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443 lines
13 KiB
C++
443 lines
13 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This is a simple application that stress-tests the crash recovery of the disk
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// cache. The main application starts a copy of itself on a loop, checking the
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// exit code of the child process. When the child dies in an unexpected way,
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// the main application quits.
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// The child application has two threads: one to exercise the cache in an
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// infinite loop, and another one to asynchronously kill the process.
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// A regular build should never crash.
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// To test that the disk cache doesn't generate critical errors with regular
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// application level crashes, edit stress_support.h.
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#include <string>
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#include <vector>
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#include "base/at_exit.h"
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#include "base/bind.h"
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#include "base/bind_helpers.h"
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#include "base/command_line.h"
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#include "base/debug/debugger.h"
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#include "base/files/file_path.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/message_loop/message_loop.h"
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#include "base/path_service.h"
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#include "base/process/launch.h"
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#include "base/process/process.h"
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#include "base/run_loop.h"
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#include "base/single_thread_task_runner.h"
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#include "base/strings/string_number_conversions.h"
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#include "base/strings/string_util.h"
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#include "base/strings/utf_string_conversions.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/thread.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "net/base/io_buffer.h"
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#include "net/base/net_errors.h"
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#include "net/base/test_completion_callback.h"
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#include "net/disk_cache/blockfile/backend_impl.h"
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#include "net/disk_cache/blockfile/stress_support.h"
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#include "net/disk_cache/blockfile/trace.h"
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#include "net/disk_cache/disk_cache.h"
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#include "net/disk_cache/disk_cache_test_util.h"
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#if defined(OS_WIN)
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#include "base/logging_win.h"
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#endif
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using base::Time;
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const int kError = -1;
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const int kExpectedCrash = 100;
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// Starts a new process.
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int RunSlave(int iteration) {
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base::FilePath exe;
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base::PathService::Get(base::FILE_EXE, &exe);
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base::CommandLine cmdline(exe);
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cmdline.AppendArg(base::IntToString(iteration));
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base::Process process = base::LaunchProcess(cmdline, base::LaunchOptions());
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if (!process.IsValid()) {
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printf("Unable to run test\n");
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return kError;
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}
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int exit_code;
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if (!process.WaitForExit(&exit_code)) {
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printf("Unable to get return code\n");
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return kError;
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}
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return exit_code;
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}
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// Main loop for the master process.
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int MasterCode() {
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for (int i = 0; i < 100000; i++) {
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int ret = RunSlave(i);
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if (kExpectedCrash != ret)
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return ret;
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}
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printf("More than enough...\n");
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return 0;
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}
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// -----------------------------------------------------------------------
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std::string GenerateStressKey() {
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char key[20 * 1024];
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size_t size = 50 + rand() % 20000;
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CacheTestFillBuffer(key, size, true);
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key[size - 1] = '\0';
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return std::string(key);
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}
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// kNumKeys is meant to be enough to have about 3x or 4x iterations before
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// the process crashes.
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#ifdef NDEBUG
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const int kNumKeys = 4000;
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#else
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const int kNumKeys = 1200;
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#endif
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const int kNumEntries = 30;
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const int kBufferSize = 2000;
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const int kReadSize = 20;
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// Things that an entry can be doing.
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enum Operation { NONE, OPEN, CREATE, READ, WRITE, DOOM };
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// This class encapsulates a cache entry and the operations performed on that
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// entry. An entry is opened or created as needed, the current content is then
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// verified and then something is written to the entry. At that point, the
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// |state_| becomes NONE again, waiting for another write, unless the entry is
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// closed or deleted.
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class EntryWrapper {
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public:
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EntryWrapper() : entry_(nullptr), state_(NONE) {
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buffer_ = new net::IOBuffer(kBufferSize);
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memset(buffer_->data(), 'k', kBufferSize);
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}
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Operation state() const { return state_; }
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void DoOpen(int key);
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private:
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void OnOpenDone(int key, int result);
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void DoRead();
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void OnReadDone(int result);
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void DoWrite();
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void OnWriteDone(int size, int result);
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void DoDelete(const std::string& key);
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void OnDeleteDone(int result);
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void DoIdle();
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disk_cache::Entry* entry_;
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Operation state_;
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scoped_refptr<net::IOBuffer> buffer_;
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};
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// The data that the main thread is working on.
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struct Data {
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Data() : pendig_operations(0), writes(0), iteration(0), cache(nullptr) {}
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int pendig_operations; // Counter of simultaneous operations.
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int writes; // How many writes since this iteration started.
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int iteration; // The iteration (number of crashes).
