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381 lines
13 KiB
C++
381 lines
13 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UDP_SOCKET_POSIX_H_
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#define NET_SOCKET_UDP_SOCKET_POSIX_H_
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#include <stdint.h>
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#include <memory>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/message_loop/message_loop.h"
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#include "base/threading/thread_checker.h"
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#include "base/timer/timer.h"
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#include "net/base/address_family.h"
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#include "net/base/completion_callback.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_export.h"
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#include "net/base/network_change_notifier.h"
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#include "net/base/rand_callback.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/datagram_socket.h"
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#include "net/socket/diff_serv_code_point.h"
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#include "net/socket/socket_descriptor.h"
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namespace net {
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class IPAddress;
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class NetLog;
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struct NetLogSource;
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class NET_EXPORT UDPSocketPosix {
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public:
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// Performance helper for NetworkActivityMonitor, it batches
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// throughput samples, subject to a byte limit threshold (64 KB) or
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// timer (100 ms), whichever comes first. The batching is subject
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// to a minimum number of samples (2) required by NQE to update its
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// throughput estimate.
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class ActivityMonitor {
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public:
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ActivityMonitor() : bytes_(0), increments_(0) {}
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virtual ~ActivityMonitor() {}
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// Provided by sent/received subclass.
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// Update throughput, but batch to limit overhead of NetworkActivityMonitor.
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void Increment(uint32_t bytes);
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// For flushing cached values.
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void OnClose();
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private:
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virtual void NetworkActivityMonitorIncrement(uint32_t bytes) = 0;
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void Update();
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void OnTimerFired();
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uint32_t bytes_;
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uint32_t increments_;
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base::RepeatingTimer timer_;
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DISALLOW_COPY_AND_ASSIGN(ActivityMonitor);
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};
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class SentActivityMonitor : public ActivityMonitor {
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public:
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~SentActivityMonitor() override {}
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private:
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void NetworkActivityMonitorIncrement(uint32_t bytes) override;
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};
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class ReceivedActivityMonitor : public ActivityMonitor {
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public:
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~ReceivedActivityMonitor() override {}
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private:
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void NetworkActivityMonitorIncrement(uint32_t bytes) override;
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};
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UDPSocketPosix(DatagramSocket::BindType bind_type,
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const RandIntCallback& rand_int_cb,
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net::NetLog* net_log,
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const net::NetLogSource& source);
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virtual ~UDPSocketPosix();
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// Opens the socket.
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// Returns a net error code.
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int Open(AddressFamily address_family);
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// Binds this socket to |network|. All data traffic on the socket will be sent
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// and received via |network|. Must be called before Connect(). This call will
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// fail if |network| has disconnected. Communication using this socket will
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// fail if |network| disconnects.
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// Returns a net error code.
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int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
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// Connects the socket to connect with a certain |address|.
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// Should be called after Open().
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// Returns a net error code.
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int Connect(const IPEndPoint& address);
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// Binds the address/port for this socket to |address|. This is generally
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// only used on a server. Should be called after Open().
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// Returns a net error code.
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int Bind(const IPEndPoint& address);
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// Closes the socket.
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// TODO(rvargas, hidehiko): Disallow re-Open() after Close().
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void Close();
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// Copies the remote udp address into |address| and returns a net error code.
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int GetPeerAddress(IPEndPoint* address) const;
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// Copies the local udp address into |address| and returns a net error code.
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// (similar to getsockname)
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int GetLocalAddress(IPEndPoint* address) const;
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// IO:
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// Multiple outstanding read requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported
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// Reads from the socket.
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// Only usable from the client-side of a UDP socket, after the socket
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// has been connected.
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int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
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// Writes to the socket.
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// Only usable from the client-side of a UDP socket, after the socket
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// has been connected.
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int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
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// Reads from a socket and receive sender address information.
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// |buf| is the buffer to read data into.
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// |buf_len| is the maximum amount of data to read.
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// |address| is a buffer provided by the caller for receiving the sender
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// address information about the received data. This buffer must be kept
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// alive by the caller until the callback is placed.
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// |callback| is the callback on completion of the RecvFrom.
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// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
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// alive until the callback is called.
