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220 lines
7.8 KiB
Plaintext
220 lines
7.8 KiB
Plaintext
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#import <UIKit/UIKit.h>
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#include "base/debug/debugger.h"
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#include "base/logging.h"
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#include "base/mac/scoped_nsautorelease_pool.h"
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#include "base/mac/scoped_nsobject.h"
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#include "base/message_loop/message_loop.h"
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#include "base/message_loop/message_pump_default.h"
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#include "base/test/test_suite.h"
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#include "testing/coverage_util_ios.h"
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// Springboard will kill any iOS app that fails to check in after launch within
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// a given time. Starting a UIApplication before invoking TestSuite::Run
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// prevents this from happening.
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// InitIOSRunHook saves the TestSuite and argc/argv, then invoking
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// RunTestsFromIOSApp calls UIApplicationMain(), providing an application
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// delegate class: ChromeUnitTestDelegate. The delegate implements
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// application:didFinishLaunchingWithOptions: to invoke the TestSuite's Run
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// method.
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// Since the executable isn't likely to be a real iOS UI, the delegate puts up a
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// window displaying the app name. If a bunch of apps using MainHook are being
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// run in a row, this provides an indication of which one is currently running.
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static base::TestSuite* g_test_suite = NULL;
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static int g_argc;
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static char** g_argv;
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@interface UIApplication (Testing)
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- (void)_terminateWithStatus:(int)status;
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@end
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#if TARGET_IPHONE_SIMULATOR
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// Xcode 6 introduced behavior in the iOS Simulator where the software
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// keyboard does not appear if a hardware keyboard is connected. The following
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// declaration allows this behavior to be overriden when the app starts up.
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@interface UIKeyboardImpl
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+ (instancetype)sharedInstance;
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- (void)setAutomaticMinimizationEnabled:(BOOL)enabled;
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- (void)setSoftwareKeyboardShownByTouch:(BOOL)enabled;
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@end
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#endif // TARGET_IPHONE_SIMULATOR
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@interface ChromeUnitTestDelegate : NSObject {
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base::scoped_nsobject<UIWindow> _window;
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}
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- (void)runTests;
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@end
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@implementation ChromeUnitTestDelegate
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- (BOOL)application:(UIApplication *)application
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didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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#if TARGET_IPHONE_SIMULATOR
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// Xcode 6 introduced behavior in the iOS Simulator where the software
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// keyboard does not appear if a hardware keyboard is connected. The following
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// calls override this behavior by ensuring that the software keyboard is
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// always shown.
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[[UIKeyboardImpl sharedInstance] setAutomaticMinimizationEnabled:NO];
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[[UIKeyboardImpl sharedInstance] setSoftwareKeyboardShownByTouch:YES];
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#endif // TARGET_IPHONE_SIMULATOR
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CGRect bounds = [[UIScreen mainScreen] bounds];
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// Yes, this is leaked, it's just to make what's running visible.
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_window.reset([[UIWindow alloc] initWithFrame:bounds]);
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[_window setBackgroundColor:[UIColor whiteColor]];
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[_window makeKeyAndVisible];
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// Add a label with the app name.
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UILabel* label = [[[UILabel alloc] initWithFrame:bounds] autorelease];
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label.text = [[NSProcessInfo processInfo] processName];
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label.textAlignment = NSTextAlignmentCenter;
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[_window addSubview:label];
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// An NSInternalInconsistencyException is thrown if the app doesn't have a
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// root view controller. Set an empty one here.
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[_window setRootViewController:[[[UIViewController alloc] init] autorelease]];
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if ([self shouldRedirectOutputToFile])
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[self redirectOutput];
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// Queue up the test run.
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[self performSelector:@selector(runTests)
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withObject:nil
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afterDelay:0.1];
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return YES;
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}
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// Returns true if the gtest output should be redirected to a file, then sent
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// to NSLog when compleete. This redirection is used because gtest only writes
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// output to stdout, but results must be written to NSLog in order to show up in
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// the device log that is retrieved from the device by the host.
