mirror of
https://github.com/klzgrad/naiveproxy.git
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909 lines
34 KiB
C++
909 lines
34 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "tools/gn/visual_studio_writer.h"
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#include <algorithm>
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#include <iterator>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include "base/containers/queue.h"
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#include "base/logging.h"
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#include "base/strings/string_util.h"
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#include "base/strings/utf_string_conversions.h"
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#include "tools/gn/builder.h"
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#include "tools/gn/commands.h"
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#include "tools/gn/config.h"
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#include "tools/gn/config_values_extractors.h"
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#include "tools/gn/deps_iterator.h"
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#include "tools/gn/filesystem_utils.h"
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#include "tools/gn/label_pattern.h"
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#include "tools/gn/parse_tree.h"
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#include "tools/gn/path_output.h"
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#include "tools/gn/source_file_type.h"
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#include "tools/gn/standard_out.h"
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#include "tools/gn/target.h"
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#include "tools/gn/variables.h"
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#include "tools/gn/visual_studio_utils.h"
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#include "tools/gn/xml_element_writer.h"
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#if defined(OS_WIN)
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#include "base/win/registry.h"
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#endif
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namespace {
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struct SemicolonSeparatedWriter {
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void operator()(const std::string& value, std::ostream& out) const {
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out << XmlEscape(value) + ';';
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}
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};
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struct IncludeDirWriter {
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explicit IncludeDirWriter(PathOutput& path_output)
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: path_output_(path_output) {}
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~IncludeDirWriter() = default;
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void operator()(const SourceDir& dir, std::ostream& out) const {
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path_output_.WriteDir(out, dir, PathOutput::DIR_NO_LAST_SLASH);
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out << ";";
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}
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PathOutput& path_output_;
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};
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struct SourceFileWriter {
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SourceFileWriter(PathOutput& path_output, const SourceFile& source_file)
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: path_output_(path_output), source_file_(source_file) {}
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~SourceFileWriter() = default;
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void operator()(std::ostream& out) const {
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path_output_.WriteFile(out, source_file_);
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}
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PathOutput& path_output_;
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const SourceFile& source_file_;
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};
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const char kToolsetVersionVs2013[] = "v120"; // Visual Studio 2013
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const char kToolsetVersionVs2015[] = "v140"; // Visual Studio 2015
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const char kToolsetVersionVs2017[] = "v141"; // Visual Studio 2017
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const char kProjectVersionVs2013[] = "12.0"; // Visual Studio 2013
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const char kProjectVersionVs2015[] = "14.0"; // Visual Studio 2015
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const char kProjectVersionVs2017[] = "15.0"; // Visual Studio 2017
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const char kVersionStringVs2013[] = "Visual Studio 2013"; // Visual Studio 2013
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const char kVersionStringVs2015[] = "Visual Studio 2015"; // Visual Studio 2015
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const char kVersionStringVs2017[] = "Visual Studio 2017"; // Visual Studio 2017
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const char kWindowsKitsVersion[] = "10"; // Windows 10 SDK
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const char kWindowsKitsDefaultVersion[] = "10.0.17134.0"; // Windows 10 SDK
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const char kGuidTypeProject[] = "{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}";
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const char kGuidTypeFolder[] = "{2150E333-8FDC-42A3-9474-1A3956D46DE8}";
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const char kGuidSeedProject[] = "project";
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const char kGuidSeedFolder[] = "folder";
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const char kGuidSeedFilter[] = "filter";
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const char kConfigurationName[] = "GN";
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const char kCharSetUnicode[] = "_UNICODE";
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const char kCharSetMultiByte[] = "_MBCS";
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std::string GetWindowsKitsIncludeDirs(const std::string& win_kit) {
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std::string kits_path;
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#if defined(OS_WIN)
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const base::char16* const subkeys[] = {
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L"SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
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L"SOFTWARE\\Wow6432Node\\Microsoft\\Windows Kits\\Installed Roots"};
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base::string16 value_name =
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base::ASCIIToUTF16("KitsRoot") + base::ASCIIToUTF16(kWindowsKitsVersion);
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for (const base::char16* subkey : subkeys) {
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base::win::RegKey key(HKEY_LOCAL_MACHINE, subkey, KEY_READ);
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base::string16 value;
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if (key.ReadValue(value_name.c_str(), &value) == ERROR_SUCCESS) {
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kits_path = base::UTF16ToUTF8(value);
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break;
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}
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}
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#endif // OS_WIN
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if (kits_path.empty()) {
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kits_path = std::string("C:\\Program Files (x86)\\Windows Kits\\") +
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kWindowsKitsVersion + "\\";
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}
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const std::string kit_prefix = kits_path + "Include\\" + win_kit + "\\";
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return kit_prefix + "shared;" + kit_prefix + "um;" + kit_prefix + "winrt;";
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}
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std::string GetConfigurationType(const Target* target, Err* err) {
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switch (target->output_type()) {
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case Target::EXECUTABLE:
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return "Application";
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case Target::SHARED_LIBRARY:
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case Target::LOADABLE_MODULE:
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return "DynamicLibrary";
