is no need to stop observing in the destructor.
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// ~ObserverImpl() override {}
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//
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// void OnEvent() override {
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// ...
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// }
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//
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// private:
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// // Note that |obs_| can be instantiated with forward-declared Source.
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// base::ScopedObservation<Source, Observer> obs_{this};
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// };
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//
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// `observer_impl.cc`:
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// #include "observer_impl.h"
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// #include "source.h"
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//
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// ObserverImpl::ObserverImpl(Source* source) {
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// // After the call |this| starts listening to events from |source|.
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// obs_.Observe(source);
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// }
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// By default `ScopedObservation` only works with sources that expose
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// `AddObserver` and `RemoveObserver`. However, it's also possible to
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// adapt it to custom function names (say `AddFoo` and `RemoveFoo` accordingly)
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// by tailoring ScopedObservationTraits<> for the given Source and Observer --
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// see `base/scoped_observation_traits.h` for details.
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//
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template <class Source, class Observer>
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class ScopedObservation {
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public:
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explicit ScopedObservation(Observer* observer) : observer_(observer) {}
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ScopedObservation(const ScopedObservation&) = delete;
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ScopedObservation& operator=(const ScopedObservation&) = delete;
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~ScopedObservation() { Reset(); }
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// Adds the object passed to the constructor as an observer on |source|.
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// IsObserving() must be false.
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void Observe(Source* source) {
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DCHECK_EQ(source_, nullptr);
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source_ = source;
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Traits::AddObserver(source_, observer_);
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}
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// Remove the object passed to the constructor as an observer from |source_|
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// if currently observing. Does nothing otherwise.
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void Reset() {
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if (source_) {
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Traits::RemoveObserver(std::exchange(source_, nullptr), observer_);
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}
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}
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// Returns true if any source is being observed.
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bool IsObserving() const { return source_ != nullptr; }
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// Returns true if |source| is being observed.
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bool IsObservingSource(Source* source) const {
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DCHECK(source);
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return source_ == source;
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}
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// Gets a pointer to the observer that observes the source.
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Observer* GetObserver() { return observer_; }
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const Observer* GetObserver() const { return observer_; }
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// Gets a pointer to the observed source, or nullptr if no source is being
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// observed.
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Source* GetSource() { return source_; }
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const Source* GetSource() const { return source_; }
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private:
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using Traits = ScopedObservationTraits<Source, Observer>;
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const raw_ptr<Observer> observer_;
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// The observed source, if any.
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raw_ptr<Source, LeakedDanglingUntriaged> source_ = nullptr;
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};
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} // namespace base
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#endif // BASE_SCOPED_OBSERVATION_H_
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