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- (BOOL)shouldRedirectOutputToFile {
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#if !TARGET_IPHONE_SIMULATOR
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return !base::debug::BeingDebugged();
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#endif // TARGET_IPHONE_SIMULATOR
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return NO;
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}
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// Returns the path to the directory to store gtest output files.
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- (NSString*)outputPath {
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NSArray* searchPath =
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NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
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NSUserDomainMask,
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YES);
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CHECK([searchPath count] > 0) << "Failed to get the Documents folder";
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return [searchPath objectAtIndex:0];
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}
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// Returns the path to file that stdout is redirected to.
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- (NSString*)stdoutPath {
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return [[self outputPath] stringByAppendingPathComponent:@"stdout.log"];
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}
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// Returns the path to file that stderr is redirected to.
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- (NSString*)stderrPath {
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return [[self outputPath] stringByAppendingPathComponent:@"stderr.log"];
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}
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// Redirects stdout and stderr to files in the Documents folder in the app's
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// sandbox.
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- (void)redirectOutput {
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freopen([[self stdoutPath] UTF8String], "w+", stdout);
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freopen([[self stderrPath] UTF8String], "w+", stderr);
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}
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// Reads the redirected gtest output from a file and writes it to NSLog.
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- (void)writeOutputToNSLog {
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// Close the redirected stdout and stderr files so that the content written to
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// NSLog doesn't end up in these files.
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fclose(stdout);
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fclose(stderr);
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for (NSString* path in @[ [self stdoutPath], [self stderrPath]]) {
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NSString* content = [NSString stringWithContentsOfFile:path
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encoding:NSUTF8StringEncoding
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error:NULL];
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NSArray* lines = [content componentsSeparatedByCharactersInSet:
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[NSCharacterSet newlineCharacterSet]];
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NSLog(@"Writing contents of %@ to NSLog", path);
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for (NSString* line in lines) {
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NSLog(@"%@", line);
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}
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}
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}
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- (void)runTests {
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coverage_util::ConfigureCoverageReportPath();
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int exitStatus = g_test_suite->Run();
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if ([self shouldRedirectOutputToFile])
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[self writeOutputToNSLog];
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// If a test app is too fast, it will exit before Instruments has has a
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// a chance to initialize and no test results will be seen.
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// TODO(crbug.com/137010): Figure out how much time is actually needed, and
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// sleep only to make sure that much time has elapsed since launch.
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[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:2.0]];
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_window.reset();
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// Use the hidden selector to try and cleanly take down the app (otherwise
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// things can think the app crashed even on a zero exit status).
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UIApplication* application = [UIApplication sharedApplication];
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[application _terminateWithStatus:exitStatus];
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exit(exitStatus);
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}
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@end
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namespace {
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std::unique_ptr<base::MessagePump> CreateMessagePumpForUIForTests() {
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// A default MessagePump will do quite nicely in tests.
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return std::unique_ptr<base::MessagePump>(new base::MessagePumpDefault());
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}
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} // namespace
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namespace base {
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void InitIOSTestMessageLoop() {
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MessageLoop::InitMessagePumpForUIFactory(&CreateMessagePumpForUIForTests);
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}
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void InitIOSRunHook(TestSuite* suite, int argc, char* argv[]) {
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g_test_suite = suite;
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g_argc = argc;
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g_argv = argv;
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}
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void RunTestsFromIOSApp() {
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// When TestSuite::Run is invoked it calls RunTestsFromIOSApp(). On the first
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// invocation, this method fires up an iOS app via UIApplicationMain. Since
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// UIApplicationMain does not return until the app exits, control does not
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// return to the initial TestSuite::Run invocation, so the app invokes
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// TestSuite::Run a second time and since |ran_hook| is true at this point,
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// this method is a no-op and control returns to TestSuite:Run so that test
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// are executed. Once the app exits, RunTestsFromIOSApp calls exit() so that
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// control is not returned to the initial invocation of TestSuite::Run.
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static bool ran_hook = false;
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if (!ran_hook) {
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ran_hook = true;
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mac::ScopedNSAutoreleasePool pool;
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int exit_status = UIApplicationMain(g_argc, g_argv, nil,
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@"ChromeUnitTestDelegate");
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exit(exit_status);
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}
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}
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} // namespace base
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