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int RecvFrom(IOBuffer* buf,
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int buf_len,
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IPEndPoint* address,
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const CompletionCallback& callback);
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// Sends to a socket with a particular destination.
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// |buf| is the buffer to send.
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// |buf_len| is the number of bytes to send.
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// |address| is the recipient address.
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// |callback| is the user callback function to call on complete.
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// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
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// alive until the callback is called.
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int SendTo(IOBuffer* buf,
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int buf_len,
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const IPEndPoint& address,
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const CompletionCallback& callback);
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// Sets the receive buffer size (in bytes) for the socket.
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// Returns a net error code.
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int SetReceiveBufferSize(int32_t size);
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// Sets the send buffer size (in bytes) for the socket.
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// Returns a net error code.
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int SetSendBufferSize(int32_t size);
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// Requests that packets sent by this socket not be fragment, either locally
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// by the host, or by routers (via the DF bit in the IPv4 packet header).
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// May not be supported by all platforms. Returns a return a network error
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// code if there was a problem, but the socket will still be usable. Can not
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// return ERR_IO_PENDING.
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int SetDoNotFragment();
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// Returns true if the socket is already connected or bound.
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bool is_connected() const { return is_connected_; }
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const NetLogWithSource& NetLog() const { return net_log_; }
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// Call this to enable SO_REUSEADDR on the underlying socket.
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// Should be called between Open() and Bind().
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// Returns a net error code.
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int AllowAddressReuse();
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// Call this to allow or disallow sending and receiving packets to and from
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// broadcast addresses.
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// Returns a net error code.
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int SetBroadcast(bool broadcast);
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// Joins the multicast group.
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// |group_address| is the group address to join, could be either
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// an IPv4 or IPv6 address.
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// Returns a net error code.
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int JoinGroup(const IPAddress& group_address) const;
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// Leaves the multicast group.
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// |group_address| is the group address to leave, could be either
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// an IPv4 or IPv6 address. If the socket hasn't joined the group,
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// it will be ignored.
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// It's optional to leave the multicast group before destroying
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// the socket. It will be done by the OS.
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// Returns a net error code.
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int LeaveGroup(const IPAddress& group_address) const;
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// Sets interface to use for multicast. If |interface_index| set to 0,
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// default interface is used.
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// Should be called before Bind().
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// Returns a net error code.
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int SetMulticastInterface(uint32_t interface_index);
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// Sets the time-to-live option for UDP packets sent to the multicast
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// group address. The default value of this option is 1.
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// Cannot be negative or more than 255.
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// Should be called before Bind().
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// Returns a net error code.
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int SetMulticastTimeToLive(int time_to_live);
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// Sets the loopback flag for UDP socket. If this flag is true, the host
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// will receive packets sent to the joined group from itself.
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// The default value of this option is true.
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// Should be called before Bind().
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// Returns a net error code.
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//
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// Note: the behavior of |SetMulticastLoopbackMode| is slightly
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// different between Windows and Unix-like systems. The inconsistency only
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// happens when there are more than one applications on the same host
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// joined to the same multicast group while having different settings on
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// multicast loopback mode. On Windows, the applications with loopback off
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// will not RECEIVE the loopback packets; while on Unix-like systems, the
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// applications with loopback off will not SEND the loopback packets to
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// other applications on the same host. See MSDN: http://goo.gl/6vqbj
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int SetMulticastLoopbackMode(bool loopback);
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// Sets the differentiated services flags on outgoing packets. May not
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// do anything on some platforms.
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// Returns a net error code.
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int SetDiffServCodePoint(DiffServCodePoint dscp);
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// Resets the thread to be used for thread-safety checks.