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disk_cache::BackendImpl* cache;
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std::string keys[kNumKeys];
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EntryWrapper entries[kNumEntries];
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};
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Data* g_data = nullptr;
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void EntryWrapper::DoOpen(int key) {
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DCHECK_EQ(state_, NONE);
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if (entry_)
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return DoRead();
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state_ = OPEN;
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int rv = g_data->cache->OpenEntry(
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g_data->keys[key], &entry_,
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base::Bind(&EntryWrapper::OnOpenDone, base::Unretained(this), key));
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if (rv != net::ERR_IO_PENDING)
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OnOpenDone(key, rv);
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}
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void EntryWrapper::OnOpenDone(int key, int result) {
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if (result == net::OK)
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return DoRead();
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CHECK_EQ(state_, OPEN);
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state_ = CREATE;
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result = g_data->cache->CreateEntry(
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g_data->keys[key], &entry_,
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base::Bind(&EntryWrapper::OnOpenDone, base::Unretained(this), key));
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if (result != net::ERR_IO_PENDING)
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OnOpenDone(key, result);
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}
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void EntryWrapper::DoRead() {
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int current_size = entry_->GetDataSize(0);
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if (!current_size)
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return DoWrite();
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state_ = READ;
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memset(buffer_->data(), 'k', kReadSize);
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int rv = entry_->ReadData(
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0, 0, buffer_.get(), kReadSize,
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base::Bind(&EntryWrapper::OnReadDone, base::Unretained(this)));
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if (rv != net::ERR_IO_PENDING)
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OnReadDone(rv);
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}
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void EntryWrapper::OnReadDone(int result) {
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DCHECK_EQ(state_, READ);
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CHECK_EQ(result, kReadSize);
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CHECK_EQ(0, memcmp(buffer_->data(), "Write: ", 7));
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DoWrite();
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}
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void EntryWrapper::DoWrite() {
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bool truncate = (rand() % 2 == 0);
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int size = kBufferSize - (rand() % 20) * kBufferSize / 20;
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state_ = WRITE;
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base::snprintf(buffer_->data(), kBufferSize,
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"Write: %d iter: %d, size: %d, truncate: %d ",
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g_data->writes, g_data->iteration, size, truncate ? 1 : 0);
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int rv = entry_->WriteData(
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0, 0, buffer_.get(), size,
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base::Bind(&EntryWrapper::OnWriteDone, base::Unretained(this), size),
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truncate);
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if (rv != net::ERR_IO_PENDING)
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OnWriteDone(size, rv);
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}
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void EntryWrapper::OnWriteDone(int size, int result) {
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DCHECK_EQ(state_, WRITE);
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CHECK_EQ(size, result);
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if (!(g_data->writes++ % 100))
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printf("Entries: %d \r", g_data->writes);
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int random = rand() % 100;
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std::string key = entry_->GetKey();
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if (random > 90)
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return DoDelete(key); // 10% delete then close.
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if (random > 60) { // 20% close.
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entry_->Close();
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entry_ = nullptr;
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}
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if (random > 80)
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return DoDelete(key); // 10% close then delete.
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DoIdle(); // 60% do another write later.
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}
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void EntryWrapper::DoDelete(const std::string& key) {
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state_ = DOOM;
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int rv = g_data->cache->DoomEntry(
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key, base::Bind(&EntryWrapper::OnDeleteDone, base::Unretained(this)));
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if (rv != net::ERR_IO_PENDING)
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OnDeleteDone(rv);
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}
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void EntryWrapper::OnDeleteDone(int result) {
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DCHECK_EQ(state_, DOOM);
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if (entry_) {
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entry_->Close();
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entry_ = nullptr;
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}
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DoIdle();
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}
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void LoopTask();
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void EntryWrapper::DoIdle() {
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state_ = NONE;
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g_data->pendig_operations--;
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DCHECK(g_data->pendig_operations);
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base::ThreadTaskRunnerHandle::Get()->PostTask(FROM_HERE,
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base::Bind(&LoopTask));
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}
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// The task that keeps the main thread busy. Whenever an entry becomes idle this
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// task is executed again.
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void LoopTask() {
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if (g_data->pendig_operations >= kNumEntries)
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return;
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int slot = rand() % kNumEntries;
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if (g_data->entries[slot].state() == NONE) {
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// Each slot will have some keys assigned to it so that the same entry will
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// not be open by two slots, which means that the state is well known at
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// all times.
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int keys_per_entry = kNumKeys / kNumEntries;
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int key = rand() % keys_per_entry + keys_per_entry * slot;
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g_data->pendig_operations++;
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g_data->entries[slot].DoOpen(key);
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}
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base::ThreadTaskRunnerHandle::Get()->PostTask(FROM_HERE,
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base::Bind(&LoopTask));
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}
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// This thread will loop forever, adding and removing entries from the cache.
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// iteration is the current crash cycle, so the entries on the cache are marked
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// to know which instance of the application wrote them.
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void StressTheCache(int iteration) {
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int cache_size = 0x2000000; // 32MB.