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case Target::STATIC_LIBRARY:
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case Target::SOURCE_SET:
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return "StaticLibrary";
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case Target::GROUP:
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return "Utility";
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default:
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*err = Err(Location(),
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"Visual Studio doesn't support '" + target->label().name() +
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"' target output type: " +
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Target::GetStringForOutputType(target->output_type()));
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return std::string();
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}
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}
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void ParseCompilerOptions(const std::vector<std::string>& cflags,
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CompilerOptions* options) {
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for (const std::string& flag : cflags)
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ParseCompilerOption(flag, options);
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}
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void ParseCompilerOptions(const Target* target, CompilerOptions* options) {
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for (ConfigValuesIterator iter(target); !iter.done(); iter.Next()) {
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ParseCompilerOptions(iter.cur().cflags(), options);
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ParseCompilerOptions(iter.cur().cflags_c(), options);
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ParseCompilerOptions(iter.cur().cflags_cc(), options);
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}
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}
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void ParseLinkerOptions(const std::vector<std::string>& ldflags,
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LinkerOptions* options) {
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for (const std::string& flag : ldflags)
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ParseLinkerOption(flag, options);
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}
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void ParseLinkerOptions(const Target* target, LinkerOptions* options) {
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for (ConfigValuesIterator iter(target); !iter.done(); iter.Next()) {
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ParseLinkerOptions(iter.cur().ldflags(), options);
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}
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}
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// Returns a string piece pointing into the input string identifying the parent
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// directory path, excluding the last slash. Note that the input pointer must
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// outlive the output.
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base::StringPiece FindParentDir(const std::string* path) {
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DCHECK(path && !path->empty());
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for (int i = static_cast<int>(path->size()) - 2; i >= 0; --i) {
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if (IsSlash((*path)[i]))
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return base::StringPiece(path->data(), i);
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}
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return base::StringPiece();
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}
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bool FilterTargets(const BuildSettings* build_settings,
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const Builder& builder,
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const std::string& filters,
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bool no_deps,
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std::vector<const Target*>* targets,
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Err* err) {
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if (filters.empty()) {
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*targets = builder.GetAllResolvedTargets();
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return true;
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}
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std::vector<LabelPattern> patterns;
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if (!commands::FilterPatternsFromString(build_settings, filters, &patterns,
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err))
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return false;
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commands::FilterTargetsByPatterns(builder.GetAllResolvedTargets(), patterns,
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targets);
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if (no_deps)
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return true;
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std::set<Label> labels;
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base::queue<const Target*> to_process;
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for (const Target* target : *targets) {
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labels.insert(target->label());
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to_process.push(target);
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}
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while (!to_process.empty()) {
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const Target* target = to_process.front();
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to_process.pop();
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for (const auto& pair : target->GetDeps(Target::DEPS_ALL)) {
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if (labels.find(pair.label) == labels.end()) {
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targets->push_back(pair.ptr);
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to_process.push(pair.ptr);
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labels.insert(pair.label);
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}
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}
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}
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return true;
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}
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bool UnicodeTarget(const Target* target) {
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for (ConfigValuesIterator it(target); !it.done(); it.Next()) {
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for (const std::string& define : it.cur().defines()) {
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if (define == kCharSetUnicode)
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return true;
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if (define == kCharSetMultiByte)
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return false;
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}
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}
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return true;
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}
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} // namespace
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VisualStudioWriter::SolutionEntry::SolutionEntry(const std::string& _name,
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const std::string& _path,
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const std::string& _guid)
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: name(_name), path(_path), guid(_guid), parent_folder(nullptr) {}
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VisualStudioWriter::SolutionEntry::~SolutionEntry() = default;
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VisualStudioWriter::SolutionProject::SolutionProject(
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const std::string& _name,
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const std::string& _path,
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const std::string& _guid,
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const std::string& _label_dir_path,
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const std::string& _config_platform)
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: SolutionEntry(_name, _path, _guid),
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label_dir_path(_label_dir_path),
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config_platform(_config_platform) {
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// Make sure all paths use the same drive letter case. This is especially
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// important when searching for the common path prefix.
