mirror of
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495 lines
16 KiB
C++
495 lines
16 KiB
C++
// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/message_loop.h"
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#include <algorithm>
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#include <utility>
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#include "base/bind.h"
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#include "base/compiler_specific.h"
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#include "base/logging.h"
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#include "base/memory/ptr_util.h"
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#include "base/message_loop/message_pump_default.h"
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#include "base/message_loop/message_pump_for_io.h"
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#include "base/message_loop/message_pump_for_ui.h"
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#include "base/run_loop.h"
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#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
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#include "base/threading/thread_id_name_manager.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "base/trace_event/trace_event.h"
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#if defined(OS_MACOSX)
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#include "base/message_loop/message_pump_mac.h"
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#endif
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namespace base {
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namespace {
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MessageLoop::MessagePumpFactory* message_pump_for_ui_factory_ = nullptr;
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std::unique_ptr<MessagePump> ReturnPump(std::unique_ptr<MessagePump> pump) {
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return pump;
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}
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} // namespace
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//------------------------------------------------------------------------------
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MessageLoop::MessageLoop(Type type)
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: MessageLoop(type, MessagePumpFactoryCallback()) {
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BindToCurrentThread();
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}
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MessageLoop::MessageLoop(std::unique_ptr<MessagePump> pump)
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: MessageLoop(TYPE_CUSTOM, BindOnce(&ReturnPump, std::move(pump))) {
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BindToCurrentThread();
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}
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MessageLoop::~MessageLoop() {
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// If |pump_| is non-null, this message loop has been bound and should be the
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// current one on this thread. Otherwise, this loop is being destructed before
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// it was bound to a thread, so a different message loop (or no loop at all)
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// may be current.
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DCHECK((pump_ && MessageLoopCurrent::IsBoundToCurrentThreadInternal(this)) ||
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(!pump_ && !MessageLoopCurrent::IsBoundToCurrentThreadInternal(this)));
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// iOS just attaches to the loop, it doesn't Run it.
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// TODO(stuartmorgan): Consider wiring up a Detach().
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#if !defined(OS_IOS)
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// There should be no active RunLoops on this thread, unless this MessageLoop
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// isn't bound to the current thread (see other condition at the top of this
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// method).
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DCHECK(
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(!pump_ && !MessageLoopCurrent::IsBoundToCurrentThreadInternal(this)) ||
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!RunLoop::IsRunningOnCurrentThread());
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#endif // !defined(OS_IOS)
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#if defined(OS_WIN)
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if (in_high_res_mode_)
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Time::ActivateHighResolutionTimer(false);
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#endif
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// Clean up any unprocessed tasks, but take care: deleting a task could
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// result in the addition of more tasks (e.g., via DeleteSoon). We set a
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// limit on the number of times we will allow a deleted task to generate more
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// tasks. Normally, we should only pass through this loop once or twice. If
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// we end up hitting the loop limit, then it is probably due to one task that
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// is being stubborn. Inspect the queues to see who is left.
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bool tasks_remain;
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for (int i = 0; i < 100; ++i) {
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DeletePendingTasks();
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// If we end up with empty queues, then break out of the loop.
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tasks_remain = incoming_task_queue_->triage_tasks().HasTasks();
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if (!tasks_remain)
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break;
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}
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DCHECK(!tasks_remain);
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// Let interested parties have one last shot at accessing this.
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for (auto& observer : destruction_observers_)
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observer.WillDestroyCurrentMessageLoop();
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thread_task_runner_handle_.reset();
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// Tell the incoming queue that we are dying.
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incoming_task_queue_->WillDestroyCurrentMessageLoop();
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incoming_task_queue_ = nullptr;
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unbound_task_runner_ = nullptr;
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task_runner_ = nullptr;
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// OK, now make it so that no one can find us.
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if (MessageLoopCurrent::IsBoundToCurrentThreadInternal(this))
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MessageLoopCurrent::UnbindFromCurrentThreadInternal(this);
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}
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// static
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MessageLoopCurrent MessageLoop::current() {
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return MessageLoopCurrent::Get();
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}
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// static
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bool MessageLoop::InitMessagePumpForUIFactory(MessagePumpFactory* factory) {
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if (message_pump_for_ui_factory_)
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return false;
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message_pump_for_ui_factory_ = factory;
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return true;
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}
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// static
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std::unique_ptr<MessagePump> MessageLoop::CreateMessagePumpForType(Type type) {
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if (type == MessageLoop::TYPE_UI) {
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if (message_pump_for_ui_factory_)
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return message_pump_for_ui_factory_();
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#if defined(OS_IOS) || defined(OS_MACOSX)
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return MessagePumpMac::Create();
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#elif defined(OS_NACL) || defined(OS_AIX)
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// Currently NaCl and AIX don't have a UI MessageLoop.
