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362 lines
14 KiB
C++
362 lines
14 KiB
C++
// Copyright (c) 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// A base class for the toy client, which connects to a specified port and sends
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// QUIC request to that endpoint.
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#ifndef NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
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#define NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
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#include <string>
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#include "base/macros.h"
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#include "net/third_party/quic/core/crypto/crypto_handshake.h"
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#include "net/third_party/quic/core/quic_client_push_promise_index.h"
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#include "net/third_party/quic/core/quic_config.h"
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#include "net/third_party/quic/core/quic_spdy_client_session.h"
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#include "net/third_party/quic/core/quic_spdy_client_stream.h"
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#include "net/third_party/quic/platform/api/quic_socket_address.h"
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#include "net/third_party/quic/platform/api/quic_string_piece.h"
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namespace net {
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class ProofVerifier;
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class QuicServerId;
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// QuicClientBase handles establishing a connection to the passed in
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// server id, including ensuring that it supports the passed in versions
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// and config.
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// Subclasses derived from this class are responsible for creating the
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// actual QuicSession instance, as well as defining functions that
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// create and run the underlying network transport.
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class QuicClientBase {
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public:
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// An interface to various network events that the QuicClient will need to
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// interact with.
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class NetworkHelper {
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public:
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virtual ~NetworkHelper();
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// Runs one iteration of the event loop.
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virtual void RunEventLoop() = 0;
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// Used during initialization: creates the UDP socket FD, sets socket
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// options, and binds the socket to our address.
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virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address,
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QuicIpAddress bind_to_address,
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int bind_to_port) = 0;
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// Unregister and close all open UDP sockets.
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virtual void CleanUpAllUDPSockets() = 0;
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// If the client has at least one UDP socket, return address of the latest
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// created one. Otherwise, return an empty socket address.
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virtual QuicSocketAddress GetLatestClientAddress() const = 0;
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// Creates a packet writer to be used for the next connection.
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virtual QuicPacketWriter* CreateQuicPacketWriter() = 0;
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};
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QuicClientBase(const QuicServerId& server_id,
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const ParsedQuicVersionVector& supported_versions,
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const QuicConfig& config,
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QuicConnectionHelperInterface* helper,
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QuicAlarmFactory* alarm_factory,
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std::unique_ptr<NetworkHelper> network_helper,
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std::unique_ptr<ProofVerifier> proof_verifier);
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virtual ~QuicClientBase();
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// Initializes the client to create a connection. Should be called exactly
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// once before calling StartConnect or Connect. Returns true if the
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// initialization succeeds, false otherwise.
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virtual bool Initialize();
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// "Connect" to the QUIC server, including performing synchronous crypto
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// handshake.
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bool Connect();
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// Start the crypto handshake. This can be done in place of the synchronous
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// Connect(), but callers are responsible for making sure the crypto handshake
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// completes.
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void StartConnect();
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// Calls session()->Initialize(). Subclasses may override this if any extra
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// initialization needs to be done. Subclasses should expect that session()
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// is non-null and valid.
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virtual void InitializeSession();
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// Disconnects from the QUIC server.
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void Disconnect();
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// Returns true if the crypto handshake has yet to establish encryption.
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// Returns false if encryption is active (even if the server hasn't confirmed
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// the handshake) or if the connection has been closed.
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bool EncryptionBeingEstablished();
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// Wait for events until the stream with the given ID is closed.
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void WaitForStreamToClose(QuicStreamId id);
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// Wait for events until the handshake is confirmed.
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// Returns true if the crypto handshake succeeds, false otherwise.
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bool WaitForCryptoHandshakeConfirmed() WARN_UNUSED_RESULT;
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// Wait up to 50ms, and handle any events which occur.
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// Returns true if there are any outstanding requests.
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bool WaitForEvents();
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// Migrate to a new socket during an active connection.
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bool MigrateSocket(const QuicIpAddress& new_host);
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QuicSession* session();
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bool connected() const;
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bool goaway_received() const;
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const QuicServerId& server_id() const { return server_id_; }
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// This should only be set before the initial Connect()
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void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; }
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void SetUserAgentID(const std::string& user_agent_id) {
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crypto_config_.set_user_agent_id(user_agent_id);
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}
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// SetChannelIDSource sets a ChannelIDSource that will be called, when the
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// server supports channel IDs, to obtain a channel ID for signing a message
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// proving possession of the channel ID. This object takes ownership of
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// |source|.
