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141 lines
5.3 KiB
C++
141 lines
5.3 KiB
C++
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_BUILD_SETTINGS_H_
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#define TOOLS_GN_BUILD_SETTINGS_H_
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#include <map>
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#include <memory>
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#include <set>
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#include <utility>
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#include "base/callback.h"
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#include "base/files/file_path.h"
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#include "base/macros.h"
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#include "tools/gn/args.h"
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#include "tools/gn/label.h"
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#include "tools/gn/scope.h"
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#include "tools/gn/source_dir.h"
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#include "tools/gn/source_file.h"
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class Item;
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// Settings for one build, which is one toplevel output directory. There
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// may be multiple Settings objects that refer to this, one for each toolchain.
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class BuildSettings {
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public:
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typedef base::Callback<void(std::unique_ptr<Item>)> ItemDefinedCallback;
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typedef base::Callback<void(const std::string&)> PrintCallback;
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BuildSettings();
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BuildSettings(const BuildSettings& other);
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~BuildSettings();
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// Root target label.
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const Label& root_target_label() const { return root_target_label_; }
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void SetRootTargetLabel(const Label& r);
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// Absolute path of the source root on the local system. Everything is
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// relative to this. Does not end in a [back]slash.
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const base::FilePath& root_path() const { return root_path_; }
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const std::string& root_path_utf8() const { return root_path_utf8_; }
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void SetRootPath(const base::FilePath& r);
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// When nonempty, specifies a parallel directory higherarchy in which to
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// search for buildfiles if they're not found in the root higherarchy. This
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// allows us to keep buildfiles in a separate tree during development.
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const base::FilePath& secondary_source_path() const {
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return secondary_source_path_;
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}
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void SetSecondarySourcePath(const SourceDir& d);
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// Path of the python executable to run scripts with.
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base::FilePath python_path() const { return python_path_; }
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void set_python_path(const base::FilePath& p) { python_path_ = p; }
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const SourceFile& build_config_file() const { return build_config_file_; }
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void set_build_config_file(const SourceFile& f) { build_config_file_ = f; }
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// Path to a file containing the default text to use when running `gn args`.
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const SourceFile& arg_file_template_path() const {
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return arg_file_template_path_;
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}
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void set_arg_file_template_path(const SourceFile& f) {
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arg_file_template_path_ = f;
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}
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// The build directory is the root of all output files. The default toolchain
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// files go into here, and non-default toolchains will have separate
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// toolchain-specific root directories inside this.
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const SourceDir& build_dir() const { return build_dir_; }
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void SetBuildDir(const SourceDir& dir);
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// The build args are normally specified on the command-line.
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Args& build_args() { return build_args_; }
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const Args& build_args() const { return build_args_; }
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// Returns the full absolute OS path cooresponding to the given file in the
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// root source tree.
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base::FilePath GetFullPath(const SourceFile& file) const;
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base::FilePath GetFullPath(const SourceDir& dir) const;
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// Works the same way as other GetFullPath.
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// Parameter as_file defines whether path should be treated as a
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// SourceFile or SourceDir value.
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base::FilePath GetFullPath(const std::string& path, bool as_file) const;
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// Returns the absolute OS path inside the secondary source path. Will return
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// an empty FilePath if the secondary source path is empty. When loading a
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// buildfile, the GetFullPath should always be consulted first.
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base::FilePath GetFullPathSecondary(const SourceFile& file) const;
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base::FilePath GetFullPathSecondary(const SourceDir& dir) const;
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// Works the same way as other GetFullPathSecondary.
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// Parameter as_file defines whether path should be treated as a
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// SourceFile or SourceDir value.
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base::FilePath GetFullPathSecondary(const std::string& path,
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bool as_file) const;
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// Called when an item is defined from a background thread.
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void ItemDefined(std::unique_ptr<Item> item) const;
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void set_item_defined_callback(ItemDefinedCallback cb) {
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item_defined_callback_ = cb;
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}
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// Defines a callback that will be used to override the behavior of the
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// print function. This is used in tests to collect print output. If the
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// callback is is_null() (the default) the output will be printed to the
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// console.
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const PrintCallback& print_callback() const { return print_callback_; }
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void set_print_callback(const PrintCallback& cb) { print_callback_ = cb; }
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// A list of files that can call exec_script(). If the returned pointer is
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// null, exec_script may be called from anywhere.
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const std::set<SourceFile>* exec_script_whitelist() const {
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return exec_script_whitelist_.get();
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}
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void set_exec_script_whitelist(std::unique_ptr<std::set<SourceFile>> list) {
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exec_script_whitelist_ = std::move(list);
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}
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private:
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Label root_target_label_;
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base::FilePath root_path_;
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std::string root_path_utf8_;
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base::FilePath secondary_source_path_;
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base::FilePath python_path_;
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SourceFile build_config_file_;
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SourceFile arg_file_template_path_;
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SourceDir build_dir_;
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Args build_args_;
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ItemDefinedCallback item_defined_callback_;
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PrintCallback print_callback_;
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std::unique_ptr<std::set<SourceFile>> exec_script_whitelist_;
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DISALLOW_ASSIGN(BuildSettings);
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};
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#endif // TOOLS_GN_BUILD_SETTINGS_H_
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