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263 lines
7.3 KiB
C++
263 lines
7.3 KiB
C++
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/strings/old_utf_string_conversions.h"
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#include <stdint.h>
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#include "base/strings/string_piece.h"
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#include "base/strings/string_util.h"
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#include "base/strings/utf_string_conversion_utils.h"
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#include "build/build_config.h"
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namespace base_old {
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using base::IsStringASCII;
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using base::ReadUnicodeCharacter;
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using base::WriteUnicodeCharacter;
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template<typename CHAR>
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void PrepareForUTF8Output(const CHAR* src,
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size_t src_len,
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std::string* output) {
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output->clear();
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if (src_len == 0)
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return;
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if (src[0] < 0x80) {
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// Assume that the entire input will be ASCII.
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output->reserve(src_len);
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} else {
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// Assume that the entire input is non-ASCII and will have 3 bytes per char.
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output->reserve(src_len * 3);
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}
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}
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template<typename STRING>
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void PrepareForUTF16Or32Output(const char* src,
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size_t src_len,
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STRING* output) {
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output->clear();
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if (src_len == 0)
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return;
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if (static_cast<unsigned char>(src[0]) < 0x80) {
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// Assume the input is all ASCII, which means 1:1 correspondence.
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output->reserve(src_len);
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} else {
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// Otherwise assume that the UTF-8 sequences will have 2 bytes for each
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// character.
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output->reserve(src_len / 2);
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}
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}
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namespace {
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// Generalized Unicode converter -----------------------------------------------
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// Converts the given source Unicode character type to the given destination
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// Unicode character type as a STL string. The given input buffer and size
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// determine the source, and the given output STL string will be replaced by
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// the result.
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template <typename SRC_CHAR, typename DEST_STRING>
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bool ConvertUnicode(const SRC_CHAR* src, size_t src_len, DEST_STRING* output) {
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// ICU requires 32-bit numbers.
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bool success = true;
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int32_t src_len32 = static_cast<int32_t>(src_len);
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for (int32_t i = 0; i < src_len32; i++) {
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uint32_t code_point;
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if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) {
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WriteUnicodeCharacter(code_point, output);
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} else {
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WriteUnicodeCharacter(0xFFFD, output);
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success = false;
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}
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}
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return success;
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}
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} // namespace
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// UTF-8 <-> Wide --------------------------------------------------------------
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bool WideToUTF8(const wchar_t* src, size_t src_len, std::string* output) {
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if (IsStringASCII(std::wstring(src, src_len))) {
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output->assign(src, src + src_len);
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return true;
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} else {
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PrepareForUTF8Output(src, src_len, output);
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return ConvertUnicode(src, src_len, output);
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}
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}
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std::string WideToUTF8(const std::wstring& wide) {
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if (IsStringASCII(wide)) {
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return std::string(wide.data(), wide.data() + wide.length());
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}
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std::string ret;
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PrepareForUTF8Output(wide.data(), wide.length(), &ret);
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ConvertUnicode(wide.data(), wide.length(), &ret);
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return ret;
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}
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bool UTF8ToWide(const char* src, size_t src_len, std::wstring* output) {
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if (IsStringASCII(StringPiece(src, src_len))) {
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output->assign(src, src + src_len);
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return true;
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} else {
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PrepareForUTF16Or32Output(src, src_len, output);
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return ConvertUnicode(src, src_len, output);
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}
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}
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std::wstring UTF8ToWide(StringPiece utf8) {
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if (IsStringASCII(utf8)) {
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return std::wstring(utf8.begin(), utf8.end());
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}
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std::wstring ret;
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PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret);
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ConvertUnicode(utf8.data(), utf8.length(), &ret);
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return ret;
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}
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// UTF-16 <-> Wide -------------------------------------------------------------
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#if defined(WCHAR_T_IS_UTF16)
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// When wide == UTF-16, then conversions are a NOP.
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bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) {
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output->assign(src, src_len);
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return true;
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}
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string16 WideToUTF16(const std::wstring& wide) {
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return wide;
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}
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bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) {
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output->assign(src, src_len);
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return true;
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}
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std::wstring UTF16ToWide(const string16& utf16) {
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return utf16;
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}
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#elif defined(WCHAR_T_IS_UTF32)
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bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) {
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output->clear();
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// Assume that normally we won't have any non-BMP characters so the counts
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// will be the same.
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output->reserve(src_len);
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return ConvertUnicode(src, src_len, output);
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}
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string16 WideToUTF16(const std::wstring& wide) {
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string16 ret;
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WideToUTF16(wide.data(), wide.length(), &ret);
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return ret;
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}
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bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) {
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output->clear();
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// Assume that normally we won't have any non-BMP characters so the counts
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// will be the same.
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output->reserve(src_len);
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return ConvertUnicode(src, src_len, output);
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}
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std::wstring UTF16ToWide(const string16& utf16) {
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std::wstring ret;
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UTF16ToWide(utf16.data(), utf16.length(), &ret);
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return ret;
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}
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#endif // defined(WCHAR_T_IS_UTF32)
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// UTF16 <-> UTF8 --------------------------------------------------------------
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#if defined(WCHAR_T_IS_UTF32)
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bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) {
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if (IsStringASCII(StringPiece(src, src_len))) {
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output->assign(src, src + src_len);
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return true;
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} else {
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PrepareForUTF16Or32Output(src, src_len, output);
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return ConvertUnicode(src, src_len, output);
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}
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}
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string16 UTF8ToUTF16(StringPiece utf8) {
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if (IsStringASCII(utf8)) {
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return string16(utf8.begin(), utf8.end());
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}
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string16 ret;
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PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret);
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// Ignore the success flag of this call, it will do the best it can for
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// invalid input, which is what we want here.
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ConvertUnicode(utf8.data(), utf8.length(), &ret);
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return ret;
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}
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bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) {
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if (IsStringASCII(StringPiece16(src, src_len))) {
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output->assign(src, src + src_len);
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return true;
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} else {
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PrepareForUTF8Output(src, src_len, output);
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return ConvertUnicode(src, src_len, output);
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}
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}
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std::string UTF16ToUTF8(StringPiece16 utf16) {
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std::string ret;
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// Ignore the success flag of this call, it will do the best it can for
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// invalid input, which is what we want here.
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UTF16ToUTF8(utf16.data(), utf16.length(), &ret);
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return ret;
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}
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#elif defined(WCHAR_T_IS_UTF16)
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// Easy case since we can use the "wide" versions we already wrote above.
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bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) {
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return UTF8ToWide(src, src_len, output);
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}
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string16 UTF8ToUTF16(StringPiece utf8) {
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return UTF8ToWide(utf8);
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}
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bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) {
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return WideToUTF8(src, src_len, output);
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}
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std::string UTF16ToUTF8(StringPiece16 utf16) {
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if (IsStringASCII(utf16))
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return std::string(utf16.data(), utf16.data() + utf16.length());
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std::string ret;
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PrepareForUTF8Output(utf16.data(), utf16.length(), &ret);
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ConvertUnicode(utf16.data(), utf16.length(), &ret);
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return ret;
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}
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#endif
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string16 ASCIIToUTF16(StringPiece ascii) {
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DCHECK(IsStringASCII(ascii)) << ascii;
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return string16(ascii.begin(), ascii.end());
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}
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std::string UTF16ToASCII(StringPiece16 utf16) {
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DCHECK(IsStringASCII(utf16)) << UTF16ToUTF8(utf16);
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return std::string(utf16.begin(), utf16.end());
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}
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} // namespace base_old
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