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label_dir_path[0] = base::ToUpperASCII(label_dir_path[0]);
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}
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VisualStudioWriter::SolutionProject::~SolutionProject() = default;
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VisualStudioWriter::SourceFileCompileTypePair::SourceFileCompileTypePair(
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const SourceFile* _file,
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const char* _compile_type)
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: file(_file), compile_type(_compile_type) {}
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VisualStudioWriter::SourceFileCompileTypePair::~SourceFileCompileTypePair() =
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default;
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VisualStudioWriter::VisualStudioWriter(const BuildSettings* build_settings,
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const char* config_platform,
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Version version,
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const std::string& win_kit)
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: build_settings_(build_settings),
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config_platform_(config_platform),
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ninja_path_output_(build_settings->build_dir(),
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build_settings->root_path_utf8(),
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EscapingMode::ESCAPE_NINJA_COMMAND),
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windows_sdk_version_(win_kit) {
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DCHECK(!win_kit.empty());
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switch (version) {
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case Version::Vs2013:
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project_version_ = kProjectVersionVs2013;
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toolset_version_ = kToolsetVersionVs2013;
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version_string_ = kVersionStringVs2013;
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break;
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case Version::Vs2015:
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project_version_ = kProjectVersionVs2015;
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toolset_version_ = kToolsetVersionVs2015;
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version_string_ = kVersionStringVs2015;
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break;
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case Version::Vs2017:
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project_version_ = kProjectVersionVs2017;
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toolset_version_ = kToolsetVersionVs2017;
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version_string_ = kVersionStringVs2017;
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break;
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default:
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NOTREACHED() << "Not a valid Visual Studio Version: " << version;
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}
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windows_kits_include_dirs_ = GetWindowsKitsIncludeDirs(win_kit);
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}
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VisualStudioWriter::~VisualStudioWriter() = default;
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// static
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bool VisualStudioWriter::RunAndWriteFiles(const BuildSettings* build_settings,
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const Builder& builder,
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Version version,
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const std::string& sln_name,
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const std::string& filters,
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const std::string& win_sdk,
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const std::string& ninja_extra_args,
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bool no_deps,
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Err* err) {
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std::vector<const Target*> targets;
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if (!FilterTargets(build_settings, builder, filters, no_deps, &targets, err))
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return false;
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std::string win_kit = kWindowsKitsDefaultVersion;
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if (!win_sdk.empty())
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win_kit = win_sdk;
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const char* config_platform = "Win32";
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// Assume the "target_cpu" variable does not change between different
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// toolchains.
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if (!targets.empty()) {
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const Scope* scope = targets.front()->settings()->base_config();
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const Value* target_cpu_value = scope->GetValue(variables::kTargetCpu);
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if (target_cpu_value != nullptr &&
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target_cpu_value->string_value() == "x64")
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config_platform = "x64";
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}
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VisualStudioWriter writer(build_settings, config_platform, version, win_kit);
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writer.projects_.reserve(targets.size());
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writer.folders_.reserve(targets.size());
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for (const Target* target : targets) {
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// Skip actions and bundle targets.
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if (target->output_type() == Target::COPY_FILES ||
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target->output_type() == Target::ACTION ||
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target->output_type() == Target::ACTION_FOREACH ||
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target->output_type() == Target::BUNDLE_DATA) {
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continue;
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}
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if (!writer.WriteProjectFiles(target, ninja_extra_args, err))
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return false;
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}
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if (writer.projects_.empty()) {
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*err = Err(Location(), "No Visual Studio projects generated.");
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return false;
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}
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// Sort projects so they appear always in the same order in solution file.
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// Otherwise solution file is rewritten and reloaded by Visual Studio.
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std::sort(writer.projects_.begin(), writer.projects_.end(),
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[](const std::unique_ptr<SolutionProject>& a,
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const std::unique_ptr<SolutionProject>& b) {
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return a->path < b->path;
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});
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writer.ResolveSolutionFolders();
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return writer.WriteSolutionFile(sln_name, err);
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}
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bool VisualStudioWriter::WriteProjectFiles(const Target* target,
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const std::string& ninja_extra_args,
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Err* err) {
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std::string project_name = target->label().name();
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const char* project_config_platform = config_platform_;
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if (!target->settings()->is_default()) {
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project_name += "_" + target->toolchain()->label().name();
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const Value* value =
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target->settings()->base_config()->GetValue(variables::kCurrentCpu);
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if (value != nullptr && value->string_value() == "x64")
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project_config_platform = "x64";
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else
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project_config_platform = "Win32";
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}
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SourceFile target_file =
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GetBuildDirForTargetAsSourceDir(target, BuildDirType::OBJ)
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.ResolveRelativeFile(Value(nullptr, project_name + ".vcxproj"), err);
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if (target_file.is_null())
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return false;
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base::FilePath vcxproj_path = build_settings_->GetFullPath(target_file);
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std::string vcxproj_path_str = FilePathToUTF8(vcxproj_path);
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projects_.push_back(std::make_unique<SolutionProject>(
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project_name, vcxproj_path_str,
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MakeGuid(vcxproj_path_str, kGuidSeedProject),
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FilePathToUTF8(build_settings_->GetFullPath(target->label().dir())),
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project_config_platform));
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std::stringstream vcxproj_string_out;
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SourceFileCompileTypePairs source_types;
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if (!WriteProjectFileContents(vcxproj_string_out, *projects_.back(), target,
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ninja_extra_args, &source_types, err)) {
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projects_.pop_back();
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return false;
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}
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// Only write the content to the file if it's different. That is
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// both a performance optimization and more importantly, prevents
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// Visual Studio from reloading the projects.
