naiveproxy/services/viz/privileged/interfaces/compositing/layered_window_updater.mojom
2018-08-11 05:35:24 +00:00

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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module viz.mojom;
import "ui/gfx/geometry/mojo/geometry.mojom";
// The syscalls needed to update a layered window are blocked by the GPU
// sandbox. This interface lets the GPU draw into shared memory and then send
// an IPC to the browser to call UpdateLayeredWindow().
interface LayeredWindowUpdater {
// A new shared memory buffer has been allocated for |pixel_size|. The shared
// memory buffer must be at least big enough to contain |pixel_size| in
// RGBA_8888. The shared memory buffer will be used with subsequent calls to
// Draw().
OnAllocatedSharedMemory(
gfx.mojom.Size pixel_size,
handle<shared_buffer> scoped_buffer_handle
);
// Draws to the HWND by copying pixels from shared memory. Callback must be
// called after draw operation is complete to signal shared memory can be
// modified.
Draw() => ();
};