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// TODO(abarth): Figure out if we need this.
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NOTREACHED();
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return nullptr;
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#else
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return std::make_unique<MessagePumpForUI>();
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#endif
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}
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if (type == MessageLoop::TYPE_IO)
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return std::unique_ptr<MessagePump>(new MessagePumpForIO());
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#if defined(OS_ANDROID)
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if (type == MessageLoop::TYPE_JAVA)
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return std::unique_ptr<MessagePump>(new MessagePumpForUI());
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#endif
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DCHECK_EQ(MessageLoop::TYPE_DEFAULT, type);
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#if defined(OS_IOS)
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// On iOS, a native runloop is always required to pump system work.
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return std::make_unique<MessagePumpCFRunLoop>();
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#else
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return std::make_unique<MessagePumpDefault>();
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#endif
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}
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bool MessageLoop::IsType(Type type) const {
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return type_ == type;
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}
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// TODO(gab): Migrate TaskObservers to RunLoop as part of separating concerns
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// between MessageLoop and RunLoop and making MessageLoop a swappable
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// implementation detail. http://crbug.com/703346
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void MessageLoop::AddTaskObserver(TaskObserver* task_observer) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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task_observers_.AddObserver(task_observer);
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}
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void MessageLoop::RemoveTaskObserver(TaskObserver* task_observer) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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task_observers_.RemoveObserver(task_observer);
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}
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bool MessageLoop::IsIdleForTesting() {
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// Have unprocessed tasks? (this reloads the work queue if necessary)
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if (incoming_task_queue_->triage_tasks().HasTasks())
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return false;
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// Have unprocessed deferred tasks which can be processed at this run-level?
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if (incoming_task_queue_->deferred_tasks().HasTasks() &&
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!RunLoop::IsNestedOnCurrentThread()) {
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return false;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// static
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std::unique_ptr<MessageLoop> MessageLoop::CreateUnbound(
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Type type,
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MessagePumpFactoryCallback pump_factory) {
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return WrapUnique(new MessageLoop(type, std::move(pump_factory)));
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}
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MessageLoop::MessageLoop(Type type, MessagePumpFactoryCallback pump_factory)
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: MessageLoopCurrent(this),
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type_(type),
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pump_factory_(std::move(pump_factory)),
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incoming_task_queue_(new internal::IncomingTaskQueue(this)),
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unbound_task_runner_(
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new internal::MessageLoopTaskRunner(incoming_task_queue_)),
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task_runner_(unbound_task_runner_) {
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// If type is TYPE_CUSTOM non-null pump_factory must be given.
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DCHECK(type_ != TYPE_CUSTOM || !pump_factory_.is_null());
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// Bound in BindToCurrentThread();
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DETACH_FROM_THREAD(bound_thread_checker_);
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}
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void MessageLoop::BindToCurrentThread() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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DCHECK(!pump_);
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if (!pump_factory_.is_null())
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pump_ = std::move(pump_factory_).Run();
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else
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pump_ = CreateMessagePumpForType(type_);
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DCHECK(!MessageLoopCurrent::IsSet())
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<< "should only have one message loop per thread";
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MessageLoopCurrent::BindToCurrentThreadInternal(this);
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incoming_task_queue_->StartScheduling();
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unbound_task_runner_->BindToCurrentThread();
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unbound_task_runner_ = nullptr;
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SetThreadTaskRunnerHandle();
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thread_id_ = PlatformThread::CurrentId();
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scoped_set_sequence_local_storage_map_for_current_thread_ = std::make_unique<
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internal::ScopedSetSequenceLocalStorageMapForCurrentThread>(
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&sequence_local_storage_map_);
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RunLoop::RegisterDelegateForCurrentThread(this);
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}
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std::string MessageLoop::GetThreadName() const {
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DCHECK_NE(kInvalidThreadId, thread_id_)
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<< "GetThreadName() must only be called after BindToCurrentThread()'s "
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<< "side-effects have been synchronized with this thread.";
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return ThreadIdNameManager::GetInstance()->GetName(thread_id_);
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}
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void MessageLoop::SetTaskRunner(
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scoped_refptr<SingleThreadTaskRunner> task_runner) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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DCHECK(task_runner);
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DCHECK(task_runner->BelongsToCurrentThread());
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DCHECK(!unbound_task_runner_);
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task_runner_ = std::move(task_runner);
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SetThreadTaskRunnerHandle();
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}
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void MessageLoop::ClearTaskRunnerForTesting() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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DCHECK(!unbound_task_runner_);
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task_runner_ = nullptr;
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thread_task_runner_handle_.reset();
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}
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void MessageLoop::Run(bool application_tasks_allowed) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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if (application_tasks_allowed && !task_execution_allowed_) {
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// Allow nested task execution as explicitly requested.