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uint32_t mask = 0xfff; // 4096 entries.
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base::FilePath path;
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base::PathService::Get(base::DIR_TEMP, &path);
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path = path.AppendASCII("cache_test_stress");
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base::Thread cache_thread("CacheThread");
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if (!cache_thread.StartWithOptions(
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base::Thread::Options(base::MessageLoop::TYPE_IO, 0)))
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return;
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g_data = new Data();
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g_data->iteration = iteration;
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g_data->cache = new disk_cache::BackendImpl(
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path, mask, cache_thread.task_runner().get(), NULL);
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g_data->cache->SetMaxSize(cache_size);
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g_data->cache->SetFlags(disk_cache::kNoLoadProtection);
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net::TestCompletionCallback cb;
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int rv = g_data->cache->Init(cb.callback());
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if (cb.GetResult(rv) != net::OK) {
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printf("Unable to initialize cache.\n");
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return;
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}
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printf("Iteration %d, initial entries: %d\n", iteration,
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g_data->cache->GetEntryCount());
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int seed = static_cast<int>(Time::Now().ToInternalValue());
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srand(seed);
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for (int i = 0; i < kNumKeys; i++)
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g_data->keys[i] = GenerateStressKey();
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base::ThreadTaskRunnerHandle::Get()->PostTask(FROM_HERE,
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base::Bind(&LoopTask));
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base::RunLoop().Run();
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}
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// We want to prevent the timer thread from killing the process while we are
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// waiting for the debugger to attach.
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bool g_crashing = false;
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// RunSoon() and CrashCallback() reference each other, unfortunately.
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void RunSoon(scoped_refptr<base::SingleThreadTaskRunner> task_runner);
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void CrashCallback() {
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// Keep trying to run.
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RunSoon(base::ThreadTaskRunnerHandle::Get());
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if (g_crashing)
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return;
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if (rand() % 100 > 30) {
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printf("sweet death...\n");
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// Terminate the current process without doing normal process-exit cleanup.
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base::Process::TerminateCurrentProcessImmediately(kExpectedCrash);
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}
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}
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void RunSoon(scoped_refptr<base::SingleThreadTaskRunner> task_runner) {
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const base::TimeDelta kTaskDelay = base::TimeDelta::FromSeconds(10);
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task_runner->PostDelayedTask(FROM_HERE, base::Bind(&CrashCallback),
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kTaskDelay);
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}
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// We leak everything here :)
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bool StartCrashThread() {
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base::Thread* thread = new base::Thread("party_crasher");
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if (!thread->Start())
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return false;
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RunSoon(thread->task_runner());
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return true;
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}
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void CrashHandler(const char* file,
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int line,
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const base::StringPiece str,
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const base::StringPiece stack_trace) {
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g_crashing = true;
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base::debug::BreakDebugger();
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}
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bool MessageHandler(int severity, const char* file, int line,
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size_t message_start, const std::string& str) {
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const size_t kMaxMessageLen = 48;
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char message[kMaxMessageLen];
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size_t len = std::min(str.length() - message_start, kMaxMessageLen - 1);
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memcpy(message, str.c_str() + message_start, len);
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message[len] = '\0';
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#if !defined(DISK_CACHE_TRACE_TO_LOG)
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disk_cache::Trace("%s", message);
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#endif
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return false;
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}
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// -----------------------------------------------------------------------
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#if defined(OS_WIN)
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// {B9A153D4-31C3-48e4-9ABF-D54383F14A0D}
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const GUID kStressCacheTraceProviderName = {
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0xb9a153d4, 0x31c3, 0x48e4,
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{ 0x9a, 0xbf, 0xd5, 0x43, 0x83, 0xf1, 0x4a, 0xd } };
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#endif
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int main(int argc, const char* argv[]) {
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// Setup an AtExitManager so Singleton objects will be destructed.
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base::AtExitManager at_exit_manager;
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if (argc < 2)
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return MasterCode();
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logging::ScopedLogAssertHandler scoped_assert_handler(
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base::Bind(CrashHandler));
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logging::SetLogMessageHandler(MessageHandler);
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#if defined(OS_WIN)
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logging::LogEventProvider::Initialize(kStressCacheTraceProviderName);
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#else
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base::CommandLine::Init(argc, argv);
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logging::LoggingSettings settings;
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settings.logging_dest = logging::LOG_TO_SYSTEM_DEBUG_LOG;
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logging::InitLogging(settings);
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#endif
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// Some time for the memory manager to flush stuff.
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base::PlatformThread::Sleep(base::TimeDelta::FromSeconds(3));
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base::MessageLoopForIO message_loop;
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char* end;
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long int iteration = strtol(argv[1], &end, 0);
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if (!StartCrashThread()) {
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printf("failed to start thread\n");
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return kError;
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}
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StressTheCache(iteration);
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return 0;
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}
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