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114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/err.h"
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#include "tools/gn/functions.h"
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#include "tools/gn/parse_tree.h"
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#include "tools/gn/scope.h"
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namespace functions {
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const char kForEach[] = "foreach";
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const char kForEach_HelpShort[] =
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"foreach: Iterate over a list.";
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const char kForEach_Help[] =
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R"(foreach: Iterate over a list.
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foreach(<loop_var>, <list>) {
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<loop contents>
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}
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Executes the loop contents block over each item in the list, assigning the
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loop_var to each item in sequence. The <loop_var> will be a copy so assigning
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to it will not mutate the list. The loop will iterate over a copy of <list>
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so mutating it inside the loop will not affect iteration.
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The block does not introduce a new scope, so that variable assignments inside
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the loop will be visible once the loop terminates.
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The loop variable will temporarily shadow any existing variables with the
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same name for the duration of the loop. After the loop terminates the loop
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variable will no longer be in scope, and the previous value (if any) will be
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restored.
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Example
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mylist = [ "a", "b", "c" ]
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foreach(i, mylist) {
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print(i)
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}
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Prints:
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a
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b
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c
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)";
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Value RunForEach(Scope* scope,
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const FunctionCallNode* function,
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const ListNode* args_list,
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Err* err) {
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const auto& args_vector = args_list->contents();
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if (args_vector.size() != 2) {
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*err = Err(function, "Wrong number of arguments to foreach().",
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"Expecting exactly two.");
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return Value();
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}
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// Extract the loop variable.
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const IdentifierNode* identifier = args_vector[0]->AsIdentifier();
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if (!identifier) {
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*err =
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Err(args_vector[0].get(), "Expected an identifier for the loop var.");
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return Value();
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}
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base::StringPiece loop_var(identifier->value().value());
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// Extract the list to iterate over. Always copy in case the code changes
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// the list variable inside the loop.
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Value list_value = args_vector[1]->Execute(scope, err);
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if (err->has_error())
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return Value();
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list_value.VerifyTypeIs(Value::Type::LIST, err);
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if (err->has_error())
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return Value();
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const std::vector<Value>& list = list_value.list_value();
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// Block to execute.
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const BlockNode* block = function->block();
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if (!block) {
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*err = Err(function, "Expected { after foreach.");
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return Value();
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}
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// If the loop variable was previously defined in this scope, save it so we
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// can put it back after the loop is done.
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const Value* old_loop_value_ptr = scope->GetValue(loop_var);
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Value old_loop_value;
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if (old_loop_value_ptr)
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old_loop_value = *old_loop_value_ptr;
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for (const auto& cur : list) {
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scope->SetValue(loop_var, cur, function);
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block->Execute(scope, err);
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if (err->has_error())
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return Value();
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}
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// Put back loop var.
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if (old_loop_value_ptr) {
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// Put back old value. Use the copy we made, rather than use the pointer,
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// which will probably point to the new value now in the scope.
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scope->SetValue(loop_var, std::move(old_loop_value),
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old_loop_value.origin());
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} else {
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// Loop variable was undefined before loop, delete it.
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scope->RemoveIdentifier(loop_var);
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}
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return Value();
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}
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} // namespace functions
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