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263 lines
10 KiB
C++
263 lines
10 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_SCHEDULER_SCHEDULER_WORKER_H_
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#define BASE_TASK_SCHEDULER_SCHEDULER_WORKER_H_
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#include <memory>
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#include "base/base_export.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/synchronization/atomic_flag.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/task_scheduler/can_schedule_sequence_observer.h"
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#include "base/task_scheduler/scheduler_lock.h"
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#include "base/task_scheduler/scheduler_worker_params.h"
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#include "base/task_scheduler/sequence.h"
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#include "base/task_scheduler/tracked_ref.h"
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#include "base/threading/platform_thread.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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#if defined(OS_WIN)
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#include "base/win/com_init_check_hook.h"
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#endif
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namespace base {
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class SchedulerWorkerObserver;
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namespace internal {
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class TaskTracker;
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// A worker that manages a single thread to run Tasks from Sequences returned
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// by a delegate.
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//
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// A SchedulerWorker starts out sleeping. It is woken up by a call to WakeUp().
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// After a wake-up, a SchedulerWorker runs Tasks from Sequences returned by the
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// GetWork() method of its delegate as long as it doesn't return nullptr. It
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// also periodically checks with its TaskTracker whether shutdown has completed
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// and exits when it has.
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//
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// This class is thread-safe.
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class BASE_EXPORT SchedulerWorker
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: public RefCountedThreadSafe<SchedulerWorker>,
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public PlatformThread::Delegate {
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public:
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// Labels this SchedulerWorker's association. This doesn't affect any logic
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// but will add a stack frame labeling this thread for ease of stack trace
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// identification.
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enum class ThreadLabel {
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POOLED,
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SHARED,
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DEDICATED,
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#if defined(OS_WIN)
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SHARED_COM,
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DEDICATED_COM,
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#endif // defined(OS_WIN)
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};
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// Delegate interface for SchedulerWorker. All methods except
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// OnCanScheduleSequence() (inherited from CanScheduleSequenceObserver) are
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// called from the thread managed by the SchedulerWorker instance.
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class BASE_EXPORT Delegate : public CanScheduleSequenceObserver {
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public:
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~Delegate() override = default;
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// Returns the ThreadLabel the Delegate wants its SchedulerWorkers' stacks
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// to be labeled with.
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virtual ThreadLabel GetThreadLabel() const = 0;
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// Called by |worker|'s thread when it enters its main function.
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virtual void OnMainEntry(const SchedulerWorker* worker) = 0;
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// Called by |worker|'s thread to get a Sequence from which to run a Task.
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virtual scoped_refptr<Sequence> GetWork(SchedulerWorker* worker) = 0;
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// Called by the SchedulerWorker after it ran a task.
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virtual void DidRunTask() = 0;
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// Called when |sequence| isn't empty after the SchedulerWorker pops a Task
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// from it. |sequence| is the last Sequence returned by GetWork().
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//
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// TODO(fdoray): Rename to RescheduleSequence() to match TaskTracker
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// terminology.
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virtual void ReEnqueueSequence(scoped_refptr<Sequence> sequence) = 0;
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// Called to determine how long to sleep before the next call to GetWork().
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// GetWork() may be called before this timeout expires if the worker's
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// WakeUp() method is called.
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virtual TimeDelta GetSleepTimeout() = 0;
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// Called by the SchedulerWorker's thread to wait for work. Override this
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// method if the thread in question needs special handling to go to sleep.
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// |wake_up_event| is a manually resettable event and is signaled on
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// SchedulerWorker::WakeUp()
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virtual void WaitForWork(WaitableEvent* wake_up_event);
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// Called by |worker|'s thread right before the main function exits. The
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// Delegate is free to release any associated resources in this call. It is
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// guaranteed that SchedulerWorker won't access the Delegate or the
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// TaskTracker after calling OnMainExit() on the Delegate.
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virtual void OnMainExit(SchedulerWorker* worker) {}
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};
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// Creates a SchedulerWorker that runs Tasks from Sequences returned by
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// |delegate|. No actual thread will be created for this SchedulerWorker
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// before Start() is called. |priority_hint| is the preferred thread priority;
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// the actual thread priority depends on shutdown state and platform
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// capabilities. |task_tracker| is used to handle shutdown behavior of Tasks.
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// |predecessor_lock| is a lock that is allowed to be held when calling
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// methods on this SchedulerWorker. |backward_compatibility| indicates
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// whether backward compatibility is enabled. Either JoinForTesting() or
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// Cleanup() must be called before releasing the last external reference.
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SchedulerWorker(ThreadPriority priority_hint,
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std::unique_ptr<Delegate> delegate,
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TrackedRef<TaskTracker> task_tracker,
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const SchedulerLock* predecessor_lock = nullptr,
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SchedulerBackwardCompatibility backward_compatibility =
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SchedulerBackwardCompatibility::DISABLED);
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// Creates a thread to back the SchedulerWorker. The thread will be in a wait
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// state pending a WakeUp() call. No thread will be created if Cleanup() was
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// called. If specified, |scheduler_worker_observer| will be notified when the
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// worker enters and exits its main function. It must not be destroyed before
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// JoinForTesting() has returned (must never be destroyed in production).