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DCHECK(RunLoop::IsNestedOnCurrentThread());
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task_execution_allowed_ = true;
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pump_->Run(this);
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task_execution_allowed_ = false;
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} else {
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pump_->Run(this);
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}
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}
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void MessageLoop::Quit() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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pump_->Quit();
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}
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void MessageLoop::EnsureWorkScheduled() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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if (incoming_task_queue_->triage_tasks().HasTasks())
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pump_->ScheduleWork();
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}
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void MessageLoop::SetThreadTaskRunnerHandle() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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// Clear the previous thread task runner first, because only one can exist at
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// a time.
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thread_task_runner_handle_.reset();
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thread_task_runner_handle_.reset(new ThreadTaskRunnerHandle(task_runner_));
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}
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bool MessageLoop::ProcessNextDelayedNonNestableTask() {
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if (RunLoop::IsNestedOnCurrentThread())
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return false;
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while (incoming_task_queue_->deferred_tasks().HasTasks()) {
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PendingTask pending_task = incoming_task_queue_->deferred_tasks().Pop();
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if (!pending_task.task.IsCancelled()) {
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RunTask(&pending_task);
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return true;
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}
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}
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return false;
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}
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void MessageLoop::RunTask(PendingTask* pending_task) {
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DCHECK(task_execution_allowed_);
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// Execute the task and assume the worst: It is probably not reentrant.
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task_execution_allowed_ = false;
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TRACE_TASK_EXECUTION("MessageLoop::RunTask", *pending_task);
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for (auto& observer : task_observers_)
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observer.WillProcessTask(*pending_task);
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incoming_task_queue_->RunTask(pending_task);
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for (auto& observer : task_observers_)
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observer.DidProcessTask(*pending_task);
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task_execution_allowed_ = true;
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}
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bool MessageLoop::DeferOrRunPendingTask(PendingTask pending_task) {
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if (pending_task.nestable == Nestable::kNestable ||
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!RunLoop::IsNestedOnCurrentThread()) {
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RunTask(&pending_task);
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// Show that we ran a task (Note: a new one might arrive as a
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// consequence!).
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return true;
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}
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// We couldn't run the task now because we're in a nested run loop
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// and the task isn't nestable.
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incoming_task_queue_->deferred_tasks().Push(std::move(pending_task));
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return false;
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}
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void MessageLoop::DeletePendingTasks() {
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incoming_task_queue_->triage_tasks().Clear();
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incoming_task_queue_->deferred_tasks().Clear();
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// TODO(robliao): Determine if we can move delayed task destruction before
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// deferred tasks to maintain the MessagePump DoWork, DoDelayedWork, and
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// DoIdleWork processing order.
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incoming_task_queue_->delayed_tasks().Clear();
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}
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void MessageLoop::ScheduleWork() {
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pump_->ScheduleWork();
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}
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bool MessageLoop::DoWork() {
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if (!task_execution_allowed_)
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return false;
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// Execute oldest task.
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while (incoming_task_queue_->triage_tasks().HasTasks()) {
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PendingTask pending_task = incoming_task_queue_->triage_tasks().Pop();
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if (pending_task.task.IsCancelled())
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continue;
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if (!pending_task.delayed_run_time.is_null()) {
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int sequence_num = pending_task.sequence_num;
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TimeTicks delayed_run_time = pending_task.delayed_run_time;
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incoming_task_queue_->delayed_tasks().Push(std::move(pending_task));
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// If we changed the topmost task, then it is time to reschedule.