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void DetachFromThread();
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private:
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enum SocketOptions {
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SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
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};
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class ReadWatcher : public base::MessageLoopForIO::Watcher {
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public:
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explicit ReadWatcher(UDPSocketPosix* socket) : socket_(socket) {}
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// MessageLoopForIO::Watcher methods
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void OnFileCanReadWithoutBlocking(int /* fd */) override;
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void OnFileCanWriteWithoutBlocking(int /* fd */) override {}
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private:
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UDPSocketPosix* const socket_;
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DISALLOW_COPY_AND_ASSIGN(ReadWatcher);
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};
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class WriteWatcher : public base::MessageLoopForIO::Watcher {
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public:
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explicit WriteWatcher(UDPSocketPosix* socket) : socket_(socket) {}
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// MessageLoopForIO::Watcher methods
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void OnFileCanReadWithoutBlocking(int /* fd */) override {}
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void OnFileCanWriteWithoutBlocking(int /* fd */) override;
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private:
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UDPSocketPosix* const socket_;
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DISALLOW_COPY_AND_ASSIGN(WriteWatcher);
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};
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void DoReadCallback(int rv);
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void DoWriteCallback(int rv);
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void DidCompleteRead();
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void DidCompleteWrite();
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// Handles stats and logging. |result| is the number of bytes transferred, on
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// success, or the net error code on failure. On success, LogRead takes in a
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// sockaddr and its length, which are mandatory, while LogWrite takes in an
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// optional IPEndPoint.
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void LogRead(int result,
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const char* bytes,
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socklen_t addr_len,
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const sockaddr* addr);
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void LogWrite(int result, const char* bytes, const IPEndPoint* address);
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// Same as SendTo(), except that address is passed by pointer
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// instead of by reference. It is called from Write() with |address|
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// set to NULL.
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int SendToOrWrite(IOBuffer* buf,
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int buf_len,
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const IPEndPoint* address,
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const CompletionCallback& callback);
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int InternalConnect(const IPEndPoint& address);
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int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
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int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
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// Applies |socket_options_| to |socket_|. Should be called before
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// Bind().
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int SetMulticastOptions();
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int DoBind(const IPEndPoint& address);
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// Binds to a random port on |address|.
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int RandomBind(const IPAddress& address);
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int socket_;
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int addr_family_;
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bool is_connected_;
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// Bitwise-or'd combination of SocketOptions. Specifies the set of
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// options that should be applied to |socket_| before Bind().
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int socket_options_;
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// Multicast interface.
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uint32_t multicast_interface_;
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// Multicast socket options cached for SetMulticastOption.
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// Cannot be used after Bind().
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int multicast_time_to_live_;
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// How to do source port binding, used only when UDPSocket is part of
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// UDPClientSocket, since UDPServerSocket provides Bind.
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DatagramSocket::BindType bind_type_;
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// PRNG function for generating port numbers.
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RandIntCallback rand_int_cb_;
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// These are mutable since they're just cached copies to make
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// GetPeerAddress/GetLocalAddress smarter.
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mutable std::unique_ptr<IPEndPoint> local_address_;
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mutable std::unique_ptr<IPEndPoint> remote_address_;
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// The socket's posix wrappers
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base::MessageLoopForIO::FileDescriptorWatcher read_socket_watcher_;
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base::MessageLoopForIO::FileDescriptorWatcher write_socket_watcher_;
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// The corresponding watchers for reads and writes.
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ReadWatcher read_watcher_;
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WriteWatcher write_watcher_;
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// The buffer used by InternalRead() to retry Read requests
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scoped_refptr<IOBuffer> read_buf_;
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int read_buf_len_;
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IPEndPoint* recv_from_address_;
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// The buffer used by InternalWrite() to retry Write requests
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scoped_refptr<IOBuffer> write_buf_;
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int write_buf_len_;
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std::unique_ptr<IPEndPoint> send_to_address_;
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// External callback; called when read is complete.
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CompletionCallback read_callback_;
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// External callback; called when write is complete.
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CompletionCallback write_callback_;
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NetLogWithSource net_log_;
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// Network that this socket is bound to via BindToNetwork().
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NetworkChangeNotifier::NetworkHandle bound_network_;
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// These are used to lower the overhead updating activity monitor.
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SentActivityMonitor sent_activity_monitor_;
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ReceivedActivityMonitor received_activity_monitor_;
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THREAD_CHECKER(thread_checker_);
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DISALLOW_COPY_AND_ASSIGN(UDPSocketPosix);
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};
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} // namespace net
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#endif // NET_SOCKET_UDP_SOCKET_POSIX_H_
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