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if (!WriteFileIfChanged(vcxproj_path, vcxproj_string_out.str(), err))
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return false;
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base::FilePath filters_path = UTF8ToFilePath(vcxproj_path_str + ".filters");
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std::stringstream filters_string_out;
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WriteFiltersFileContents(filters_string_out, target, source_types);
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return WriteFileIfChanged(filters_path, filters_string_out.str(), err);
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}
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bool VisualStudioWriter::WriteProjectFileContents(
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std::ostream& out,
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const SolutionProject& solution_project,
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const Target* target,
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const std::string& ninja_extra_args,
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SourceFileCompileTypePairs* source_types,
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Err* err) {
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PathOutput path_output(
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GetBuildDirForTargetAsSourceDir(target, BuildDirType::OBJ),
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build_settings_->root_path_utf8(), EscapingMode::ESCAPE_NONE);
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out << "<?xml version=\"1.0\" encoding=\"utf-8\"?>" << std::endl;
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XmlElementWriter project(
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out, "Project",
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XmlAttributes("DefaultTargets", "Build")
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.add("ToolsVersion", project_version_)
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.add("xmlns", "http://schemas.microsoft.com/developer/msbuild/2003"));
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{
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std::unique_ptr<XmlElementWriter> configurations = project.SubElement(
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"ItemGroup", XmlAttributes("Label", "ProjectConfigurations"));
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std::unique_ptr<XmlElementWriter> project_config =
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configurations->SubElement(
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"ProjectConfiguration",
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XmlAttributes("Include", std::string(kConfigurationName) + '|' +
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solution_project.config_platform));
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project_config->SubElement("Configuration")->Text(kConfigurationName);
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project_config->SubElement("Platform")
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->Text(solution_project.config_platform);
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}
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{
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std::unique_ptr<XmlElementWriter> globals =
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project.SubElement("PropertyGroup", XmlAttributes("Label", "Globals"));
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globals->SubElement("ProjectGuid")->Text(solution_project.guid);
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globals->SubElement("Keyword")->Text("Win32Proj");
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globals->SubElement("RootNamespace")->Text(target->label().name());
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globals->SubElement("IgnoreWarnCompileDuplicatedFilename")->Text("true");
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globals->SubElement("PreferredToolArchitecture")->Text("x64");
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globals->SubElement("WindowsTargetPlatformVersion")
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->Text(windows_sdk_version_);
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}
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project.SubElement(
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"Import", XmlAttributes("Project",
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"$(VCTargetsPath)\\Microsoft.Cpp.Default.props"));
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{
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std::unique_ptr<XmlElementWriter> configuration = project.SubElement(
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"PropertyGroup", XmlAttributes("Label", "Configuration"));
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bool unicode_target = UnicodeTarget(target);
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configuration->SubElement("CharacterSet")
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->Text(unicode_target ? "Unicode" : "MultiByte");
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std::string configuration_type = GetConfigurationType(target, err);