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// Returns true on success.
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bool Start(SchedulerWorkerObserver* scheduler_worker_observer = nullptr);
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// Wakes up this SchedulerWorker if it wasn't already awake. After this is
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// called, this SchedulerWorker will run Tasks from Sequences returned by the
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// GetWork() method of its delegate until it returns nullptr. No-op if Start()
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// wasn't called. DCHECKs if called after Start() has failed or after
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// Cleanup() has been called.
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void WakeUp();
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SchedulerWorker::Delegate* delegate() { return delegate_.get(); }
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// Joins this SchedulerWorker. If a Task is already running, it will be
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// allowed to complete its execution. This can only be called once.
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//
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// Note: A thread that detaches before JoinForTesting() is called may still be
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// running after JoinForTesting() returns. However, it can't run tasks after
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// JoinForTesting() returns.
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void JoinForTesting();
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// Returns true if the worker is alive.
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bool ThreadAliveForTesting() const;
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// Makes a request to cleanup the worker. This may be called from any thread.
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// The caller is expected to release its reference to this object after
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// calling Cleanup(). Further method calls after Cleanup() returns are
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// undefined.
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//
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// Expected Usage:
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// scoped_refptr<SchedulerWorker> worker_ = /* Existing Worker */
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// worker_->Cleanup();
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// worker_ = nullptr;
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void Cleanup();
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// Informs this SchedulerWorker about periods during which it is not being
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// used. Thread-safe.
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void BeginUnusedPeriod();
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void EndUnusedPeriod();
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// Returns the last time this SchedulerWorker was used. Returns a null time if
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// this SchedulerWorker is currently in-use. Thread-safe.
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TimeTicks GetLastUsedTime() const;
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private:
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friend class RefCountedThreadSafe<SchedulerWorker>;
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class Thread;
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~SchedulerWorker() override;
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bool ShouldExit() const;
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// Returns the thread priority to use based on the priority hint, current
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// shutdown state, and platform capabilities.
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ThreadPriority GetDesiredThreadPriority() const;
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// Changes the thread priority to |desired_thread_priority|. Must be called on
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// the thread managed by |this|.
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void UpdateThreadPriority(ThreadPriority desired_thread_priority);
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// PlatformThread::Delegate:
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void ThreadMain() override;
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// Dummy frames to act as "RunLabeledWorker()" (see RunMain() below). Their
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// impl is aliased to prevent compiler/linker from optimizing them out.
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void RunPooledWorker();
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void RunBackgroundPooledWorker();
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void RunSharedWorker();
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void RunBackgroundSharedWorker();
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void RunDedicatedWorker();
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void RunBackgroundDedicatedWorker();
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#if defined(OS_WIN)
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void RunSharedCOMWorker();
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void RunBackgroundSharedCOMWorker();
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void RunDedicatedCOMWorker();
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void RunBackgroundDedicatedCOMWorker();
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#endif // defined(OS_WIN)
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// The real main, invoked through :
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// ThreadMain() -> RunLabeledWorker() -> RunWorker().
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// "RunLabeledWorker()" is a dummy frame based on ThreadLabel+ThreadPriority
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// and used to easily identify threads in stack traces.
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void RunWorker();
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// Self-reference to prevent destruction of |this| while the thread is alive.
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// Set in Start() before creating the thread. Reset in ThreadMain() before the
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// thread exits. No lock required because the first access occurs before the
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// thread is created and the second access occurs on the thread.
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scoped_refptr<SchedulerWorker> self_;
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// Synchronizes access to |thread_handle_| and |last_used_time_|.
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mutable SchedulerLock thread_lock_;
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// Handle for the thread managed by |this|.
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PlatformThreadHandle thread_handle_;
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// The last time this worker was used by its owner (e.g. to process work or
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// stand as a required idle thread).
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TimeTicks last_used_time_;
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// Event to wake up the thread managed by |this|.
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WaitableEvent wake_up_event_{WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED};
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// Whether the thread should exit. Set by Cleanup().
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AtomicFlag should_exit_;
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const std::unique_ptr<Delegate> delegate_;
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const TrackedRef<TaskTracker> task_tracker_;
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// Optional observer notified when a worker enters and exits its main
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// function. Set in Start() and never modified afterwards.
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SchedulerWorkerObserver* scheduler_worker_observer_ = nullptr;
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// Desired thread priority.
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const ThreadPriority priority_hint_;
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// Actual thread priority. Can be different than |priority_hint_| depending on
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// system capabilities and shutdown state. No lock required because all post-
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// construction accesses occur on the thread.
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ThreadPriority current_thread_priority_;
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#if defined(OS_WIN) && !defined(COM_INIT_CHECK_HOOK_ENABLED)
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const SchedulerBackwardCompatibility backward_compatibility_;
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#endif
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// Set once JoinForTesting() has been called.
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AtomicFlag join_called_for_testing_;
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DISALLOW_COPY_AND_ASSIGN(SchedulerWorker);
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};
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} // namespace internal
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} // namespace base
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#endif // BASE_TASK_SCHEDULER_SCHEDULER_WORKER_H_
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