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void SetChannelIDSource(ChannelIDSource* source) {
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crypto_config_.SetChannelIDSource(source);
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}
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// UseTokenBinding enables token binding negotiation in the client. This
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// should only be called before the initial Connect(). The client will still
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// need to check that token binding is negotiated with the server, and add
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// token binding headers to requests if so. server, and add token binding
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// headers to requests if so. The negotiated token binding parameters can be
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// found on the QuicCryptoNegotiatedParameters object in
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// token_binding_key_param.
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void UseTokenBinding() {
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crypto_config_.tb_key_params = QuicTagVector{kTB10};
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}
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const ParsedQuicVersionVector& supported_versions() const {
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return supported_versions_;
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}
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void SetSupportedVersions(const ParsedQuicVersionVector& versions) {
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supported_versions_ = versions;
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}
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QuicConfig* config() { return &config_; }
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QuicCryptoClientConfig* crypto_config() { return &crypto_config_; }
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// Change the initial maximum packet size of the connection. Has to be called
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// before Connect()/StartConnect() in order to have any effect.
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void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) {
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initial_max_packet_length_ = initial_max_packet_length;
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}
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int num_stateless_rejects_received() const {
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return num_stateless_rejects_received_;
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}
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// The number of client hellos sent, taking stateless rejects into
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// account. In the case of a stateless reject, the initial
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// connection object may be torn down and a new one created. The
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// user cannot rely upon the latest connection object to get the
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// total number of client hellos sent, and should use this function
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// instead.
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int GetNumSentClientHellos();
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// Gather the stats for the last session and update the stats for the overall
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// connection.
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void UpdateStats();
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// The number of server config updates received. We assume no
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// updates can be sent during a previously, statelessly rejected
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// connection, so only the latest session is taken into account.
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int GetNumReceivedServerConfigUpdates();
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// Returns any errors that occurred at the connection-level (as
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// opposed to the session-level). When a stateless reject occurs,
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// the error of the last session may not reflect the overall state
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// of the connection.
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QuicErrorCode connection_error() const;
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void set_connection_error(QuicErrorCode connection_error) {
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connection_error_ = connection_error;
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}
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bool connected_or_attempting_connect() const {
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return connected_or_attempting_connect_;
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}
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void set_connected_or_attempting_connect(
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bool connected_or_attempting_connect) {
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connected_or_attempting_connect_ = connected_or_attempting_connect;
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}
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QuicPacketWriter* writer() { return writer_.get(); }
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void set_writer(QuicPacketWriter* writer) {
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if (writer_.get() != writer) {
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writer_.reset(writer);
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}
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}
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void reset_writer() { writer_.reset(); }
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ProofVerifier* proof_verifier() const;
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void set_bind_to_address(QuicIpAddress address) {
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bind_to_address_ = address;
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}
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QuicIpAddress bind_to_address() const { return bind_to_address_; }
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void set_local_port(int local_port) { local_port_ = local_port; }
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int local_port() const { return local_port_; }
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const QuicSocketAddress& server_address() const { return server_address_; }
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void set_server_address(const QuicSocketAddress& server_address) {
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server_address_ = server_address;
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}
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QuicConnectionHelperInterface* helper() { return helper_.get(); }
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NetworkHelper* network_helper();
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const NetworkHelper* network_helper() const;
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bool initialized() const { return initialized_; }
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void SetPreSharedKey(QuicStringPiece key) {
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crypto_config_.set_pre_shared_key(key);
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}
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protected:
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// TODO(rch): Move GetNumSentClientHellosFromSession and
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// GetNumReceivedServerConfigUpdatesFromSession into a new/better
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// QuicSpdyClientSession class. The current inherits dependencies from
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// Spdy. When that happens this class and all its subclasses should
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// work with QuicSpdyClientSession instead of QuicSession.
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// That will obviate the need for the pure virtual functions below.
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// Extract the number of sent client hellos from the session.