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if (configuration_type.empty())
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return false;
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configuration->SubElement("ConfigurationType")->Text(configuration_type);
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}
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{
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std::unique_ptr<XmlElementWriter> locals =
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project.SubElement("PropertyGroup", XmlAttributes("Label", "Locals"));
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locals->SubElement("PlatformToolset")->Text(toolset_version_);
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}
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project.SubElement(
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|
"Import",
|
|
XmlAttributes("Project", "$(VCTargetsPath)\\Microsoft.Cpp.props"));
|
|
project.SubElement(
|
|
"Import",
|
|
XmlAttributes("Project",
|
|
"$(VCTargetsPath)\\BuildCustomizations\\masm.props"));
|
|
project.SubElement("ImportGroup",
|
|
XmlAttributes("Label", "ExtensionSettings"));
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> property_sheets = project.SubElement(
|
|
"ImportGroup", XmlAttributes("Label", "PropertySheets"));
|
|
property_sheets->SubElement(
|
|
"Import",
|
|
XmlAttributes(
|
|
"Condition",
|
|
"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')")
|
|
.add("Label", "LocalAppDataPlatform")
|
|
.add("Project",
|
|
"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props"));
|
|
}
|
|
|
|
project.SubElement("PropertyGroup", XmlAttributes("Label", "UserMacros"));
|
|
|
|
std::string ninja_target = GetNinjaTarget(target);
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> properties =
|
|
project.SubElement("PropertyGroup");
|
|
{
|
|
std::unique_ptr<XmlElementWriter> out_dir =
|
|
properties->SubElement("OutDir");
|
|
path_output.WriteDir(out_dir->StartContent(false),
|
|
build_settings_->build_dir(),
|
|
PathOutput::DIR_INCLUDE_LAST_SLASH);
|
|
}
|
|
properties->SubElement("TargetName")->Text("$(ProjectName)");
|
|
if (target->output_type() != Target::GROUP) {
|
|
properties->SubElement("TargetPath")->Text("$(OutDir)\\" + ninja_target);
|
|
}
|
|
}
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> item_definitions =
|
|
project.SubElement("ItemDefinitionGroup");
|
|
{
|
|
std::unique_ptr<XmlElementWriter> cl_compile =
|
|
item_definitions->SubElement("ClCompile");
|
|
{
|
|
std::unique_ptr<XmlElementWriter> include_dirs =
|
|
cl_compile->SubElement("AdditionalIncludeDirectories");
|
|
RecursiveTargetConfigToStream<SourceDir>(
|
|
target, &ConfigValues::include_dirs, IncludeDirWriter(path_output),
|
|
include_dirs->StartContent(false));
|
|
include_dirs->Text(windows_kits_include_dirs_ +
|
|
"$(VSInstallDir)\\VC\\atlmfc\\include;" +
|
|
"%(AdditionalIncludeDirectories)");
|
|
}
|
|
CompilerOptions options;
|
|
ParseCompilerOptions(target, &options);
|
|
if (!options.additional_options.empty()) {
|
|
cl_compile->SubElement("AdditionalOptions")
|
|
->Text(options.additional_options + "%(AdditionalOptions)");
|
|
}
|
|
if (!options.buffer_security_check.empty()) {
|
|
cl_compile->SubElement("BufferSecurityCheck")
|
|
->Text(options.buffer_security_check);
|
|
}
|
|
cl_compile->SubElement("CompileAsWinRT")->Text("false");
|
|
cl_compile->SubElement("DebugInformationFormat")->Text("ProgramDatabase");
|
|
if (!options.disable_specific_warnings.empty()) {
|
|
cl_compile->SubElement("DisableSpecificWarnings")
|
|
->Text(options.disable_specific_warnings +
|
|
"%(DisableSpecificWarnings)");
|
|
}
|
|
cl_compile->SubElement("ExceptionHandling")->Text("false");
|
|
if (!options.forced_include_files.empty()) {
|
|
cl_compile->SubElement("ForcedIncludeFiles")
|
|
->Text(options.forced_include_files);
|
|
}
|
|
cl_compile->SubElement("MinimalRebuild")->Text("false");
|
|
if (!options.optimization.empty())
|
|
cl_compile->SubElement("Optimization")->Text(options.optimization);
|
|
cl_compile->SubElement("PrecompiledHeader")->Text("NotUsing");
|
|
{
|
|
std::unique_ptr<XmlElementWriter> preprocessor_definitions =
|
|
cl_compile->SubElement("PreprocessorDefinitions");
|
|
RecursiveTargetConfigToStream<std::string>(
|
|
target, &ConfigValues::defines, SemicolonSeparatedWriter(),
|
|
preprocessor_definitions->StartContent(false));
|
|
preprocessor_definitions->Text("%(PreprocessorDefinitions)");
|
|
}
|
|
if (!options.runtime_library.empty())
|
|
cl_compile->SubElement("RuntimeLibrary")->Text(options.runtime_library);
|
|
if (!options.treat_warning_as_error.empty()) {
|
|
cl_compile->SubElement("TreatWarningAsError")
|
|
->Text(options.treat_warning_as_error);
|
|
}
|
|
if (!options.warning_level.empty())
|
|
cl_compile->SubElement("WarningLevel")->Text(options.warning_level);
|
|
}
|
|
|
|
std::unique_ptr<XmlElementWriter> link =
|
|
item_definitions->SubElement("Link");
|
|
{
|
|
LinkerOptions options;
|
|
ParseLinkerOptions(target, &options);
|
|
if (!options.subsystem.empty())
|
|
link->SubElement("SubSystem")->Text(options.subsystem);
|
|
}
|
|
|
|
// We don't include resource compilation and other link options as ninja
|
|
// files are used to generate real build.
|
|
}
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> group = project.SubElement("ItemGroup");
|
|
std::vector<OutputFile> tool_outputs; // Prevent reallocation in loop.