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if (incoming_task_queue_->delayed_tasks().Peek().sequence_num ==
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sequence_num) {
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pump_->ScheduleDelayedWork(delayed_run_time);
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}
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} else if (DeferOrRunPendingTask(std::move(pending_task))) {
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return true;
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}
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}
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// Nothing happened.
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return false;
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}
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bool MessageLoop::DoDelayedWork(TimeTicks* next_delayed_work_time) {
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if (!task_execution_allowed_ ||
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!incoming_task_queue_->delayed_tasks().HasTasks()) {
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recent_time_ = *next_delayed_work_time = TimeTicks();
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return false;
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}
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// When we "fall behind", there will be a lot of tasks in the delayed work
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// queue that are ready to run. To increase efficiency when we fall behind,
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// we will only call Time::Now() intermittently, and then process all tasks
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// that are ready to run before calling it again. As a result, the more we
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// fall behind (and have a lot of ready-to-run delayed tasks), the more
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// efficient we'll be at handling the tasks.
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TimeTicks next_run_time =
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incoming_task_queue_->delayed_tasks().Peek().delayed_run_time;
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if (next_run_time > recent_time_) {
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recent_time_ = TimeTicks::Now(); // Get a better view of Now();
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if (next_run_time > recent_time_) {
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*next_delayed_work_time = next_run_time;
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return false;
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}
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}
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PendingTask pending_task = incoming_task_queue_->delayed_tasks().Pop();
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if (incoming_task_queue_->delayed_tasks().HasTasks()) {
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*next_delayed_work_time =
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incoming_task_queue_->delayed_tasks().Peek().delayed_run_time;
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}
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return DeferOrRunPendingTask(std::move(pending_task));
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}
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bool MessageLoop::DoIdleWork() {
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if (ProcessNextDelayedNonNestableTask())
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return true;
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if (ShouldQuitWhenIdle())
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pump_->Quit();
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// When we return we will do a kernel wait for more tasks.
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#if defined(OS_WIN)
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// On Windows we activate the high resolution timer so that the wait
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// _if_ triggered by the timer happens with good resolution. If we don't
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// do this the default resolution is 15ms which might not be acceptable
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// for some tasks.
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bool high_res = incoming_task_queue_->HasPendingHighResolutionTasks();
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if (high_res != in_high_res_mode_) {
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in_high_res_mode_ = high_res;
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Time::ActivateHighResolutionTimer(in_high_res_mode_);
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}
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#endif
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return false;
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}
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#if !defined(OS_NACL)
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//------------------------------------------------------------------------------
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// MessageLoopForUI
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MessageLoopForUI::MessageLoopForUI(std::unique_ptr<MessagePump> pump)
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: MessageLoop(TYPE_UI, BindOnce(&ReturnPump, std::move(pump))) {}
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// static
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MessageLoopCurrentForUI MessageLoopForUI::current() {
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return MessageLoopCurrentForUI::Get();
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}
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// static
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bool MessageLoopForUI::IsCurrent() {
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return MessageLoopCurrentForUI::IsSet();
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}
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#if defined(OS_IOS)
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void MessageLoopForUI::Attach() {
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static_cast<MessagePumpUIApplication*>(pump_.get())->Attach(this);
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}
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#endif // defined(OS_IOS)
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#if defined(OS_ANDROID)
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void MessageLoopForUI::Start() {
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// No Histogram support for UI message loop as it is managed by Java side
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static_cast<MessagePumpForUI*>(pump_.get())->Start(this);
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}
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void MessageLoopForUI::Abort() {
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static_cast<MessagePumpForUI*>(pump_.get())->Abort();
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}
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#endif // defined(OS_ANDROID)
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#if defined(OS_WIN)
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void MessageLoopForUI::EnableWmQuit() {
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static_cast<MessagePumpForUI*>(pump_.get())->EnableWmQuit();
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}
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#endif // defined(OS_WIN)
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#endif // !defined(OS_NACL)
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//------------------------------------------------------------------------------
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// MessageLoopForIO
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// static
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MessageLoopCurrentForIO MessageLoopForIO::current() {
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return MessageLoopCurrentForIO::Get();
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}
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// static
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bool MessageLoopForIO::IsCurrent() {
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return MessageLoopCurrentForIO::IsSet();
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}
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} // namespace base
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