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virtual int GetNumSentClientHellosFromSession() = 0;
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// The number of server config updates received. We assume no
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// updates can be sent during a previously, statelessly rejected
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// connection, so only the latest session is taken into account.
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virtual int GetNumReceivedServerConfigUpdatesFromSession() = 0;
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// If this client supports buffering data, resend it.
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virtual void ResendSavedData() = 0;
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// If this client supports buffering data, clear it.
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virtual void ClearDataToResend() = 0;
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// Takes ownership of |connection|. If you override this function,
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// you probably want to call ResetSession() in your destructor.
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// TODO(rch): Change the connection parameter to take in a
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// std::unique_ptr<QuicConnection> instead.
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virtual std::unique_ptr<QuicSession> CreateQuicClientSession(
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QuicConnection* connection) = 0;
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// Generates the next ConnectionId for |server_id_|. By default, if the
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// cached server config contains a server-designated ID, that ID will be
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// returned. Otherwise, the next random ID will be returned.
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QuicConnectionId GetNextConnectionId();
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// Returns the next server-designated ConnectionId from the cached config for
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// |server_id_|, if it exists. Otherwise, returns 0.
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QuicConnectionId GetNextServerDesignatedConnectionId();
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// Generates a new, random connection ID (as opposed to a server-designated
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// connection ID).
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virtual QuicConnectionId GenerateNewConnectionId();
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QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
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// Subclasses may need to explicitly clear the session on destruction
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// if they create it with objects that will be destroyed before this is.
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// You probably want to call this if you override CreateQuicSpdyClientSession.
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void ResetSession() { session_.reset(); }
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private:
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// |server_id_| is a tuple (hostname, port, is_https) of the server.
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QuicServerId server_id_;
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// Tracks if the client is initialized to connect.
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bool initialized_;
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// Address of the server.
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QuicSocketAddress server_address_;
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// If initialized, the address to bind to.
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QuicIpAddress bind_to_address_;
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// Local port to bind to. Initialize to 0.
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int local_port_;
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// config_ and crypto_config_ contain configuration and cached state about
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// servers.
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QuicConfig config_;
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QuicCryptoClientConfig crypto_config_;
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// Helper to be used by created connections. Must outlive |session_|.
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std::unique_ptr<QuicConnectionHelperInterface> helper_;
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// Alarm factory to be used by created connections. Must outlive |session_|.
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std::unique_ptr<QuicAlarmFactory> alarm_factory_;
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// Writer used to actually send packets to the wire. Must outlive |session_|.
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std::unique_ptr<QuicPacketWriter> writer_;
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// Session which manages streams.
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std::unique_ptr<QuicSession> session_;
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// This vector contains QUIC versions which we currently support.
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// This should be ordered such that the highest supported version is the first
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// element, with subsequent elements in descending order (versions can be
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// skipped as necessary). We will always pick supported_versions_[0] as the
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// initial version to use.
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ParsedQuicVersionVector supported_versions_;
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// The initial value of maximum packet size of the connection. If set to
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// zero, the default is used.
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QuicByteCount initial_max_packet_length_;
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// The number of stateless rejects received during the current/latest
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// connection.
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// TODO(jokulik): Consider some consistent naming scheme (or other) for member
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// variables that are kept per-request, per-connection, and over the client's
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// lifetime.
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int num_stateless_rejects_received_;
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// The number of hellos sent during the current/latest connection.
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int num_sent_client_hellos_;
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// Used to store any errors that occurred with the overall connection (as
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// opposed to that associated with the last session object).
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QuicErrorCode connection_error_;
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// True when the client is attempting to connect or re-connect the session (in
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// the case of a stateless reject). Set to false between a call to
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// Disconnect() and the subsequent call to StartConnect(). When
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// connected_or_attempting_connect_ is false, the session object corresponds
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// to the previous client-level connection.
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bool connected_or_attempting_connect_;
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// The network helper used to create sockets and manage the event loop.
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// Not owned by this class.
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std::unique_ptr<NetworkHelper> network_helper_;
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DISALLOW_COPY_AND_ASSIGN(QuicClientBase);
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};
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} // namespace net
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#endif // NET_THIRD_PARTY_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
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