|
|
|
|
for (const SourceFile& file : target->sources()) {
|
|
const char* compile_type;
|
|
Toolchain::ToolType tool_type = Toolchain::TYPE_NONE;
|
|
if (target->GetOutputFilesForSource(file, &tool_type, &tool_outputs)) {
|
|
compile_type = "CustomBuild";
|
|
std::unique_ptr<XmlElementWriter> build = group->SubElement(
|
|
compile_type, "Include", SourceFileWriter(path_output, file));
|
|
build->SubElement("Command")->Text("call ninja.exe -C $(OutDir) " +
|
|
ninja_extra_args + " " +
|
|
tool_outputs[0].value());
|
|
build->SubElement("Outputs")->Text("$(OutDir)" +
|
|
tool_outputs[0].value());
|
|
} else {
|
|
compile_type = "None";
|
|
group->SubElement(compile_type, "Include",
|
|
SourceFileWriter(path_output, file));
|
|
}
|
|
source_types->push_back(SourceFileCompileTypePair(&file, compile_type));
|
|
}
|
|
}
|
|
|
|
project.SubElement(
|
|
"Import",
|
|
XmlAttributes("Project", "$(VCTargetsPath)\\Microsoft.Cpp.targets"));
|
|
project.SubElement(
|
|
"Import",
|
|
XmlAttributes("Project",
|
|
"$(VCTargetsPath)\\BuildCustomizations\\masm.targets"));
|
|
project.SubElement("ImportGroup", XmlAttributes("Label", "ExtensionTargets"));
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> build =
|
|
project.SubElement("Target", XmlAttributes("Name", "Build"));
|
|
build->SubElement(
|
|
"Exec",
|
|
XmlAttributes("Command", "call ninja.exe -C $(OutDir) " +
|
|
ninja_extra_args + " " + ninja_target));
|
|
}
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> clean =
|
|
project.SubElement("Target", XmlAttributes("Name", "Clean"));
|
|
clean->SubElement(
|
|
"Exec",
|
|
XmlAttributes("Command",
|
|
"call ninja.exe -C $(OutDir) -tclean " + ninja_target));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void VisualStudioWriter::WriteFiltersFileContents(
|
|
std::ostream& out,
|
|
const Target* target,
|
|
const SourceFileCompileTypePairs& source_types) {
|
|
out << "<?xml version=\"1.0\" encoding=\"utf-8\"?>" << std::endl;
|
|
XmlElementWriter project(
|
|
out, "Project",
|
|
XmlAttributes("ToolsVersion", "4.0")
|
|
.add("xmlns", "http://schemas.microsoft.com/developer/msbuild/2003"));
|
|
|
|
std::ostringstream files_out;
|
|
|
|
{
|
|
std::unique_ptr<XmlElementWriter> filters_group =
|
|
project.SubElement("ItemGroup");
|
|
XmlElementWriter files_group(files_out, "ItemGroup", XmlAttributes(), 2);
|
|
|
|
// File paths are relative to vcxproj files which are generated to out dirs.
|
|
// Filters tree structure need to reflect source directories and be relative
|
|
// to target file. We need two path outputs then.
|
|
PathOutput file_path_output(
|
|
GetBuildDirForTargetAsSourceDir(target, BuildDirType::OBJ),
|
|
build_settings_->root_path_utf8(), EscapingMode::ESCAPE_NONE);
|
|
PathOutput filter_path_output(target->label().dir(),
|
|
build_settings_->root_path_utf8(),
|
|
EscapingMode::ESCAPE_NONE);
|
|
|
|
std::set<std::string> processed_filters;
|
|
|
|
for (const auto& file_and_type : source_types) {
|
|
std::unique_ptr<XmlElementWriter> cl_item = files_group.SubElement(
|
|
file_and_type.compile_type, "Include",
|
|
SourceFileWriter(file_path_output, *file_and_type.file));
|
|
|
|
std::ostringstream target_relative_out;
|
|
filter_path_output.WriteFile(target_relative_out, *file_and_type.file);
|
|
std::string target_relative_path = target_relative_out.str();
|
|
ConvertPathToSystem(&target_relative_path);
|
|
base::StringPiece filter_path = FindParentDir(&target_relative_path);
|
|
|
|
if (!filter_path.empty()) {
|
|
std::string filter_path_str = filter_path.as_string();
|
|
while (processed_filters.find(filter_path_str) ==
|
|
processed_filters.end()) {
|
|
auto it = processed_filters.insert(filter_path_str).first;
|
|
filters_group
|
|
->SubElement("Filter", XmlAttributes("Include", filter_path_str))
|
|
->SubElement("UniqueIdentifier")
|
|
->Text(MakeGuid(filter_path_str, kGuidSeedFilter));
|
|
filter_path_str = FindParentDir(&(*it)).as_string();
|
|
if (filter_path_str.empty())
|
|
break;
|
|
}
|
|
cl_item->SubElement("Filter")->Text(filter_path);
|
|
}
|
|
}
|
|
}
|
|
|
|
project.Text(files_out.str());
|
|
}
|
|
|
|
bool VisualStudioWriter::WriteSolutionFile(const std::string& sln_name,
|
|
Err* err) {
|
|
std::string name = sln_name.empty() ? "all" : sln_name;
|
|
SourceFile sln_file = build_settings_->build_dir().ResolveRelativeFile(
|
|
Value(nullptr, name + ".sln"), err);
|
|
if (sln_file.is_null())
|
|
return false;
|
|
|
|
base::FilePath sln_path = build_settings_->GetFullPath(sln_file);
|
|
|
|
std::stringstream string_out;
|
|
WriteSolutionFileContents(string_out, sln_path.DirName());
|
|
|
|
// Only write the content to the file if it's different. That is
|
|
// both a performance optimization and more importantly, prevents
|
|
// Visual Studio from reloading the projects.
