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157 lines
6.3 KiB
Plaintext
157 lines
6.3 KiB
Plaintext
// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Next MinVersion: 3
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// This file defines the mojo interface between Android and Chromium for video
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// decoding. Any Mojo callee that returns a value does so by callback.
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// However, the caller may receive it by out-param (for sync calls) or
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// via callback (for async calls).
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// However, we only use callbacks to Reset, Flush and Initialize
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// in the present design and don't use for other functions.
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// This is mainly because other VDAClient functions and VDA functions are not
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// correlated.
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// Please don't use this design as a good reference, it is strongly recommended
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// in mojom that all the function results are reported by passed callbacks.
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module arc.mojom;
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import "components/arc/common/gfx.mojom";
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import "components/arc/common/video_common.mojom";
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// Information of the bitstream buffer.
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struct BitstreamBuffer {
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int32 bitstream_id;
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// This handle is passed and used in Decode().
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// The handle fd is ashmem.
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handle handle_fd;
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uint32 offset;
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uint32 bytes_used;
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};
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struct Picture {
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int32 picture_buffer_id;
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int32 bitstream_id;
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// the crop rectangle with the picture buffer to be displayed.
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Rect crop_rect;
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};
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// Format specification of the picture buffer request.
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struct PictureBufferFormat {
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// minimal number of buffers required to process the video.
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uint32 min_num_buffers;
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Size coded_size;
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};
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struct VideoDecodeAcceleratorConfig {
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VideoCodecProfile profile;
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bool secure_mode;
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};
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// The interface to access the hardware video decoding accelerator. To use
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// the decoder, the client first calls Initialize() and must wait for a
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// callback with the result. Once done, the client can feed the decoder with
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// input bit streams via Decode(). The decoder will call
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// VideoDecodeClient::NotifyEndOfBitstreamBuffer() to notify the client that
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// it has finished consuming the contents of the buffer.
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//
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// The decoder will also call VideoDecodeClient::ProvidePictureBuffers to
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// ask for output buffers for decoding. The client must provide at least
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// PictureBufferFormat::min_num_buffers of output buffers and tell the decoder
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// the number by AssignPictureBuffers(). Those output buffers are imported
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// one by one by ImportBufferForPicture(). Afterwards, the video decoder will
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// writes the decoded output into those output buffers and notify the client
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// via PictureReady() to indicate when a buffer is ready to be used. After
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// client finish using the decoded buffer, it can return the buffer back to the
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// decoder by ReusePictureBuffer(), allowing the buffer to be reused for
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// decoding future frames.
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//
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// For secure playback, the client only holds the dummy buffers for both output
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// and input. The protected buffers will be allocated in server side
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// and never shared to the client. For input buffers, the client must call
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// AllocateProtectedBuffer() for each handle before passing it to Decode().
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// The protected buffers will be allocated at the server side for storing
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// decrypted input bit streams. For output buffers, the server will allocated
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// the protected output buffers when ImportBufferForPicture() is called;
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// this will tell the server to import and use the protected buffer instead of
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// the dummy buffer.
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//
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// Deprecated method IDs: 3, 7, 8
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// Next method ID: 10
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interface VideoDecodeAccelerator {
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[Extensible]
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enum Result {
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SUCCESS = 0,
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ILLEGAL_STATE = 1,
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INVALID_ARGUMENT = 2,
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UNREADABLE_INPUT = 3,
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PLATFORM_FAILURE = 4,
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INSUFFICIENT_RESOURCES = 5,
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CANCELLED = 6,
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};
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// Initializes video decoder accelerator with specific video codec profile.
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// The caller needs to wait for the initialization result (returned by
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// callback) before calling any other methods.
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Initialize@0(VideoDecodeAcceleratorConfig config,
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VideoDecodeClient client) => (Result result);
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// Decodes the content in the shared memory of the bitstream buffer. The
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// callee needs to map the the shared memory to read the content and is
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// responsible to release the shared memory by closing the file descriptor.
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Decode@1(BitstreamBuffer bitstream_buffer);
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// Sets the number of output picture buffers.
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// This releases any buffers in use/imported previously.
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AssignPictureBuffers@2(uint32 count);
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// Imports a buffer to be used by the accelerator with specified
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// |picture_buffer_id|.
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// Releases any previously imported buffer under given |picture_buffer_id|.
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// This should be preceded by a call to AssignPictureBuffers().
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// Calls VDA::ImportBufferForPicture() with |format| and a
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// gfx::GpuMemoryBufferHandle created from |handle_fd| and |planes|.
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[MinVersion=2]
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ImportBufferForPicture@9(int32 picture_buffer_id, HalPixelFormat format,
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handle handle_fd, array<VideoFramePlane> planes);
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// Returns picture buffer with specified |picture_buffer_id| to be reused by
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// the accelerator.
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ReusePictureBuffer@4(int32 picture_buffer_id);
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// Resets the accelerator, without decoding any pending buffers.
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// When it is done, the callback will be invoked.
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Reset@5() => (Result result);
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// Flushes the accelerator. After all the output buffers pending decode have
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// been returned to client, the callback will be invoked.
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// Flush() can be cancelled by a succeeding Reset(). In that case, the
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// callback is called with Result::CANCELLED.
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Flush@6() => (Result result);
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};
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// Deprecated method IDs: 0
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// Next method ID: 5
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interface VideoDecodeClient {
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// Callback to tell client how many and what size of buffers to provide.
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[MinVersion=1]
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ProvidePictureBuffers@4(PictureBufferFormat format);
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// Called to notify the client that |picture| is ready to be displayed.
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// The calls to PictureReady() are in display order and Picture should
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// be displayed in that order.
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PictureReady@1(Picture picture);
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// Called to notify that decoder has decoded the end of the BitstreamBuffer
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// with specified |bitstream_id|.
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NotifyEndOfBitstreamBuffer@2(int32 bitstream_id);
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// Called when an asynchronous error happens, for example, illegal state,
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// error while decoding the stream, or a platform/system error.
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// The errors in Initialize(), Reset() and Flush(), will not be reported here,
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// but will be returned in its callback function.
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NotifyError@3(VideoDecodeAccelerator.Result error);
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};
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