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132 lines
6.5 KiB
C++
132 lines
6.5 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// For a general description of the files used by the cache see file_format.h.
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//
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// A block file is a file designed to store blocks of data of a given size. It
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// is able to store data that spans from one to four consecutive "blocks", and
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// it grows as needed to store up to approximately 65000 blocks. It has a fixed
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// size header used for book keeping such as tracking free of blocks on the
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// file. For example, a block-file for 1KB blocks will grow from 8KB when
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// totally empty to about 64MB when completely full. At that point, data blocks
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// of 1KB will be stored on a second block file that will store the next set of
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// 65000 blocks. The first file contains the number of the second file, and the
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// second file contains the number of a third file, created when the second file
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// reaches its limit. It is important to remember that no matter how long the
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// chain of files is, any given block can be located directly by its address,
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// which contains the file number and starting block inside the file.
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#ifndef NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
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#define NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
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#include <stdint.h>
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namespace disk_cache {
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typedef uint32_t CacheAddr;
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const uint32_t kBlockVersion2 = 0x20000; // Version 2.0.
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const uint32_t kBlockCurrentVersion = 0x30000; // Version 3.0.
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const uint32_t kBlockMagic = 0xC104CAC3;
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const int kBlockHeaderSize = 8192; // Two pages: almost 64k entries
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const int kMaxBlocks = (kBlockHeaderSize - 80) * 8;
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const int kNumExtraBlocks = 1024; // How fast files grow.
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// Bitmap to track used blocks on a block-file.
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typedef uint32_t AllocBitmap[kMaxBlocks / 32];
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// A block-file is the file used to store information in blocks (could be
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// EntryStore blocks, RankingsNode blocks or user-data blocks).
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// We store entries that can expand for up to 4 consecutive blocks, and keep
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// counters of the number of blocks available for each type of entry. For
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// instance, an entry of 3 blocks is an entry of type 3. We also keep track of
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// where did we find the last entry of that type (to avoid searching the bitmap
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// from the beginning every time).
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// This Structure is the header of a block-file:
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struct BlockFileHeader {
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uint32_t magic;
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uint32_t version;
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int16_t this_file; // Index of this file.
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int16_t next_file; // Next file when this one is full.
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int32_t entry_size; // Size of the blocks of this file.
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int32_t num_entries; // Number of stored entries.
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int32_t max_entries; // Current maximum number of entries.
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int32_t empty[4]; // Counters of empty entries for each type.
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int32_t hints[4]; // Last used position for each entry type.
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volatile int32_t updating; // Keep track of updates to the header.
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int32_t user[5];
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AllocBitmap allocation_map;
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};
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static_assert(sizeof(BlockFileHeader) == kBlockHeaderSize, "bad header");
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// Sparse data support:
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// We keep a two level hierarchy to enable sparse data for an entry: the first
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// level consists of using separate "child" entries to store ranges of 1 MB,
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// and the second level stores blocks of 1 KB inside each child entry.
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//
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// Whenever we need to access a particular sparse offset, we first locate the
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// child entry that stores that offset, so we discard the 20 least significant
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// bits of the offset, and end up with the child id. For instance, the child id
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// to store the first megabyte is 0, and the child that should store offset
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// 0x410000 has an id of 4.
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//
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// The child entry is stored the same way as any other entry, so it also has a
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// name (key). The key includes a signature to be able to identify children
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// created for different generations of the same resource. In other words, given
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// that a given sparse entry can have a large number of child entries, and the
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// resource can be invalidated and replaced with a new version at any time, it
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// is important to be sure that a given child actually belongs to certain entry.
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//
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// The full name of a child entry is composed with a prefix ("Range_"), and two
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// hexadecimal 64-bit numbers at the end, separated by semicolons. The first
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// number is the signature of the parent key, and the second number is the child
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// id as described previously. The signature itself is also stored internally by
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// the child and the parent entries. For example, a sparse entry with a key of
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// "sparse entry name", and a signature of 0x052AF76, may have a child entry
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// named "Range_sparse entry name:052af76:4", which stores data in the range
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// 0x400000 to 0x4FFFFF.
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//
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// Each child entry keeps track of all the 1 KB blocks that have been written
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// to the entry, but being a regular entry, it will happily return zeros for any
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// read that spans data not written before. The actual sparse data is stored in
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// one of the data streams of the child entry (at index 1), while the control
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// information is stored in another stream (at index 2), both by parents and
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// the children.
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// This structure contains the control information for parent and child entries.
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// It is stored at offset 0 of the data stream with index 2.
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// It is possible to write to a child entry in a way that causes the last block
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// to be only partialy filled. In that case, last_block and last_block_len will
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// keep track of that block.
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struct SparseHeader {
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int64_t signature; // The parent and children signature.
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uint32_t magic; // Structure identifier (equal to kIndexMagic).
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int32_t parent_key_len; // Key length for the parent entry.
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int32_t last_block; // Index of the last written block.
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int32_t last_block_len; // Length of the last written block.
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int32_t dummy[10];
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};
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// The SparseHeader will be followed by a bitmap, as described by this
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// structure.
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struct SparseData {
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SparseHeader header;
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uint32_t bitmap[32]; // Bitmap representation of known children (if this
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// is a parent entry), or used blocks (for child
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// entries. The size is fixed for child entries but
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// not for parents; it can be as small as 4 bytes
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// and as large as 8 KB.
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};
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// The number of blocks stored by a child entry.
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const int kNumSparseBits = 1024;
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static_assert(sizeof(SparseData) == sizeof(SparseHeader) + kNumSparseBits / 8,
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"invalid SparseData bitmap");
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} // namespace disk_cache
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#endif // NET_DISK_CACHE_BLOCKFILE_DISK_FORMAT_BASE_H_
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