|
|
return WriteFileIfChanged(sln_path, string_out.str(), err);
|
|
}
|
|
|
|
void VisualStudioWriter::WriteSolutionFileContents(
|
|
std::ostream& out,
|
|
const base::FilePath& solution_dir_path) {
|
|
out << "Microsoft Visual Studio Solution File, Format Version 12.00"
|
|
<< std::endl;
|
|
out << "# " << version_string_ << std::endl;
|
|
|
|
SourceDir solution_dir(FilePathToUTF8(solution_dir_path));
|
|
for (const std::unique_ptr<SolutionEntry>& folder : folders_) {
|
|
out << "Project(\"" << kGuidTypeFolder << "\") = \"(" << folder->name
|
|
<< ")\", \"" << RebasePath(folder->path, solution_dir) << "\", \""
|
|
<< folder->guid << "\"" << std::endl;
|
|
out << "EndProject" << std::endl;
|
|
}
|
|
|
|
for (const std::unique_ptr<SolutionProject>& project : projects_) {
|
|
out << "Project(\"" << kGuidTypeProject << "\") = \"" << project->name
|
|
<< "\", \"" << RebasePath(project->path, solution_dir) << "\", \""
|
|
<< project->guid << "\"" << std::endl;
|
|
out << "EndProject" << std::endl;
|
|
}
|
|
|
|
out << "Global" << std::endl;
|
|
|
|
out << "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution"
|
|
<< std::endl;
|
|
const std::string config_mode_prefix = std::string(kConfigurationName) + '|';
|
|
const std::string config_mode = config_mode_prefix + config_platform_;
|
|
out << "\t\t" << config_mode << " = " << config_mode << std::endl;
|
|
out << "\tEndGlobalSection" << std::endl;
|
|
|
|
out << "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution"
|
|
<< std::endl;
|
|
for (const std::unique_ptr<SolutionProject>& project : projects_) {
|
|
const std::string project_config_mode =
|
|
config_mode_prefix + project->config_platform;
|
|
out << "\t\t" << project->guid << '.' << config_mode
|
|
<< ".ActiveCfg = " << project_config_mode << std::endl;
|
|
out << "\t\t" << project->guid << '.' << config_mode
|
|
<< ".Build.0 = " << project_config_mode << std::endl;
|
|
}
|
|
out << "\tEndGlobalSection" << std::endl;
|
|
|
|
out << "\tGlobalSection(SolutionProperties) = preSolution" << std::endl;
|
|
out << "\t\tHideSolutionNode = FALSE" << std::endl;
|
|
out << "\tEndGlobalSection" << std::endl;
|
|
|
|
out << "\tGlobalSection(NestedProjects) = preSolution" << std::endl;
|
|
for (const std::unique_ptr<SolutionEntry>& folder : folders_) {
|
|
if (folder->parent_folder) {
|
|
out << "\t\t" << folder->guid << " = " << folder->parent_folder->guid
|
|
<< std::endl;
|
|
}
|
|
}
|
|
for (const std::unique_ptr<SolutionProject>& project : projects_) {
|
|
out << "\t\t" << project->guid << " = " << project->parent_folder->guid
|
|
<< std::endl;
|
|
}
|
|
out << "\tEndGlobalSection" << std::endl;
|
|
|
|
out << "EndGlobal" << std::endl;
|
|
}
|
|
|
|
void VisualStudioWriter::ResolveSolutionFolders() {
|
|
root_folder_path_.clear();
|
|
|
|
// Get all project directories. Create solution folder for each directory.
|
|
std::map<base::StringPiece, SolutionEntry*> processed_paths;
|
|
for (const std::unique_ptr<SolutionProject>& project : projects_) {
|
|
base::StringPiece folder_path = project->label_dir_path;
|
|
if (IsSlash(folder_path[folder_path.size() - 1]))
|
|
folder_path = folder_path.substr(0, folder_path.size() - 1);
|
|
auto it = processed_paths.find(folder_path);
|
|
if (it != processed_paths.end()) {
|
|
project->parent_folder = it->second;
|
|
} else {
|
|
std::string folder_path_str = folder_path.as_string();
|
|
std::unique_ptr<SolutionEntry> folder = std::make_unique<SolutionEntry>(
|
|
FindLastDirComponent(SourceDir(folder_path)).as_string(),
|
|
folder_path_str, MakeGuid(folder_path_str, kGuidSeedFolder));
|
|
project->parent_folder = folder.get();
|
|
processed_paths[folder_path] = folder.get();
|
|
folders_.push_back(std::move(folder));
|
|
|
|
if (root_folder_path_.empty()) {
|
|
root_folder_path_ = folder_path_str;
|
|
} else {
|
|
size_t common_prefix_len = 0;
|
|
size_t max_common_length =
|
|
std::min(root_folder_path_.size(), folder_path.size());
|
|
size_t i;
|
|
for (i = common_prefix_len; i < max_common_length; ++i) {
|
|
if (IsSlash(root_folder_path_[i]) && IsSlash(folder_path[i]))
|
|
common_prefix_len = i + 1;
|
|
else if (root_folder_path_[i] != folder_path[i])
|
|
break;
|
|
}
|
|
if (i == max_common_length &&
|
|
(i == folder_path.size() || IsSlash(folder_path[i])))
|
|
common_prefix_len = max_common_length;
|
|
if (common_prefix_len < root_folder_path_.size()) {
|
|
if (IsSlash(root_folder_path_[common_prefix_len - 1]))
|
|
--common_prefix_len;
|
|
root_folder_path_ = root_folder_path_.substr(0, common_prefix_len);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create also all parent folders up to |root_folder_path_|.
|
|
SolutionFolders additional_folders;
|
|
for (const std::unique_ptr<SolutionEntry>& solution_folder : folders_) {
|
|
if (solution_folder->path == root_folder_path_)
|
|
continue;
|
|
|
|
SolutionEntry* folder = solution_folder.get();
|
|
base::StringPiece parent_path;
|
|
while ((parent_path = FindParentDir(&folder->path)) != root_folder_path_) {
|
|
auto it = processed_paths.find(parent_path);
|
|
if (it != processed_paths.end()) {
|
|
folder = it->second;
|
|
} else {
|
|
std::unique_ptr<SolutionEntry> new_folder =
|
|
std::make_unique<SolutionEntry>(
|
|
FindLastDirComponent(SourceDir(parent_path)).as_string(),
|
|
parent_path.as_string(),
|
|
MakeGuid(parent_path.as_string(), kGuidSeedFolder));
|
|
processed_paths[parent_path] = new_folder.get();
|
|
folder = new_folder.get();
|
|
additional_folders.push_back(std::move(new_folder));
|
|
}
|
|
}
|
|
}
|
|
folders_.insert(folders_.end(),
|
|
std::make_move_iterator(additional_folders.begin()),
|
|
std::make_move_iterator(additional_folders.end()));
|
|
|
|
// Sort folders by path.
|
|
std::sort(folders_.begin(), folders_.end(),
|
|
[](const std::unique_ptr<SolutionEntry>& a,
|
|
const std::unique_ptr<SolutionEntry>& b) {
|
|
return a->path < b->path;
|
|
});
|
|
|
|
// Match subfolders with their parents. Since |folders_| are sorted by path we
|
|
// know that parent folder always precedes its children in vector.
|
|
std::vector<SolutionEntry*> parents;
|
|
for (const std::unique_ptr<SolutionEntry>& folder : folders_) {
|
|
while (!parents.empty()) {
|
|
if (base::StartsWith(folder->path, parents.back()->path,
|
|
base::CompareCase::SENSITIVE)) {
|
|
folder->parent_folder = parents.back();
|
|
break;
|
|
} else {
|
|
parents.pop_back();
|
|
}
|
|
}
|
|
parents.push_back(folder.get());
|
|
}
|
|
}
|
|
|
|
std::string VisualStudioWriter::GetNinjaTarget(const Target* target) {
|
|
std::ostringstream ninja_target_out;
|
|
DCHECK(!target->dependency_output_file().value().empty());
|
|
ninja_path_output_.WriteFile(ninja_target_out,
|
|
target->dependency_output_file());
|
|
return ninja_target_out.str();
|
|
}
|